FREE Kevin Sunray - Miou Miou (Reason Project)

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Kevin Sunray
Posts: 22
Joined: 16 Feb 2015

Post 07 Apr 2021

Hello guys,

Recently someone pm me to re-upload the .rns and I think I have never posted it in here as well.
So I am posting for anyone who would like to explore how I produced that track. :puf_smile:
You can find the file here: https://drive.google.com/file/d/1o3sdvt ... sp=sharing

Opens up with Reason 6 and above. if you don't own one of the following RE Extensions (Synapse Antidote, Synapse Deep Reverb, Predator, Ozone) you may not be able to listen to the original track as it sounds. It's main theme though is a subtractor and patch from my Epic Refill Vol.1 that I will re-release soon again.



Cheers! :puf_bigsmile:
Last edited by Kevin Sunray on 07 Apr 2021, edited 1 time in total.

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Karim
Posts: 921
Joined: 16 Jan 2015
Location: Italy

Post 07 Apr 2021

I MISSED YOU!!!! :clap:
Kevin Sunray wrote:
07 Apr 2021
Hello guys,

Recently someone pm me to re-upload the .rns and I think I have never posted it in here as well.
So I am posting for anyone who would like to explore how I produced that track. :puf_smile:
You can find the file here: https://d2kzmkkx1jgxpt.cloudfront.net/a ... ctFile.zip

Opens up with Reason 6 and above. if you don't own one of the following RE Extensions (Synapse Antidote, Synapse Deep Reverb, Predator, Ozone) you may not be able to listen to the original track as it sounds. It's main theme though is a subtractor and patch from my Epic Refill Vol.1 that I will re-release soon again.



Cheers! :puf_bigsmile:
Karim Le Mec : Dj/Producer/Label Owner ( :reason: Vers 11.3  IMac 2016 21")
FOLLOW Karim Le Mec
https://www.youtube.com/user/lemecdj
https://karimlemec.weebly.com/
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https://t.me/reasonstudiosworld

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Kevin Sunray
Posts: 22
Joined: 16 Feb 2015

Post 07 Apr 2021

I missed me too :D :lol: :lol: :lol: :P
Karim wrote:
07 Apr 2021
I MISSED YOU!!!!
Kevin Sunray wrote:
07 Apr 2021
Hello guys,

Recently someone pm me to re-upload the .rns and I think I have never posted it in here as well.
So I am posting for anyone who would like to explore how I produced that track.
You can find the file here: https://d2kzmkkx1jgxpt.cloudfront.net/a ... ctFile.zip

Opens up with Reason 6 and above. if you don't own one of the following RE Extensions (Synapse Antidote, Synapse Deep Reverb, Predator, Ozone) you may not be able to listen to the original track as it sounds. It's main theme though is a subtractor and patch from my Epic Refill Vol.1 that I will re-release soon again.



Cheers!

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Loque
Moderator
Posts: 8781
Joined: 28 Dec 2015

Post 07 Apr 2021

Kevin Sunray wrote:
07 Apr 2021
...

...
Access denied.
:reason: 11, Win10 64Bit.

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Kevin Sunray
Posts: 22
Joined: 16 Feb 2015

Post 07 Apr 2021

Loque wrote:
07 Apr 2021
Kevin Sunray wrote:
07 Apr 2021
...

...
Access denied.
:shock: You were right. Link corrected: https://drive.google.com/file/d/1o3sdvt ... sp=sharing

Tweak
Posts: 56
Joined: 16 Jan 2015

Post 10 Apr 2021

Thanks for posting this, a great track and interesting to get a peek at how it was done. Shame that the drums were bounced down already. Care to share what was used to create the drum track?

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Kevin Sunray
Posts: 22
Joined: 16 Feb 2015

Post 16 Apr 2021

Tweak wrote:
10 Apr 2021
Thanks for posting this, a great track and interesting to get a peek at how it was done. Shame that the drums were bounced down already. Care to share what was used to create the drum track?
Sure! Ok the drum track is actually a combination of single-drums, loops and effects. I will give you the names but cannot write all details :

KICK: Vengeance Essential House 3 - VEH3 028 and some hi-hats from the same library on the same Redrum with the kick playing offbeat of course. For the kicks there is a secret from many years and this is called COMP-01. I have never heard any other compressor or processor making the kicks sound so good and in your face.
Settings I used for that one is Ratio: 3:1, Threshold: 0, Attack: 84, Release: 12
Usually on kicks I set up a ratio between 2:1 to 4:1, the threshold in most cases 0, very long attack and very short release. Sometimes you may need to EQ the kick because the compressor may sometimes change the body of the kick so you may need to eq a bit and this must be done before the compressor not after and only if needed.

Claps (starts at 0:00): Vengeance Future House - 128BPM Funkalicious Kit 7
Claps 2 (starts at 00:45 ): Vengeance Future House 3 - VFH3 128BPM Emote Kit 8 (Transposed Up 1 semitone)
Main Hi-Hats(starts at 00:30): Vengeance Future House 3 - 128BPM Neo Pop Kit 7 (Transposed the whole loop Up and Down 1 semitone every 2 bars)
Hi-Hats (starts at 00:52): 2nd Re-Drum Various
FX1(drops in various parts): VEH3 FX 124, NBT1 Impact 09 (Original & Reversed)
FX2(starts at 0:00): Simple white noise exported from Thor.
FX3 Drumbreak build-up (starts at 1:53): It is a self-made exported buildup that I dont remember how I did it because Its a combination I exported from another work I did.
FX4 (starts at 02:07): It's FX3 also repeating some pieces of it after 04:24 every bar with short-cuts.


Actually the processing on the drums is fairly simple because I mainly used loops in combination with single drum hits. It's one of the tracks that I have actually not even compressed any loop or group of drumloops, only the kick is processed as I mentioned above. They are all merged in the master with the rest of the tracks and the sound result is mostly because it's a good combination of loops and sounds. That's the key for having good sound overall in a track. For me the no1 key to have a good sound in your music is not the mix or the mastering so much but what sounds you blend together (which yeah actually that's mixing as well ofc).

Tweak
Posts: 56
Joined: 16 Jan 2015

Post 16 Apr 2021

Great stuff, thanks for such a detailed reply. Was particularly enjoying the pure power of the kick on this, so nice to know how you achieved it. I'll look into some of the sample packs you've mentioned too. Your sound and composition on the drums is nice man, and brings this track to life. Again, thanks for sharing.

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