Audio tracks in the sequencer could be merged with sampler instrument tracks. How it works: Record a new audio region and it’s automatically assigned to C3 by default. A corresponding note is created in the piano roll, viewable by switching the display from audio to midi. This sample could of course be played up and down the keyboard, or...
Slicing the region with the razor tool would assign the newly-created regions to C#3, D3 and so on. In seconds you could chop up audio and have those samples mapped to the midi keys immediately, without using “bounce to samples” or any such menu-clicking. Audio regions, and therefore samples, could then be easily and quickly time-stretched, granulated, enveloped, pitch-bent, panned, filtered and reversed. All of these parameters could be automated simply by drawing curves right on top of the audio waveform, allowing for precise visual feedback. Looped comp takes could be set to play as stacked samples, velocity layers or round-robin.
New Sampler + Sequencer Integration
- Timmy Crowne
- Competition Winner
- Posts: 357
- Joined: 06 Apr 2017
- Location: California, United States
-
- Information
-
Who is online
Users browsing this forum: No registered users and 35 guests