gak wrote:I think for vocals, leveler is likely to be a no-brainer. I'm having a tough time understanding where the value is for other things. I don't want to do a rushed demo just to save 50%.
The Leveler wasn't originally designed for vocals, it was designed to increase low and mid level audio signals as a "targeted" upwards compressor concept. The fact it works for vocals is just something that seemed obvious to promote - it's hardly a "vocal" effect, though I almost always use it on vocals. It is also quite handy for managing micro or macro dynamics, with a hallmark being the ability to raise the apparent loudness without raising the peak or noise floor level (when set correctly).
Also worth noting that it's hardly ever used at 100% blend because the effect is so "concentrated". The benefits here are the ability to get the same amount of gain other compressors can get but while using only 50% blend (or less), which of course allows you to retain much more of the original signal/dynamics than other compressors. Another hallmark is that the peaks, which are the most affected part of the signal when using downwards compression, are the LEAST affected with the Leveler which also contributes to this device not sounding "compressed" because the clues we often use to identify compression (squashed transients) are not present!
So for macro dynamics (vocal etc. leveling) it works great, but also for micro dynamics (adjusting the decay of individual hits/notes), the Leveler has a unique place IMO.
One extreme example I give of micro dynamic manipulation is taking a sampled piano note (ID8) and remove ALL the decay across 96 dB of dynamic range - basically making a decaying sound "sustain" with no decay! Works great for creating erie effects from cymbal crashes etc.
Applications include:
Vocal Leveling
Adding loudness
Increasing sustain
Drum enhancing (smoothing or sharpening)
Soft "gating", removing reverb
Bass taming (especially for multi-osc patches that "beat" against each other)
Targeting the mid levels, ignoring peaks above a set level and noise below a set level
Special FX