thanks!
also, it’s awesome how responsive you are, here. I don’t know where you’re from, but you’re a national treasure.
thanks!
Was hoping it would be here for my free weekend. Oh well, evenings next week after work are also free. Stoked for this one. Any word on price?
Great! Grab it to my workstation, thanks a lot.
Thanks!rcbuse wrote: ↑22 Jun 2018Alright, for all my nerds out there
RND Operation Manual
Reg Price: $29 USD/EUR
Intro Price: $25 USD/EUR
They all work at the same time. There is pattern support, but its only a single pattern for on/off and time offset.antic604 wrote: ↑22 Jun 2018Thanks!rcbuse wrote: ↑22 Jun 2018Alright, for all my nerds out there
RND Operation Manual
Reg Price: $29 USD/EUR
Intro Price: $25 USD/EUR
However, pulse generators - do all 4 work all the time, produce and send out the pulses all the time or just the one that has "ON" button enabled and if it's the latter, can the generator 1-4 be selected via pattern line in Reason's sequencer (like for Matrix or Redrum)?
You might have to play with the probabilities, but I think that scenario would be possible with stacking two of themmanisnotabird wrote: ↑23 Jun 2018It would be cool if it incorporated the "Pitch Prob(ability)" feature from Fritz. So, for example, in MIDI mode you could set it so there's a 70% chance it outputs the same note as the input, a 20% chance it outputs the note an octave above the input, and a 10% chance it outputs the note a perfect fifth above.
I don't think so. I mean you are right "Send to track" does send what's in the sequencer on to track, sure i use that all the time but we are speaking about "Random note generator" here. Emphasis is on "random" right?
You are correct, "Send to Track" will create a whole new batch of random values. I'm not sure a spider device is necessary, if you enable the "Direct Record" switch on the player header, you can just record what the players are generating in real time.seqoi wrote: ↑23 Jun 2018I don't think so. I mean you are right "Send to track" does send what's in the sequencer on to track, sure i use that all the time but we are speaking about "Random note generator" here. Emphasis is on "random" right?
If i am wrong i am imagining in my head that some sort of spider device maybe which will record random experimentation on the fly to another empty midi track?
This is quite difficult to implement practically. Say for instance you have a random number generator you seed with a numberUndistraction wrote: ↑23 Jun 2018Yes. This is where so many random features fall down. A seedable random value makes so much practical sense.
Fair point. But with pure random its tricky to get reproducible results. Why not just seed it when it got seeded? If it is automatable, i can reset it when i want, mostly on load up and start of the song. In PSQ the random if the pitch is too random for me, so i record something and cross fingers. Without recording and only song rendering its too dangerous. And in the end iam always to lazy to route, cut, rearrange, so i dont ist this feature as much as I want to...rcbuse wrote: ↑23 Jun 2018This is quite difficult to implement practically. Say for instance you have a random number generator you seed with a numberUndistraction wrote: ↑23 Jun 2018
Yes. This is where so many random features fall down. A seedable random value makes so much practical sense.
Then it kicks out a sequence 8 4 7 2 3 1 1 5 6 4 3 8 8 6 5 7 3 5 5 6 etc..
Now, when you do reset it ? When the transport starts ? What about when they restart the transport in some weird place and now that sequence doesn't line up with were it was? How do you handle a looping transport ?
Then when you start looking at devices like PSQ, wtih multiple sequencers and different clock rates, adjusting the speed of one sequence changes the polling of the random number generator and changes the values on the other sequencers.. so you end up needing a ton of separate number generators or things get all off when you adjust one parameter.
So once I started going down this road, the choice was either "Full random" or "Half-ass seeded pseudo random, only repeats under specific conditions"
Well, like I said, I can either go full random or a half-implemented random sort of thing. Putting in control for a random seed with an automation to reset doesn't feel complete to me. If I were to put it in a release, it would have to be more transparent than that, and I have yet to find a solution to that problem.Loque wrote: ↑23 Jun 2018Why not just seed it when it got seeded? If it is automatable, i can reset it when i want, mostly on load up and start of the song.
In PSQ the random if the pitch is too random for me, so i record something and cross fingers. Without recording and only song rendering its too dangerous. And in the end iam always to lazy to route, cut, rearrange, so i dont ist this feature as much as I want to...
What chances are there to control the randomness or recall it?
Excellent. Hope it's in the shop soon. Insta buy based on the price & that intro video alonercbuse wrote: ↑22 Jun 2018Alright, for all my nerds out there
RND Operation Manual
Reg Price: $29 USD/EUR
Intro Price: $25 USD/EUR
Wouldn't that produce an octave plus a fifth 2.2% of the time?rcbuse wrote: ↑23 Jun 2018You might have to play with the probabilities, but I think that scenario would be possible with stacking two of themmanisnotabird wrote: ↑23 Jun 2018It would be cool if it incorporated the "Pitch Prob(ability)" feature from Fritz. So, for example, in MIDI mode you could set it so there's a 70% chance it outputs the same note as the input, a 20% chance it outputs the note an octave above the input, and a 10% chance it outputs the note a perfect fifth above.
RND 1: Prob 22%, Choice 1, Offset +12
RND 2: Prob 10%, Choice 1, Offset +7
Thank you for clarification and for quick tip. I actually never realized "Direct Record" tool until now. That will precisely do what i want.rcbuse wrote: ↑23 Jun 2018
You are correct, "Send to Track" will create a whole new batch of random values. I'm not sure a spider device is necessary, if you enable the "Direct Record" switch on the player header, you can just record what the players are generating in real time.
Screen Shot 2018-06-23 at 10.29.00 AM.png
Doh! You are right. Maths are hard.
Yay! Sold to me
Yea, you can find some sweet spots and just let it run for hours... I also recommend putting it inside a combinator, using a slow slow LFO on the combinator to modulate the offsets over time.chimp_spanner wrote: ↑25 Jun 2018It's fantastic! RND + Note Echo + Scales + some delay = endless heaven haha. Great work man. Love it.
The smooth random LFO from for example Europa is eeeeexcellent for this.rcbuse wrote: ↑25 Jun 2018Yea, you can find some sweet spots and just let it run for hours... I also recommend putting it inside a combinator, using a slow slow LFO on the combinator to modulate the offsets over time.chimp_spanner wrote: ↑25 Jun 2018It's fantastic! RND + Note Echo + Scales + some delay = endless heaven haha. Great work man. Love it.
Screen Shot 2018-06-25 at 9.01.55 AM.png
Users browsing this forum: No registered users and 4 guests