Good morning all,
I have a query which I would be interested in how you guys work with rex files which have multiple notes in them.
So lets say we have a guitar part as a rex file –the file states the guitar part is D-G-BM-D for instance - For it to work better with your piece of music you increase or decrease the semi tones on the some of the slices in the file in DR OCTO REX LOOP PLAYER However I find its impossible to gauge which notes are shown on the DR OCTO REX LOOP PLAYER.
So is there a knack to change slightly some of the samples in rex files? Do you take the rex file and put it into another sampler?
I find the DR OCTO REX LOOP PLAYER is great for straight forward lift and shift files but to take a more complex multi note file is there a better way?
better way to use DR OCTO REX LOOP PLAYER
You have individual editing deluxe per note...
Select "Select Slice by Midi" ?
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Could you clarify a bit what the goal is? Particularly the "However I find its impossible to gauge which notes are shown on the DR OCTO REX LOOP PLAYER" bit got be confused.
Does it mean that you have a hard time determining which slice in particular you want to edit? Cause if so I would also suggest enabling the Select Slice by Midi button so you can follow along while the loop is playing and then pause at the slice you want to modify.
Does it mean that you have a hard time determining which slice in particular you want to edit? Cause if so I would also suggest enabling the Select Slice by Midi button so you can follow along while the loop is playing and then pause at the slice you want to modify.
Another good tip for using the OctoRex (and most other sample based device in Reason) is to hold down the Alt key while hovering your mouse over the slice display. This lets you preview individual slices by clicking on them
Another tip. Octorex isn´t very well suited for loops without transients but if you want to have a pad sound sequence with long attack and release times created by a synth say with a length of 4 bars
1. lower the tempo in Reason sequencer by 30 BPM, e. g. from 128 to 90
2. Bounce in place to generate an audio clip
3. convert audio clip to rex loop and add slices manually for each bar and drag it in octorex via patch browser
4. increase tempo to 128 and increase attack and release times in octorex
Since the audio has been created at much lower tempo than it is played the individal slices will blend over in a rather seamless way (you might hear some deep rumble at the slice points due to rex algorithm but you can get away with dialing in the attack and release times.
1. lower the tempo in Reason sequencer by 30 BPM, e. g. from 128 to 90
2. Bounce in place to generate an audio clip
3. convert audio clip to rex loop and add slices manually for each bar and drag it in octorex via patch browser
4. increase tempo to 128 and increase attack and release times in octorex
Since the audio has been created at much lower tempo than it is played the individal slices will blend over in a rather seamless way (you might hear some deep rumble at the slice points due to rex algorithm but you can get away with dialing in the attack and release times.
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