RE Edit | Release

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pongasoft
RE Developer
Posts: 479
Joined: 21 Apr 2016
Location: Las Vegas

Post 20 Aug 2023

Minor update RE Edit 1.6.1

Release notes:

- Use a button (rather than a menu) for resizing the panel
- Added "Show Performance" menu entry to always show (resp. hide) the performance
- Added new icons, especially for widget visibility to make it clear that the user has manually changed it
- Fixed "Escape key" closes the application

Added video demonstrating how to apply effects to multiple widgets:


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pongasoft
RE Developer
Posts: 479
Joined: 21 Apr 2016
Location: Las Vegas

Post 29 Aug 2023

Just released 1.6.2

Release notes:

- Added "Commit All Effects", at the widget level as well as at the global level, to be able to remove all `re_edit_*` entries from `device_2D.lua` once the effects are applied (permanent/no more undo)
- Added concept of notifications to inform the user of important messages
- Fixed instances where RE Edit would generate duplicate names
- Some performance improvements (textures are removed from the GPU when deleted)

Screenshot 2023-08-29 at 05.45.34.png
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avasopht
Competition Winner
Posts: 3979
Joined: 16 Jan 2015

Post 27 Sep 2023

Brilliant tool.

One small issue I'm having is that for some reason, Re Edit does not like my use of math.pow() . So I have to add a few lines with a phony math object to be able to open my info.lua file (then comment it out/delete afterwards).

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pongasoft
RE Developer
Posts: 479
Joined: 21 Apr 2016
Location: Las Vegas

Post 27 Sep 2023

avasopht wrote:
27 Sep 2023
Brilliant tool.

One small issue I'm having is that for some reason, Re Edit does not like my use of math.pow() . So I have to add a few lines with a phony math object to be able to open my info.lua file (then comment it out/delete afterwards).
math.pow has been removed from lua (https://stackoverflow.com/questions/531 ... a#53184232). Simply replace with ^ and it will just work (math.pow(x,y) => x^ y)

Yan

avasopht
Competition Winner
Posts: 3979
Joined: 16 Jan 2015

Post 27 Sep 2023

pongasoft wrote:
27 Sep 2023
avasopht wrote:
27 Sep 2023
Brilliant tool.

One small issue I'm having is that for some reason, Re Edit does not like my use of math.pow() . So I have to add a few lines with a phony math object to be able to open my info.lua file (then comment it out/delete afterwards).
math.pow has been removed from lua (https://stackoverflow.com/questions/531 ... a#53184232). Simply replace with ^ and it will just work (math.pow(x,y) => x^ y)

Yan
Oh right, thanks :thumbs_up:

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pongasoft
RE Developer
Posts: 479
Joined: 21 Apr 2016
Location: Las Vegas

Post 12 Feb 2024

Just released a new RE Edit version 1.6.3:

* Fixed issue with contrast not being saved

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