Hi,
I've just started to look into making patches with the lovelyPunchBD RE.
anyone knows the solution of this problem?
To reproduce:
1. Reset the PunchBD RE patch
2. Enable only Model1; set it to Sine with Low osc wave.
3. Frequency Start and End both to 40Hz
4. Amp Env Hold to 150ms
5.Amp Env decay to 5.7ms
I get bot attack and decay clicks.
I can take care of the decay with increasing the Decay for Model1 only.
But how do I set the Attack for model 1 only?
There is a global synth attack knob, but I don't wan't the attack for model 2 to be slow when i proceed and set that up.
PunchBD RE - attack and decay clicks when using a low frequency sine
- NaviRetlav
- Posts: 448
- Joined: 26 Jan 2015
The best way to get the correct answer for this is to sent the email directly to RobPapen support.
Trust me, we collaborate with him a lot, and he tries to answer all the questions he can.
Trust me, we collaborate with him a lot, and he tries to answer all the questions he can.
Thank's, good to know.NaviRetlav wrote:THe best way to get the correct answer for this is to sent the email directly to RobPapen support.
Trust me, we collaborate with him a lot, and he tries all the questions he can.
It's not that big of a problem though;I guess it is a feature request.
You could use the free envelope. Set the level for M1 to 0 in the mixer and make the following mod matrix assignment: envelope->M1 Volume >100% or leave the level as is, use -100% for the mod amount and change the decay on the envelope.jappe wrote:...But how do I set the Attack for model 1 only?...
You can reduce the clicking this way but to get rid of it completely you'll have to use long attack times
jappe wrote:...But how do I set the Attack for model 1 only?...
Thank's.ScavvP wrote:
You could use the free envelope. Set the level for M1 to 0 in the mixer and make the following mod matrix assignment: envelope->M1 Volume >100% or leave the level as is, use -100% for the mod amount and change the decay on the envelope.
You can reduce the clicking this way but to get rid of it completely you'll have to use long attack times
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