Ok, after playing with this Proton Re for hours and hours, here's my ideas:
i have a bunch of ideas
for improvements. i have ideas for new features.
First, an odd behavior: Notice the pitch change when the LFO changes direction, and is driving the Position parameter, and the Length is VERY small (file linked below).
https://dl.dropboxusercontent.com/u/688 ... ect.reason
THREE
desperately needed features, needed right away:
1.) A KNOB in the Emitter section that PRECEDES everything in the signal chain for "BOOST". Why? Because when loading samples with a WIDE range of levels, it would be nice to be able to boost the quiet sections up LOUDER. For example, if i load a Xylophone strike, and i want to start the Position late in the sample, and use the envelope to slowly drive the Position BACKWARDS through the wave toward the beginning of the wave, the sound is SO quiet, because i am sourcing the timbre from within the sample's falloff. This is a fun trick for growing teh spectral content of a sound over time, but the problem is that the end of teh sample is SO quiet. So, it would be awesome, if hidden behind a single knob is a "BOOST" function that simultaneously boosts the gain (up to 24dB), and then compresses/limits it. So, at a setting of zero, the BOOST knob would do nothing, at 50% it's be boosting by like 12dB with heavy compression, but at 100%, it would be boosting 24dB, and the compression would basically be brick wall limiting. This way the quietest parts could be brought up to the levels of the loudest parts without boosting the loud parts any higher. The Knob could be called something physics related to go with the Proton theme... Like FLUX, or "G" (Gravity).
2.) A single "Spectral Makeup" knob. Sometimes after going through the emitter, some of the high spectral content becomes dull/thrashed. It would be nice to boost some of it back up, or emphasize it. Actually, it might be cool to have a dual concentric knob (it's be the first i've seen on a Re). The center of the knob could be HIGH frequency make-up, and the outer part of the knob could be low frequency boost (for when trying to create BASS sounds. The high boost could be called "Lightning", and the low boost knob could be called "Thunder", or "Bosons" and "Quarks" ... LOL!
3.) We desperately need a way to randomize the grains in the stereo field to WIDEN THE SOUND. Many samples do NOT give a very wide sounding sound stage. The ability to adjust a knob to increasingly widen the alternation, or randomization of grains as far as panning goes would be great.
Other GREAT IDEAS
:
1.) a function where, if the user command-clicks on the word ROOT in the pitch section, the synth would, in the background, would analyze the output of the emitter and set the ROOT, and adjust the cents in order to try to set the root and fine tune it automatically. Once SET the word ROOT could show up green , any time any adjustments are made to the emitter that could affect the pitch, the word ROOT would turn red to indicate that the tune may need to be re calculated.
2.) Another MODE. Mode 3. In mode three, there could be up to 3 Positions in the SAME loaded sample. There would be a way to adjust the Emitter for each unique Position. This way, the person designing the patch could source multiple places in the loaded sample to build the texture up into something more complex. Each Position could either use the same Emitter settings, or maybe there could be unique settings for each Position (new emitter). These could be created by control clicking on the displayed sample waveform. Then, when clicking on P1 (position one) in the display, the Emitter settings would show the settings for the P1 Position, if clicking on the P2 Position, the P2 settings would load into the Emitter section (and maybe the P2 marker in the display would blink slowly?). And so on.
3.) Another MODE. Mode 4. Mode 4 would be the ability to load either of, an ENTIRE REX file (up to 88 slices), or load a SLICED UP audio track block -- loaded into the Proton's sample memory as a sample that included the slices (Positions). The slices would be mapped to keys on the keyboard. Or an LFO, or Envelope, or CV could be used to make the Emitter read from the different Slice (Position) locations -- for stuff like beat mangling/triggering, or for stuttering & granulating effects of vocals etc. A simple internal step sequencer could eventually be used to make the Position jump to (or glide to) the different slice locations. This would be great for driving predictable rhythms/patterns of jumping to different areas of timbre, or drum hits, or words, or syllables in a loaded sample. A producers dream come true. Think Sphongle, BT, Dubstep, etc.
4.) The ability to randomly alter the pitch of INDIVIDUAL slices, or to quantify the randomization of pitches to set notes. For example if i am writing in a scale of Cm, i could set it so that some percent of slices would randomly be pitch altered to notes in the key i am using, to add character to the sound.
5.) Feedback. It would be great to be able to set a percentage of grains to be fed back into the emitter.
6.) Up to THREE distinct samples loaded! This way timbres could be built up and specifically designed. Being able to add subtle splashes of audio color to perfect the sound. It would be awesome if ONE of the timbres could be used as a dynamic control over the other two. Meaning build up a complex texture using two or three grain cloud setups, and use a one as modulator for the others. Imagine having the "Audio In" "filter" of the Parsec 2. The last graincloud could be used to 'vocode' the rest of the sound, whether it be a drum sound to create an intense dynamic attack, or a drum loop to get a pulsed rhythmic spectral modulation...
7.) Add the "Audio Input" 'filter' like the Parsec 2 has, and add the "Ensemble" 'filter' too. Maybe that would help with stereo imaging? (or it might make it a complete spectral time-domain washout nightmare).
Just some ideas...
Thanks SO much for considering! This Synth is AWESOME! And i HOPE it becomes WAY more awesome!
have an awesome day!
Luke (aka abraxis aka etyrnal)