selig wrote:jonheal wrote:jonheal wrote:So I guess Propellerhead is going through a paradigm shift with their interface design. This new Parsec highly resembles the players which in turn exhibit characteristics that depart from the design of previous devices.
• Soft 90 degree shadows
• Lack of scruffy details
• No screws
• Interface widgets that clearly would not actually fit in the "virtual enclosure"
This new look is so clean, I wonder if it is not in fact actually vector-based. And the shadows are perhaps drawn on the fly using built-in operating system graphics methods, I reckon a scale-able rack may be coming soon.
The shadows on the back are all messed up. Depending on the widget, the light is coming from like three different directions!
Didn't stop me from plunking down my $39.00, however.
(Most likely, this device is held in place on the rack by neodymium magnets behind the face plate. And then when you need to move it, you have to yank on it really hard, and then it suddenly gives and slips out of you hands and crashes to the floor and then you scream, "F---!!!!!")
Hey, no one questioned the Combinator's lack of screws for many years not…
As for the shadows, I don't see any issue. Shadows are generated automatically, and you have no control over them other than the height of a control.
On the back panel, there are only jacks and trim knobs, and they all cast proper shadows even when I zoom in - not that it matters as you point out. But still, I'm not seeing three different shadows, which is what you'd get with three different light sources. There have always been more than one light source BTW, but only one casts the shadows we see.
The shadows from the four screw heads in the back corners cast very long and point
due south. The shadows from the CV jacks also cast pretty long and they do so
southeast. The audio jacks are highlighted from a light similar to the light highlighting the CV jacks, but they are casting very little shadow even though they are larger objects. The shadows from the CV knobs point
due south.
As for the front panel, all of the cast shadows are very blurred and point
due south. The shadows from all widgets on
all of the stock devices are all less blurred and point
south-southeast.
Giles, you are the acknowledged god of audio, but dadgummit, I KNOW pixels.
I know I am nitpicking, but people nitpick audio minutia about devices all the time. This device as well as the new players are absolutely painting their shadows in a different fashion than the stock devices.