PSQ-1684 v3.1.0 is in the shop! [Updates]
- Biolumin3sc3nt
- Posts: 662
- Joined: 16 Jan 2015
This is so insanely cool Lectric Panda! I can't wait to get home tomorrow and fully give er a run through. Well done Man, Well Done!
It allows everything but he will encounter some errors on loading Reason so he must update after that. I experimented personallyrcbuse wrote:I'm not sure it allows you to upgrade if you are still on version 8. If you are currently running Reason 8 and running PSQ 2.0, that will continue to work.Bumbum wrote:what happens if i still user version 8 ? will this replace the old version of PSQ or is there workaround to use still old version on PSQ even if i update rack extensions?
:O
and of course,this looks really good and i should update to 9 as soon as possible...
Inviato dal mio SM-G925F utilizzando Tapatalk
Karim Le Mec : Dj/Producer/Label Owner ( 11.3+ R12 IMac 2016 21")
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FOLLOW Karim Le Mec
https://www.youtube.com/user/lemecdj
https://karimlemec.weebly.com/
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https://t.me/reasonstudiosworld
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- Posts: 864
- Joined: 21 Jan 2015
rcbuse wrote:PSQ1684RemoteInfoV3.txtelectrofux wrote:Awesome stuff!
What are the new remote items you talked about in the other thread? Is there a new list?
Yeahh, cant wait to get home. Thx.
Eeewww (( sucksKarim wrote:It allows everything but he will encounter some errors on loading Reason so he must update after that. I experimented personallyrcbuse wrote:I'm not sure it allows you to upgrade if you are still on version 8. If you are currently running Reason 8 and running PSQ 2.0, that will continue to work.Bumbum wrote:what happens if i still user version 8 ? will this replace the old version of PSQ or is there workaround to use still old version on PSQ even if i update rack extensions?
:O
and of course,this looks really good and i should update to 9 as soon as possible...
Inviato dal mio SM-G925F utilizzando Tapatalk
Its great
Last edited by ejanuska on 26 Feb 2017, edited 1 time in total.
- Libraquaricorn
- Posts: 345
- Joined: 15 Jan 2015
I'm loving version 3 but really feel the need for that manual. Comparing version 3 to the earlier versions I would say it's like the amphibious car just got equipped with wings. Good job!
- MannequinRaces
- Posts: 1543
- Joined: 18 Jan 2015
Nice work Rob! Very nice update and thank you for keeping the updates free.
- Faastwalker
- Posts: 2282
- Joined: 15 Jan 2015
- Location: NSW, Australia
That would be good. ReasonExperts did an excellent 4 part tutorial when this first appeared. But obviously it's evolved a fair bit since then. Would be good to have some videos for the new version.Bumbum wrote:could somebody make video review / tutorial of v3? even if i cant use it yet,i would like to see and hear something about it
While we're still waiting for the manual, am I right in thinking you can no longer randomise just the Sequence Data values (i.e. the W1 to Z8 knobs)? You could do this in version 2 and I found it really useful. Now the only way I can figure out how to do it is to randomise the entire patch, which obv isn't a great way to go. Any chance of bringing this function back?
- theshoemaker
- Posts: 595
- Joined: 21 Nov 2015
- Location: Germany
- Contact:
Still whining about being on 8.3
latest V12 on MacOS Ventura
Brilliant - thanks!Joerg wrote:You can do it row wise.
Click on the wrench and the last entries in the context menue deal with the row value settings (Row W, Row X, Row Y, Row Z, All Rows). There you can
randomize or set fixed values as in the earlier version.
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- Posts: 33
- Joined: 21 Jun 2016
How do the Drum Pattern pulses work?
I understand that there are different patterns placed onto a grid but is there any connection or relationship between the different patterns on the grid and there placement? or is it random?
Also in the manual it states that patterns can be faded with their neighbour patterns, how does this work? I think im having a really stupid moment understanding the example
I understand that there are different patterns placed onto a grid but is there any connection or relationship between the different patterns on the grid and there placement? or is it random?
Also in the manual it states that patterns can be faded with their neighbour patterns, how does this work? I think im having a really stupid moment understanding the example
just have to say this device has given me a lot of fun over the past few weeks, so much so that I have purchased before my trail ran out.
I would love to get hold of the updated manual as there are features removed from the back panel 'xor , keyb split ' and a load more added to the front 'mod matrix' I would like to read about.
I do have a feature request though, can you enable a chain in series rather than just parallel.
I would love to get hold of the updated manual as there are features removed from the back panel 'xor , keyb split ' and a load more added to the front 'mod matrix' I would like to read about.
I do have a feature request though, can you enable a chain in series rather than just parallel.
The drum patterns are based off mutable instruments gridsdallasknight wrote:How do the Drum Pattern pulses work?
I understand that there are different patterns placed onto a grid but is there any connection or relationship between the different patterns on the grid and there placement? or is it random?
Also in the manual it states that patterns can be faded with their neighbour patterns, how does this work? I think im having a really stupid moment understanding the example
http://mutable-instruments.net/modules/grids
The placement is random on the grid. There is a unique pattern at each whole number grid location, like 3,5 would be a pattern. There is another unique pattern next at 4,5. As you move from one to the other 3,5 -> 3.1,5 -> 3.2,5 -> 3.5,5 -> 3.9,5 -> 4,5 You would get a crossfaded blend of those patterns.
Apologies for the delay in the manual, have to finish it up soon. All the features removed from the back were relocated to an options menu on the front panel.Billy wrote:just have to say this device has given me a lot of fun over the past few weeks, so much so that I have purchased before my trail ran out.
I would love to get hold of the updated manual as there are features removed from the back panel 'xor , keyb split ' and a load more added to the front 'mod matrix' I would like to read about.
I do have a feature request though, can you enable a chain in series rather than just parallel.
Could you elaborate on what you mean by chain in series vs parallel ? Not sure what that is.
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- Screen Shot 2017-03-24 at 8.40.35 AM.png (50.15 KiB) Viewed 4845 times
Apologies for the delay. Will try to get the manual out in the next week!
V3 Manual is finally done!
PSQ-1684 Operation Manual 3.0.0.pdf
PSQ-1684 Operation Manual 3.0.0.pdf
Thanksrcbuse wrote:Screen Shot 2017-03-28 at 9.24.30 AM.png
V3 Manual is finally done!
PSQ-1684 Operation Manual 3.0.0.pdf
- Libraquaricorn
- Posts: 345
- Joined: 15 Jan 2015
Thank you!rcbuse wrote:Screen Shot 2017-03-28 at 9.24.30 AM.png
V3 Manual is finally done!
PSQ-1684 Operation Manual 3.0.0.pdf
Request: As feature packed as this device already is, it still would be sweet if we could mute (and solo) individual pulses. Smallish buttons within each square of the pulse grid would do the trick.
Good idea.Libraquaricorn wrote:Thank you!rcbuse wrote:Screen Shot 2017-03-28 at 9.24.30 AM.png
V3 Manual is finally done!
PSQ-1684 Operation Manual 3.0.0.pdf
Request: As feature packed as this device already is, it still would be sweet if we could mute (and solo) individual pulses. Smallish buttons within each square of the pulse grid would do the trick.
rcbuse wrote:Billy wrote:
Could you elaborate on what you mean by chain in series vs parallel ? Not sure what that is.
PSQ #1 set at 128 step count sync rate 1/16 produces a length of 8 bars
PSQ #2 set at 32 step count sync rate 1/16 produces a length of 2 bars
running PSQ #1 and at the end of the count trigger (Start) on PSQ #2 causing a 2 bar (Stop) on PSQ #1 while PSQ #2 completes its step count then (Start) PSQ #1.
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