Just the oscillators.selig wrote:
Curious what the oversampling affects?
I'm finding I leave Oversampling on 2x during production, so that's the default (and not saved with patch), but it can be turned off to save extra CPU during the creation stage if required; then I've been turning it to 8x for export rendering, since playback ability doesn't matter during export.
Essentially I've allowed full flexibility in being able to scale it to the user's CPU. So while personally I wouldn't use a poly of more then 8-12, 6 is generally enough, but it can go to 64 should you ever own a computer with enough dilithium crystals can handle it.