No, sorry, that is not possible.manisnotabird wrote:Is there a setting on the frequency input CV trim on the oscillators that allows it to accurately track note CV? I was wanting to create a paraphonic patch where each of the oscillators is playing a different note.
Blamsoft and eXode present VK-2 Viking Synthesizer
Thanks – now I see how it works.eXode wrote:You use a mod bus for that.kungubu wrote:I can't find a way to scale modulation amounts outside a combinator – for example if I want to control fm amount with an envelope or a lfo. Is there something I've missed or is this the way it's supposed to be?
I.e. Source: OSC1 Sine | Scale: EG1. Then you route that mod bus to the destination, i.e. Mod Bus 2 in the OSC2 Linear FM Input.
First off - Let me say that I love the sound of this synth - it is relatively CPU hungry but one way I found that gives me a bit more breathing room is to turn off the internal reverb effect if the patch uses it and use an insert instead.
This reduced the CPU requirements in many cases, making a patch go from sketchy (audible pops) to smooth and it puts your synth in a reverb field that is consistent with other sounds.
This reduced the CPU requirements in many cases, making a patch go from sketchy (audible pops) to smooth and it puts your synth in a reverb field that is consistent with other sounds.
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Ok, I'm TRIAL'ing this atm. and hell yes! WOW! This is maybe the best sounding RE synth yet. Work well done on the sound part, Blamsoft & eXode.
Propably the quality of this synth needs all the CPU and my opinion is: It's better to create a synth with such an awesome sound-quality, than making another mediocre one.
I see Viking 2 as a future-synth. So I need to start saving for a new Power-PC - be it Ryzen or Intel - so after a year or two I can run at least 20 VK2:s at the same time.
Propably the quality of this synth needs all the CPU and my opinion is: It's better to create a synth with such an awesome sound-quality, than making another mediocre one.
I see Viking 2 as a future-synth. So I need to start saving for a new Power-PC - be it Ryzen or Intel - so after a year or two I can run at least 20 VK2:s at the same time.
Another thing worth to mention is the modeled distortion circuitry, its really effective and sounds amazing!
Which reminds me: please Blamsoft, make a standalone version of that one!
I'm thinking of a whole new device, a la saturation knob, but with more twists, like selectable distortion algorithm, a dry/wet control, global output volume (and possibly an optionally a pre-distortion eq stage). I would buy it instantly!
Which reminds me: please Blamsoft, make a standalone version of that one!
I'm thinking of a whole new device, a la saturation knob, but with more twists, like selectable distortion algorithm, a dry/wet control, global output volume (and possibly an optionally a pre-distortion eq stage). I would buy it instantly!
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I thought the same. Also the same for the FX. I did not had that much time yet, but imo the amp sounds good on many material, but not at all material. The delay sounds greate in stereo, same for the reverb. Would like to know if they are the same as in Zero. As i said, not that much time to check them in deep or compare them.alex wrote:Another thing worth to mention is the modeled distortion circuitry, its really effective and sounds amazing!
Which reminds me: please Blamsoft, make a standalone version of that one!
I'm thinking of a whole new device, a la saturation knob, but with more twists, like selectable distortion algorithm, a dry/wet control, global output volume (and possibly an optionally a pre-distortion eq stage). I would buy it instantly!
But tbh, i would not pay that much for separated FX, so IF you do it, maybe you can considere a update/crossgrade or a package price, maybe with the synth.
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I created a patch using "loop s" on EG2 going to the amp as per usual. The patch runs continuously, is there a way to make it only run when notes have been triggered (without having to tamper with the delicate envelope settings that make the patch)?eXode wrote:I don't know if this have been brought up yet, but some of you might have noticed that there's a mono mode, and a modular mode. The modular mode is what you want to use when using VK-2 in a Combinator, connected to other devices. Modular mode makes sure that the oscillators and noise are always, well oscillating and making noise.
- Exowildebeest
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I'm wondering if I'm missing something: there seem to be no CV inputs for the LFO speeds. Odd oversight or intentional? I can't find any internal way of affecting the LFO speeds either - the only way is a Combinator...?
Iam always missing in or outs, there can never be enough imo. I am just wondering that noone thought about flipping a section and popping out mod destinations or other controls or a different oscilatoror or filter, like in Thor. Wouldnt it be nice, to flip a VK-2 oscilator and you have tons of more possibilities and modulations? Same for a LFO...Exowildebeest wrote:I'm wondering if I'm missing something: there seem to be no CV inputs for the LFO speeds. Odd oversight or intentional? I can't find any internal way of affecting the LFO speeds either - the only way is a Combinator...?
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I don't think there is an internal way to do that (you could use a slow one-shot saw from one of the LFO's as an extra envelope, but it will decay)Flavolous wrote:I created a patch using "loop s" on EG2 going to the amp as per usual. The patch runs continuously, is there a way to make it only run when notes have been triggered (without having to tamper with the delicate envelope settings that make the patch)?
Easiest way is to put the VK-2 into a combinator together with a thor, intialize the thor and then in the thor's mod matrix select "last key>last gate" as a mod source and cv out 1 as a destination. Then connect the thor's CV out 1 to the VK-2's amp cv control input, that should do the trick.
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- manisnotabird
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Use one of the oscillators as an LFO?Exowildebeest wrote:I'm wondering if I'm missing something: there seem to be no CV inputs for the LFO speeds. Odd oversight or intentional? I can't find any internal way of affecting the LFO speeds either - the only way is a Combinator...?
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Iv been wanting them to make an effect module RE that uses some of expanses modifiers and there distortion algorithms from Viking vk2 that'd be as nasty As it gets not sure if the expanse modifier would be able to do what it does to an audio input of sorts but I think that'd be a great sale for those who want to use a part of expanse but don't have the 150, haha I'd use it either way, I really think blamsoft is hitting every nail on the headalex wrote:Another thing worth to mention is the modeled distortion circuitry, its really effective and sounds amazing!
Which reminds me: please Blamsoft, make a standalone version of that one!
I'm thinking of a whole new device, a la saturation knob, but with more twists, like selectable distortion algorithm, a dry/wet control, global output volume (and possibly an optionally a pre-distortion eq stage). I would buy it instantly!
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Fantastic, did the job with just the slow lfo, many thanks!Auryn wrote:I don't think there is an internal way to do that (you could use a slow one-shot saw from one of the LFO's as an extra envelope, but it will decay)Flavolous wrote:I created a patch using "loop s" on EG2 going to the amp as per usual. The patch runs continuously, is there a way to make it only run when notes have been triggered (without having to tamper with the delicate envelope settings that make the patch)?
Easiest way is to put the VK-2 into a combinator together with a thor, intialize the thor and then in the thor's mod matrix select "last key>last gate" as a mod source and cv out 1 as a destination. Then connect the thor's CV out 1 to the VK-2's amp cv control input, that should do the trick.
I can't wait for when refills by the usual folks are released because they are make some amazing sounds with this beast.
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Thanks for the tip, I'm already putting it to good usemanisnotabird wrote:Use one of the oscillators as an LFO?Exowildebeest wrote:I'm wondering if I'm missing something: there seem to be no CV inputs for the LFO speeds. Odd oversight or intentional? I can't find any internal way of affecting the LFO speeds either - the only way is a Combinator...?
My question still stands though.
Hi,Exowildebeest wrote:I'm wondering if I'm missing something: there seem to be no CV inputs for the LFO speeds. Odd oversight or intentional? I can't find any internal way of affecting the LFO speeds either - the only way is a Combinator...?
It's a design choice. The idea is that you use the OSC as a LFO if you need control over rate.
Somewhere along the process we just have to draw a line, otherwise we'd never get finished!
Last edited by eXode on 29 Mar 2017, edited 1 time in total.
+1000 I'd like to have separate distortion device too... [emoji106]alex wrote:Another thing worth to mention is the modeled distortion circuitry, its really effective and sounds amazing! [emoji106]:
Which reminds me: please Blamsoft, make a standalone version of that one!
I'm thinking of a whole new device, a la saturation knob, but with more twists, like selectable distortion algorithm, a dry/wet control, global output volume (and possibly an optionally a pre-distortion eq stage). I would buy it instantly!
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I'm no expert but as far as I can tell I don't think it's possible.scratchnsnifff wrote:
Iv been wanting them to make an effect module RE that uses some of expanses modifiers and there distortion algorithms from Viking vk2 that'd be as nasty As it gets not sure if the expanse modifier would be able to do what it does to an audio input of sorts but I think that'd be a great sale for those who want to use a part of expanse but don't have the 150, haha I'd use it either way, I really think blamsoft is hitting every nail on the head
I guess it has something to do with the way the wavetable are stored, processed and retrieved, and by that I mean that the modifiers (my guess) act at a wavetable/oscillator level, not after, so at that point you are developing an oscillator, not an effect unit.
I could be wrong though, so I encourage anyone which has better understanding than me to chime in and clarify on this, please!
I'm curious as well.
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Haha I'm just a reason user as well, I think that would make sense, honestly anything they make usually hits off nicely maybe they will dive into making some sort of effect unitalex wrote:I'm no expert but as far as I can tell I don't think it's possible.scratchnsnifff wrote:
Iv been wanting them to make an effect module RE that uses some of expanses modifiers and there distortion algorithms from Viking vk2 that'd be as nasty As it gets not sure if the expanse modifier would be able to do what it does to an audio input of sorts but I think that'd be a great sale for those who want to use a part of expanse but don't have the 150, haha I'd use it either way, I really think blamsoft is hitting every nail on the head
I guess it has something to do with the way the wavetable are stored, processed and retrieved, and by that I mean that the modifiers (my guess) act at a wavetable/oscillator level, not after, so at that point you are developing an oscillator, not an effect unit.
I could be wrong though, so I encourage anyone which has better understanding than me to chime in and clarify on this, please!
I'm curious as well.
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- Exowildebeest
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OkayeXode wrote:Hi,Exowildebeest wrote:I'm wondering if I'm missing something: there seem to be no CV inputs for the LFO speeds. Odd oversight or intentional? I can't find any internal way of affecting the LFO speeds either - the only way is a Combinator...?
It's a design choice. The idea is that you use the OSC as a LFO if you need control over rate.
Somewhere along the process we just have to draw a line, otherwise we'd never get finished!
But still... given its modularity and 'egalitarianism' I really expected the LFO rate to be controllable, it's something that ought to come with the menu, so to speak. Imho the line needs some border adjustment
And btw, I wouldn't have minded if it would have taken a little longer As it's such a short time after Expanse, I'm really impressed with how quickly you and Blamsoft have worked. Not many developers can release two amazing sounding synths in such a short period of time.
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Nirude, you should get a 3D printer. Sell plastic mock RE's!
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Yeah, and make a little Rack so so we can build our own model Reason.Exowildebeest wrote:Nirude, you should get a 3D printer. Sell plastic mock RE's!
Now that would be cool (but guaranteed to piss off the ladies in our lives).
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