AD 480 Reverb is in the shop!

This forum is for discussing Rack Extensions. Devs are all welcome to show off their goods.
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Benedict
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20 Mar 2015

I think one of the issues here is that most people haven't developed a product so they have no sense of the time that goes into making something worth buying. As a result time is not given a sense of value. Sure when they go to work they expect to get about $3,000 a month for their time, but when home, and playing, then time has no value.

Let's say it takes about a month of work to make a simple plugin, that makes the simple cost $3,000 just to break even with what you would have gotten in a normal job. But making a product is specialist work with specialist skills so really it is fairer to call that development time $5,000+.

Assuming the same sale costs between iPad and Reason are similar (not too far off, I'm sure) then that is $4.50 per $9. You need a thousand people to buy your product before you even break even. You need 2,000 people to buy your product to make it remotely worthwhile. That is big numbers. When I made VST I don't think I sold that many units over 4 packs and about the same number of years and that is a bigger market than Reason alone. So in effect I frittered my time away. I had fun and I got some nice feedback but nothing to remotely cover my time and skill.

New reverb. Yay or not yay. Ugly or useful. Use it or don't. Spit in the wind either way for the developer. No one gains from the pointless airing of useless feelings of being deprived.

Maybe we can get back to focusing on what matters here. We are supposed to be musicians not tin-pot anarchists fighting over who pays for coffee whilst we moan about the King.

:)
Benedict Roff-Marsh
Completely burned and gone

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Jagwah
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20 Mar 2015

Jagwah wrote:If you are comparing RE reverbs, Uhbik-A is pretty great at only $39. It's only a fifth as good as TSAR-1 though :P
mcatalao wrote:
I beg to differ there. Tsar-1 is a great reverb with great stereo algorithms, but IMHO, and since some people  talked about lush, you should check Uhbik A with pianos, and vocals!
It's an amazing reverb for the price imho!
That was a joke, I love Uhbik-A ;)

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Kategra
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20 Mar 2015

Jagwah wrote:If you are comparing RE reverbs, Uhbik-A is pretty great at only $39. It's only a fifth as good as TSAR-1 though :P
mcatalao wrote:
I beg to differ there. Tsar-1 is a great reverb with great stereo algorithms, but IMHO, and since some people  talked about lush, you should check Uhbik A with pianos, and vocals!
It's an amazing reverb for the price imho!
Jagwah wrote: That was a joke, I love Uhbik-A ;)

Uhbik-A only works at 44.100 Hz. The bug is here to stay for years to come.

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Jagwah
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20 Mar 2015

Benedict wrote:New reverb. Yay or not yay. Ugly or useful. Use it or don't. Spit in the wind either way for the developer. No one gains from the pointless airing of useless feelings of being deprived.
I have every intention of speaking my mind here and I expect others to do the same. If that's going to be a problem - if freedom of speech isn't acceptable and only sales promotional attitudes are then I'm sure a mod will pull me up on it and I will gladly leave if that's the case.

You are actually coming across as being a little abusive. It's kind of ironic that you would call out others as 'getting back to the destructive territory of the PUF.' I think you should go back over a few of your posts in this thread and consider being on the receiving end of them, and rethink your approach in future when you disagree with someone's opinion.

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Concep
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20 Mar 2015

Concep wrote:I'm tempted to test this due to the wide range of controls, but I already have TSAR 1, and I really doubt this thing is anywhere near as lush given the supplied samples.  Can anybody put it up to TSAR 1 and compare the CPU hit?  That's the real downside of TSAR.  Since I have TSAR, I have a hard time even trialing this due to the price.  I pictured it being under $50.  
selig wrote:
I don't hear either one of these as particularly lush - but they do sound similar IMO. When I think "lush" I think Lexicon, and there are still few (besides ex-Lexicon designers) that can pull off that sound. This reverb, like the TSAR series, is more like the TC reverbs - "clean" would be a better word than "lush", at least in the way I tend to describe reverbs.

CPU wise I'll do a quick check here…
4 TSAR-1s put me up to two bars, while it took 7 AD480s to do the same. Not conclusive, but things are looking good for the AD480 in this respect.

So far…
AD480: More features, more CV, less CPU, lower price. And I feel the sound is VERY useful for many things. If I didn't already have the TSAR-1 and TSAR-1r I'd say this is a very nice compliment to the RV-7000 in Reason and at a very fair price IMO. I'm a reverb junkie and this fills a void for me, possibly even replacing the TSAR line over time (we'll see…). To put it another way, if I didn't already own other RE reverbs, this would probably be my first reverb purchase based on what I've seen so far (only one day in at this point…).
:)
Alright, so lush is a very subjective word.  I value your opinion, and I'll take your word for it sounding similar to TSAR, something I did not hear in the examples.  I might trial it if it ever goes on sale for CPU savings alone.  TSAR really eats valuable CPU cycles.  Since I already own TSAR, which I bought on day one for the sale price, I think I'll pass on this for now. 
__________________

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joeyluck
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20 Mar 2015

Concep wrote:I'm tempted to test this due to the wide range of controls, but I already have TSAR 1, and I really doubt this thing is anywhere near as lush given the supplied samples.  Can anybody put it up to TSAR 1 and compare the CPU hit?  That's the real downside of TSAR.  Since I have TSAR, I have a hard time even trialing this due to the price.  I pictured it being under $50.  
selig wrote:
I don't hear either one of these as particularly lush - but they do sound similar IMO. When I think "lush" I think Lexicon, and there are still few (besides ex-Lexicon designers) that can pull off that sound. This reverb, like the TSAR series, is more like the TC reverbs - "clean" would be a better word than "lush", at least in the way I tend to describe reverbs.

CPU wise I'll do a quick check here…
4 TSAR-1s put me up to two bars, while it took 7 AD480s to do the same. Not conclusive, but things are looking good for the AD480 in this respect.

So far…
AD480: More features, more CV, less CPU, lower price. And I feel the sound is VERY useful for many things. If I didn't already have the TSAR-1 and TSAR-1r I'd say this is a very nice compliment to the RV-7000 in Reason and at a very fair price IMO. I'm a reverb junkie and this fills a void for me, possibly even replacing the TSAR line over time (we'll see…). To put it another way, if I didn't already own other RE reverbs, this would probably be my first reverb purchase based on what I've seen so far (only one day in at this point…).
:)
Concep wrote:
Alright, so lush is a very subjective word.  I value your opinion, and I'll take your word for it sounding similar to TSAR, something I did not hear in the examples.  I might trial it if it ever goes on sale for CPU savings alone.  TSAR really eats valuable CPU cycles.  Since I already own TSAR, which I bought on day one for the sale price, I think I'll pass on this for now. 
__________________
Excellent point. Where's the value on lower CPU usage? A $199 reverb should be one of the leanest on the market. But it's not. Yet some of the other folks complaining about this price say they have TSAR-1...

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JiggeryPokery
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20 Mar 2015

Jagwah wrote: This coming out straight after Republik makes me feel like there is a new trend for some developers to charge top dollar simply because this is the 'Reason format.' 

Not impressed at all.
That's very unfair, IMHO, Jag, and yes I'm aware you were looking forward to trying it.

A new product price has to be reflective of the amount of time and effort and material costs that go into producing something. It's compounded by the fact the PH have so far refused to rebalance the €/S pricing tiers, and the fact that the € is also so damn weak right now against the £. That has forced me to charge it higher than I originally planned back in October, that's why I'm offering a discount to early adopters for the first time - that's something I've always been against previously.

As developers we have to get a return on investment. €59 for Republik, for example, is great value considering a new quality Kalimba alone is worth far more than that. It's $1,500 of instruments, and a hell of a lot of work - 3,500 hand (or foot) played, and hand edited samples. Products like these take a minimum of three months, full time to put together, Republik was nearer four. This is from scratch too, it's not a conversion of an existing product available elsewhere. So really you're looking at total production costs including labour of around £7,000 at even low end commercial rates. We all could price our products at €10 and still not sell enough to break even on them.

You then have to consider how many people would likely buy the product at the minimum price you can realistically set in order to get a break even on material costs alone, disregarding one's own labour costs. I very much doubt a new Kontakt product of that kind would initially be any cheaper, and those guys are targeting a market 10 times or more the size of what Reason's is.

I can't speak for this dev or his new reverb, but since you mention Republik, Reason users kept demanding high quality Kontakt like products be brought to the format, and now one has actually been offered, it's the usual "it's too much". That's not to say any developers expect everyone to be able to afford every product a top price, or even need every product that's brought to market, but I do wish people would stop harassing developers for setting their prices and forcing them to devalue their work, we're not charities, we do have to earn a living.

If people want useful products you have to be prepared to help pay for the value of the production at the start, or wait for a possible sale.

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submonsterz
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20 Mar 2015

Jagwah wrote: This coming out straight after Republik makes me feel like there is a new trend for some developers to charge top dollar simply because this is the 'Reason format.' 

Not impressed at all.
JiggeryPokery wrote:
That's very unfair, IMHO, Jag, and yes I'm aware you were looking forward to trying it.

A new product price has to be reflective of the amount of time and effort and material costs that go into producing something. It's compounded by the fact the PH have so far refused to rebalance the €/S pricing tiers, and the fact that the € is also so damn weak right now against the £. That has forced me to charge it higher than I originally planned back in October, that's why I'm offering a discount to early adopters for the first time - that's something I've always been against previously.

As developers we
JiggeryPokery wrote:have
JiggeryPokery wrote: to get a return on investment. €59 for Republik, for example, is great value considering a new quality Kalimba alone is worth far more than that. It's $1,500 of instruments, and a hell of a lot of work - 3,500 hand (or foot) played, and hand edited samples. Products like these take a minimum of three months, full time to put together, Republik was nearer four. This is from scratch too, it's not a conversion of an existing product available elsewhere. So really you're looking at total production costs including labour of around £7,000 at even low end commercial rates. We all could price our products at €10 and still not sell enough to break even on them.

You then have to consider how many people would likely buy the product at the minimum price you can realistically set in order to get a break even on material costs alone, disregarding one's own labour costs. I very much doubt a new Kontakt product of that kind would initially be any cheaper, and those guys are targeting a market 10 times or more the size of what Reason's is.

I can't speak for this dev or his new reverb, but since you mention Republik, Reason users kept demanding high quality Kontakt like products be brought to the format, and now one has actually been offered, it's the usual "it's too much". That's not to say any developers expect everyone to be able to afford every product a top price, or even need every product that's brought to market, but I do wish people would stop harassing developers for setting their prices and forcing them to devalue their work, we're not charities, we do have to earn a living.

If people want useful products you have to be prepared to help pay for the value of the production at the start, or wait for a possible sale.
Yeah 4 months of 9 hour days at UK adult minimum wage works out at 6,552 pounds as 4 months at 9 hours for 7 days a week is 1008 hours .
:) .

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submonsterz
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20 Mar 2015

But them simples calculations are at 7 days a week being paid for 9 full hours a day for the whole 4 months

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JiggeryPokery
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20 Mar 2015

normen wrote: The Reason market is tiny people.
Not true. I'm 5'10.

;)
normen wrote: you'll have to get used to higher prices for smaller markets or simply see those markets die.
Ocean of Waves wrote:
But, if your price-tag is lower, more people will buy it. I think it's wrong to justify the higher prices just because the platform is smaller.

None of these points is true, either.

normen: a small market does not necessarily mean prices have to be higher, but there are complexities, as I noted in my post above.

Ocean: when you have products in the shop, it quickly becomes apparent that a lower price-tag does not mean more people will buy it. Even free RE products are not downloaded by all users! Just because a product costs €10 does not mean you'd sell 1 more than if it was €30. What it does mean is that if you have to sell 30 at €30 to break even and you charge €10, you might sell 70, well, that's more than twice as many total sales and yet you've earned less and still not at break even.




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eusti
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20 Mar 2015

normen wrote: The Reason market is tiny people.
JiggeryPokery wrote:
Not true. I'm 5'10.

;)
normen wrote: you'll have to get used to higher prices for smaller markets or simply see those markets die.
Ocean of Waves wrote:
But, if your price-tag is lower, more people will buy it. I think it's wrong to justify the higher prices just because the platform is smaller.
JiggeryPokery wrote:

None of these points is true, either.

normen: a small market does not necessarily mean prices have to be higher, but there are complexities, as I noted in my post above.

Ocean: when you have products in the shop, it quickly becomes apparent that a lower price-tag does not mean more people will buy it. Even
JiggeryPokery wrote:free
JiggeryPokery wrote: RE products are not downloaded by all users! Just because a product costs €10 does not mean you'd sell 1 more than if it was €30. What it does mean is that if you have to sell 30 at €30 to break even and you charge €10, you might sell 70, well, that's more than twice as many total sales and yet you've earned less and still not at break even.


Thanks for explaining, Matt.

I hear you in regards to quality and prices! I think it's great that you are going your way here and your stuff is top notch.

D.

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submonsterz
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20 Mar 2015

At 56 euros you need to sell 250 units at that price to make you're 7k cost back for the hours worked and ya materials and a little left over that 7k as a bonus after props take their 30% on the minimum wage calculations on hours I posted etc etc simple maths .
Ohh you pay 50% to props for idt so my calculations would had been on them amount of hours and days and on 4 months time period of said hours and days. And on 30% from props but you'd need to sell a few more units than 250 for 50% taken out. But only if you do actually do 9 hour days on said product 7 days a week. At the adult 6.50 average wage .

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EnochLight
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20 Mar 2015

eXode wrote:If Republik is based on IDT, the cut is 50% like ReFills.
Faastwalker wrote:Scandalous. Devs should get more. Where's the incentive?! I don't get that at all.
Scandalous?  Huh... I'm not so sure about that.  Here's the options at the same cut:
  • ReFill: no piracy protection nor customized GUI possible.  Option to sell from your own storefront at 100% profit, but no piracy protection or free marketing.
  • IDT: perfect piracy protection and customized GUI.  Free marketing.  Centralized store front.
  • Both: high visibility in centralized shop
IDT seems like a no-brainer, IMHO.  Being able to sell a Refill from my own website at 100% profit doesn't seem wise since it can end up on the torrents for free after the first person buys it.  
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Ocean of Waves
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20 Mar 2015

JiggeryPokery wrote:
Ocean: when you have products in the shop, it quickly becomes apparent that a lower price-tag does not mean more people will buy it. Even free RE products are not downloaded by all users! Just because a product costs €10 does not mean you'd sell 1 more than if it was €30. What it does mean is that if you have to sell 30 at €30 to break even and you charge €10, you might sell 70, well, that's more than twice as many total sales and yet you've earned less and still not at break even.
I refuse to belief that, I'm sure your sales would be higher if -for example- Republik was 20 bucks. It all depends what product you're selling, the free tools in the shop aren't sound producing RE's, or a sound sculpture RE. Handy things non the less but not everyone's cup of tea.

But I'm sure I'll learn soon enough how well sales go with a lower price-tag ;) Maybe I'm wrong, but it's my point of view atm.

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EnochLight
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20 Mar 2015

JiggeryPokery wrote:
Ocean: when you have products in the shop, it quickly becomes apparent that a lower price-tag does not mean more people will buy it. Even free RE products are not downloaded by all users! Just because a product costs €10 does not mean you'd sell 1 more than if it was €30. What it does mean is that if you have to sell 30 at €30 to break even and you charge €10, you might sell 70, well, that's more than twice as many total sales and yet you've earned less and still not at break even.
Ocean of Waves wrote:
I refuse to belief that, I'm sure your sales would be higher if -for example- Republik was 20 bucks. It all depends what product you're selling, the free tools in the shop aren't sound producing RE's, or a sound sculpture RE. Handy things non the less but not everyone's cup of tea.

But I'm sure I'll learn soon enough how well sales go with a lower price-tag ;) Maybe I'm wrong, but it's my point of view atm.
If you have a dev who sells his wares telling you that's not how it works, I would think that it's pretty believable IMHO.  If it did work the way you are suggesting, Ocean, you would see all of the higher priced RE's permanently lowered in price.  That does not seem to be the trend, though.
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JiggeryPokery
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20 Mar 2015

JiggeryPokery wrote:
Ocean: when you have products in the shop, it quickly becomes apparent that a lower price-tag does not mean more people will buy it. Even free RE products are not downloaded by all users! Just because a product costs €10 does not mean you'd sell 1 more than if it was €30. What it does mean is that if you have to sell 30 at €30 to break even and you charge €10, you might sell 70, well, that's more than twice as many total sales and yet you've earned less and still not at break even.
Ocean of Waves wrote:
I refuse to belief that, I'm sure your sales would be higher if -for example- Republik was 20 bucks. It all depends what product you're selling, the free tools in the shop aren't sound producing RE's, or a sound sculpture RE. Handy things non the less but not everyone's cup of tea.

But I'm sure I'll learn soon enough how well sales go with a lower price-tag ;) Maybe I'm wrong, but it's my point of view atm.

Heh.

I know it seems utterly illogical. And I would have thought you must be right myself five years ago. But honestly, it doesn't work that way ;)

It comes down to how many people would you expect to buy your product at any price?

So in my example, if there are only 80 people who would ever buy your product, even if you sold it for $1, and you need to make $900, how many do you need to sell at $10 to break even? Well, you need to sell 90. But you'll actually lose $100 because only 80 people ever wanted it.

Now, assume that half of those 80 people were actually prepared to pay $30. How many units do you need to sell to break even? Well, only 30 people. Everything beyond that is profit, even if every other sale is only $10. Of course, profit is really "living expenses" and money to invest in more new stuff.

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submonsterz
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20 Mar 2015

If re / idt sales are only in the lower hundreds then ill be shocked the format survives in the long run.
If not then these higher prices would suggest a person wanting more return than hourly rates that most people have to work on For a life time not a month I might add. It comes down if the case they are not in the very low hundred mark that what is the price a dev is putting on themselves for an hourly rate to sit and create a product. Are we talking above what a good portion of the general public are expected to work for and have to . And sometimes at very physically labourous and mentally draining jobs .

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EnochLight
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20 Mar 2015

We have heard repeatedly, from multiple devs, both big (major) and small (indie), that the RE market is just too small to rely upon it as your sole source of business.  It clearly boils down to how much money/time one would want to invest and expect a return on investment.  

As RE's have been out approaching 3 years now, there has been plenty of time to test the waters.  I'm fairly confident that the pricing you see in the shop is here to stay, as everything would seem to indicate as such.

Love it or hate it, there's always periodic sales though!   ;)
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Jagwah
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20 Mar 2015

Jagwah wrote: This coming out straight after Republik makes me feel like there is a new trend for some developers to charge top dollar simply because this is the 'Reason format.' 

Not impressed at all.
JiggeryPokery wrote:
That's very unfair, IMHO, Jag, and yes I'm aware you were looking forward to trying it.

A new product price has to be reflective of the amount of time and effort and material costs that go into producing something. It's compounded by the fact the PH have so far refused to rebalance the €/S pricing tiers, and the fact that the € is also so damn weak right now against the £. That has forced me to charge it higher than I originally planned back in October, that's why I'm offering a discount to early adopters for the first time - that's something I've always been against previously.

As developers we
JiggeryPokery wrote:have
JiggeryPokery wrote: to get a return on investment. €59 for Republik, for example, is great value considering a new quality Kalimba alone is worth far more than that. It's $1,500 of instruments, and a hell of a lot of work - 3,500 hand (or foot) played, and hand edited samples. Products like these take a minimum of three months, full time to put together, Republik was nearer four. This is from scratch too, it's not a conversion of an existing product available elsewhere. So really you're looking at total production costs including labour of around £7,000 at even low end commercial rates. We all could price our products at €10 and still not sell enough to break even on them.

You then have to consider how many people would likely buy the product at the minimum price you can realistically set in order to get a break even on material costs alone, disregarding one's own labour costs. I very much doubt a new Kontakt product of that kind would initially be any cheaper, and those guys are targeting a market 10 times or more the size of what Reason's is.

I can't speak for this dev or his new reverb, but since you mention Republik, Reason users kept demanding high quality Kontakt like products be brought to the format, and now one has actually been offered, it's the usual "it's too much". That's not to say any developers expect everyone to be able to afford every product a top price, or even need every product that's brought to market, but I do wish people would stop harassing developers for setting their prices and forcing them to devalue their work, we're not charities, we do have to earn a living.

If people want useful products you have to be prepared to help pay for the value of the production at the start, or wait for a possible sale.
First off I must say I have massive respect for you as a developer, and also as a Reason user and Reason friend.

OK my comment was a bit harsh and unsubstantiated. I'm sorry for lashing out in the heat of the moment.

I understand there is tremendous effort and spending that goes into Rack Extension development, and all for a small niche market. I'm sure it's very tough, and I'm sure at times it can be a gamble too. As we are all pretty familiar with each other and development processes around these parts, one must remember that someone in my position as a consumer does not have a need or expectation to be considerate to the delicate workings and pressures of the production process. As a consumer, I am offered the end product with its price tag. As a consumer, there is usually no expectation of consideration for the developer / development of the product. As a passionate Reason user and frequenter of these forums, I am in a somewhat unique position as a consumer in regards to Rack Extensions, because I do have enough of an understanding of the development process to know it is tough and risky. This puts me in a position where others expect me to almost endorse a product simply because it's been released, rather than express my true feelings about it as a consumer regardless of how agreeable or disagreeable they are.

In summary, while I can appreciate the efforts and risks that go in to development, as a consumer first and foremost - it should not be expected of me to do so. As a consumer - I get the end product and a price tag and it is up to me to form my own opinion based on those two things. There should not be any censorship in this regard, in any of the many forms it may take.  

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JiggeryPokery
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20 Mar 2015

submonsterz wrote:If re / idt sales are only in the lower hundreds then ill be shocked the format survives in the long run. If not then these higher prices would suggest a person wanting more return than hourly rates that most people have to work on For a life time not a month I might add. It comes down if the case they are not in the very low hundred mark that what is the price a dev is putting on themselves for an hourly rate to sit and create a product. Are we talking above what a good portion of the general public are expected to work for and have to . And sometimes at very physically labourous and mentally draining jobs .
It's always a gamble, yes.

Again, I can't tell you what other devs do, but I price my products based on break even costs for the monetary outlay I had to make, against the number of people I would expect might purchase (at the discounted introductory price in the case of Republik), all based on my experiences with the PropShop to date. I was merely pointing out the value in terms of time. I don't expect to ever break even in that sense in terms of 4 months production time, but we do need to earn direct production expenses.

And to answer your previous post, when one is self-employed it does tend to happen that people often (quite happily, I might add) work weekends and long hours. :)





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JiggeryPokery
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20 Mar 2015

Jagwah wrote: OK my comment was a bit harsh and unsubstantiated. I'm sorry for lashing out in the heat of the moment.

I understand there is tremendous effort and spending that goes into Rack Extension development, and all for a small niche market. I'm sure it's very tough, and I'm sure at times it can be a gamble too. As we are all pretty familiar with each other and development processes around these parts, one must remember that someone in my position as a consumer does not have a need or expectation to be considerate to the delicate workings and pressures of the production process. As a consumer, I am offered the end product with its price tag. As a consumer, there is usually no expectation of consideration for the developer / development of the product. As a passionate Reason user and frequenter of these forums, I am in a somewhat unique position as a consumer in regards to Rack Extensions, because I do have enough of an understanding of the development process to know it is tough and risky. This puts me in a position where others expect me to almost endorse a product simply because it's been released, rather than express my true feelings about it as a consumer regardless of how agreeable or disagreeable they are.

In summary, while I can appreciate the efforts and risks that go in to development, as a consumer first and foremost - it should not be expected of me to do so. As a consumer - I get the end product and a price tag and it is up to me to form my own opinion based on those two things. There should not be any censorship in this regard, in any of the many forms it may take.  
As a consumer I certainly don't disagree with anything you say there! ;)

But there's a difference between not simply being able to afford something, or even personally thinking that thing is over-priced (i.e., that something would or at least might have value to you at a cheaper price in future, but you absolutely can't justify it to yourself at the current price now), both of which are natural and understandable reactions, to suggesting, as some have in the past, that devs are all actively trying to gouge people. Sadly, it would be disingenuous to think the latter never happens, I'm not naive, but looking at the shop, I genuinely don't think there are many examples.

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submonsterz
Posts: 989
Joined: 07 Feb 2015

20 Mar 2015

EnochLight wrote:We have heard repeatedly, from multiple devs, both big (major) and small (indie), that the RE market is just too small to rely upon it as your sole source of business
this is true if you think you want to just sit on ya arse for a year or so reaping profit for two weeks work.
Just like any job/trade it's called working for a living . You work the hours you get paid for the hours. That's the aim these guys should aim for nothing more. Make a product make money for hours spent at the hourly rate seen as reasonable and fair. Then it's on to the next to make the next time spans worth of wages .
If people get into developing stuff to do then sit back and reap benefits after the fact Then these are going to be the reaction from people who have to in a lot of cases work a lifetime earning the hourly rate to survive . People pau a fair price for work they feel bennifitted them them but do not want to pay to keep a porches on the drive way while the receiver sits sipping champagne admiring their new car. Hope that gives perspective from an average Joe consumer and how thier expectations to what they are paying for .
ie the product/time not luxuries they probally couldn't afford themselves.
I need to add I pay for a product at any price if I need it and it benefits me . And also I like to pay for time and effort a dev actually puts in and I'd be happy to pay a couple of quid extra to say thanks .
but I'd never pay any one through a sense of them ever feeling an entitlement to sit back on a few weeks work to profit for months to come. Being honest and fair is what I seek as I'd be honest and fair in return and value others efforts by way of paying my share to the hours put in.

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FiatLux
Posts: 99
Joined: 18 Jan 2015

20 Mar 2015

I don't get the complaining...
I actually find the pricing for Republik to be very much in line with 
prices for equivalent Kontakt libraries.


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JiggeryPokery
RE Developer
Posts: 1174
Joined: 15 Jan 2015

20 Mar 2015

Ok, so that was a pleasant diversion, but, and appreciating I've been equally guilty here!, I think we should probably hand the thread back to the actual topic now ;)

AD 480 Reverb

One minute with no repetition, deviation or hesistation.... go!

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submonsterz
Posts: 989
Joined: 07 Feb 2015

20 Mar 2015

JiggeryPokery wrote:Ok, so that was a pleasant diversion, but, and appreciating I've been equally guilty here!, I think we should probably hand the thread back to the actual topic now ;)

AD 480 Reverb

One minute with no repetition, deviation or hesistation.... go!
not my cup of tea and not worth an investment from me ;) . I'll stick to other things at my disposal .
I feel I'm covered for now with stock and other sources . More beneficial and all I need .

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