![Thumbup :thumbup:](./images/smilies/icon_thumbup.gif)
PadShifta
![Image](http://i.imgur.com/JAZyWYA.gif)
![Image](http://i.imgur.com/PXbdy3b.gif)
![Image](http://i.imgur.com/WnoKhQc.png)
![Image](http://i.imgur.com/LAab0Qd.png)
![Image](http://i.imgur.com/VWJqa5j.jpg)
![Image](http://i.imgur.com/YfuiZNw.gif)
same here, the second one is much cleaner. Then again, not knowing how central the screen is for the usage, makes it tough to decide.Grinder One wrote:I like the simplicity of the 2nd one as well as the symmetry. The rotaries are spaced better and the thing just looks less clustered as a whole. I also prefer the centered patch window. I really do like the meters on the top one though, but it does look like everything has been squeezed in and I think the elevation would be better off being replaced with a matching fader type like the zoom.
The more I look at it, the more the top one screams 'show off...look at all my buttons and lights, but I feel messy', where as the bottom one speaks, sense, organisation and job done.
Final verdict, the bottom one for me.
Mart.
scifunk wrote:Only rough:![]()
Could it be that it was a pitch wheel rather than a mod wheel because they want 'elevation' to spring to center? Would be helpful to hear more about this.Benedict wrote:
That is far more usable whilst staying exciting
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Agreed. I think a RE should look like a piece of equipment, some of them look like toys. I think the above prototype would sit very nicely underneath the NNXT for example, and that's the standard I would set myself if I were to develope RE's.jonheal wrote:I think the second option with the grouped knobs works better visually, but they are both very professional looking and worlds beyond most of the REs in the Shop. And this statement is in regards to how REs look, not sound. No personal disrespect aimed at RE developers, but if you are not a designer, beg borrow or steal one to help you with your interface!
scifunk wrote:Only rough:![]()
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