Create your own instrument
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Hi guys, I want to start my work about new create new instruments to reason.
I have SDK, Python 2.7, Reason Recon... but don't have experience how make it.
Any developer here who can explain me some things? How start to make simply synth?
I have SDK, Python 2.7, Reason Recon... but don't have experience how make it.
Any developer here who can explain me some things? How start to make simply synth?
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Have to tried the RE development forum on the props site? Developers will be able to freely discuss these things there without NDA issues.ardianomusic wrote:Hi guys, I want to start my work about new create new instruments to reason.
I have SDK, Python 2.7, Reason Recon... but don't have experience how make it.
Any developer here who can explain me some things? How start to make simply synth?
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- RE Developer
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Last edited by ardianomusic on 27 Jan 2016, edited 1 time in total.
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https://www.propellerheads.se/forum/closedrcbuse wrote:Have to tried the RE development forum on the props site? Developers will be able to freely discuss these things there without NDA issues.ardianomusic wrote:Hi guys, I want to start my work about new create new instruments to reason.
I have SDK, Python 2.7, Reason Recon... but don't have experience how make it.
Any developer here who can explain me some things? How start to make simply synth?
forum is closed
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- RE Developer
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Once you are registered as rack extension developer, hit https://www.propellerheads.se/developer/ then RE Forum
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Theres documentation in the SDK.... Even an example for a simple synth.
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A part from what Normen said (reading thoroughly all the documentation and playing around with the provided examples), I recommend, depending on your experience, digging into DSP. There are many resources online, for example:
http://www.dspguru.com
http://musicdsp.org/archive.php?classid=1
etc..
If a beginner, I highly recommend this book:
http://www.amazon.com/The-Theory-Techni ... 9812700773
http://www.dspguru.com
http://musicdsp.org/archive.php?classid=1
etc..
If a beginner, I highly recommend this book:
http://www.amazon.com/The-Theory-Techni ... 9812700773
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Selig Audio, LLC
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Just a side note; I would like to try these too.
But I am so busy and to start this thing I should reserve a meeting for me and the time to start it.
Too busy with everything but someday, someday I will make a synth. Started to think now, do people use Mac OSX or windows-based computers to make REs?
But I am so busy and to start this thing I should reserve a meeting for me and the time to start it.
Too busy with everything but someday, someday I will make a synth. Started to think now, do people use Mac OSX or windows-based computers to make REs?
3d man.
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Both work and you don't need the other one, which is one of the advantages of making REs instead of VST/AUs That said, OSX is clearly the more convenient platform for (any kind of) development to me, given you have a proper BSD/Unix under the hood with access to all the goodies programmers developed over the years (MacPorts).Nirude wrote:Just a side note; I would like to try these too.
But I am so busy and to start this thing I should reserve a meeting for me and the time to start it.
Too busy with everything but someday, someday I will make a synth. Started to think now, do people use Mac OSX or windows-based computers to make REs?
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To counter that, I love the Visual Studio editor, and since you'll be using Git (you will be using a revision tracking tool, right?) if you install Git for Windows, you get a full set of Unix tools.normen wrote:Both work and you don't need the other one, which is one of the advantages of making REs instead of VST/AUs That said, OSX is clearly the more convenient platform for (any kind of) development to me, given you have a proper BSD/Unix under the hood with access to all the goodies programmers developed over the years (MacPorts).
So the answer again is what ever platform you're most comfortable working on.
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Well I think you kind of proved me right in saying that the UNIX tools are where its at but sure, each to his own ^^ScuzzyEye wrote:To counter that, I love the Visual Studio editor, and since you'll be using Git (you will be using a revision tracking tool, right?) if you install Git for Windows, you get a full set of Unix tools.
So the answer again is what ever platform you're most comfortable working on.
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There is chance that someone will record video about "how create simply rack extension with 1-2 oscilators" ?
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again, no.ardianomusic wrote:There is chance that someone will record video about "how create simply rack extension with 1-2 oscilators" ?
First rule of F**** C*** is that if you talk about F**t C**b then all the members of *igh* *lu* have to beat you to death. That means that there can be no public videos etc of how to play F*g*t *l*b.
Sad really as getting started is not as easy as one would like. While there are docs and examples. I am stumped by them too.
Of course if it was open for all and sundry to add their 8 cents, I'm sure it would be a s**t f---t with no winners.
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To further this comment, any instructional information IF it were to be created would have to be shared on Propellerhead Developer Forums. That said.... there are a few different directions and obstacles that must be overcome here.ardianomusic wrote:There is chance that someone will record video about "how create simply rack extension with 1-2 oscilators" ?
The first is understanding the Propellerhead SDK. Creating the GUI is the same across any Re development weather made on a Mac or Made on Windows. Same if made for a coded Re or if you use IDT. Secondly is understanding how the GUI will integrates with your instrument or effect. This is a bit of reading the SDK documentation. Not super complex but does take a bit of reading and is not a industry standard. Then thirdly are you programming or using the IDT? If you have an understand of DSP and coding already you are at least ahead of the game and get going. If you don't you also have that to learn which will take some time. or... you can try IDT which STILL requires you to learn scripting.
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To counter-counter-counter that - I love Visual Studio, I hate git; absolutely prefer TFS/TFVC. I've spent years using UNIX/g++ and can't think of a single reason why I'd want to do that again and would never (never say never, i know) take a job where that was the requirement.normen wrote:Well I think you kind of proved me right in saying that the UNIX tools are where its at but sure, each to his own ^^ScuzzyEye wrote:To counter that, I love the Visual Studio editor, and since you'll be using Git (you will be using a revision tracking tool, right?) if you install Git for Windows, you get a full set of Unix tools.
So the answer again is what ever platform you're most comfortable working on.
So, again, use what you like.
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I am horrified about what I just read here. Not saying why.
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