Track analysis: which technique / process was used here?

Have an urge to learn, or a calling to teach? Want to share some useful Youtube videos? Do it here!
Post Reply
User avatar
moggadeet
Posts: 94
Joined: 27 Jun 2018
Location: Stuttgart, Germany

09 Jan 2020

Hi everyone,

I was analyzing a track I am adding to my reference tracks and I found this inspecting the waveform of the kickdrum,

I am clueless about what kind of process was applied to the track / drums group / master. It looks like the kickdrum was clipped but not horizontally? Does anyone know about a technique / process that could do this to the wave shape?

Thanks in advance and best regards,
Carlos
Attachments
81706556_1245420729000192_3686097330366316544_n.png
81706556_1245420729000192_3686097330366316544_n.png (11.41 KiB) Viewed 1430 times

User avatar
bitley
Posts: 1673
Joined: 03 Jul 2015
Location: sweden
Contact:

09 Jan 2020

Anything from saturation to distortion and just add the classic DM ingredient: Get the balance right ;)

User avatar
Loque
Moderator
Posts: 11187
Joined: 28 Dec 2015

09 Jan 2020

The main sound looks noisy which could be in high frequency area. I speculate a LPF was applied or the opposite: the noise was mixed or modulated in.
Reason12, Win10

User avatar
aeox
Competition Winner
Posts: 3222
Joined: 23 Feb 2017
Location: Oregon

09 Jan 2020

You talking about the first part only where the fundamental frequency is saturating? Use saturation knob for that. The other half looks like higher frequencies coming in, riding the lower fundamental vibration :D So is this sound from another full track? that would explain those higher frequencies

User avatar
moggadeet
Posts: 94
Joined: 27 Jun 2018
Location: Stuttgart, Germany

09 Jan 2020

Yes, that is a "1" during the song where the kickdrum hits. The kickdrum is quite clean, during its first moments, I assume side-chain compression is ducking the high frequencies around it. But the clipping in the kickdrum, I do not think that could be saturation, right? Why would saturation affect the wave like that? Adding harmonics would be understandable, but that is a clean diagonal cut to the sine. It is almost like a clipper that attacks the wave dynamically?
Last edited by moggadeet on 09 Jan 2020, edited 1 time in total.

User avatar
Loque
Moderator
Posts: 11187
Joined: 28 Dec 2015

09 Jan 2020

moggadeet wrote:
09 Jan 2020
Yes, that is a "1" during the song where the kickdrum hits. The kickdrum is quite clean, during its first moments, I assume side-chain compression is ducking the high frequencies around it. But the clipping in the kickdrum, I do not think that could be saturation, right? Because if it was saturation, would it not affect too the raising part of the KD's wave exactly the same? And I meant specifically that the sine part of the kickdrum is being clipped but not to a constant threshold like I would expect from a clipper, but in a diagonal way.
It could be something else like a pure sine wave and waveshaping can form such curves too.
Reason12, Win10

User avatar
moggadeet
Posts: 94
Joined: 27 Jun 2018
Location: Stuttgart, Germany

09 Jan 2020

Loque wrote:
09 Jan 2020
moggadeet wrote:
09 Jan 2020
Yes, that is a "1" during the song where the kickdrum hits. The kickdrum is quite clean, during its first moments, I assume side-chain compression is ducking the high frequencies around it. But the clipping in the kickdrum, I do not think that could be saturation, right? Because if it was saturation, would it not affect too the raising part of the KD's wave exactly the same? And I meant specifically that the sine part of the kickdrum is being clipped but not to a constant threshold like I would expect from a clipper, but in a diagonal way.
It could be something else like a pure sine wave and waveshaping can form such curves too.
Thanks, I think I will experiment with Europa and its waveshapers to see if I understand more about the waveshapers.

Sterioevo
Posts: 407
Joined: 02 Apr 2015

09 Jan 2020

Fm?

User avatar
aeox
Competition Winner
Posts: 3222
Joined: 23 Feb 2017
Location: Oregon

09 Jan 2020

moggadeet wrote:
09 Jan 2020
Loque wrote:
09 Jan 2020

It could be something else like a pure sine wave and waveshaping can form such curves too.
Thanks, I think I will experiment with Europa and its waveshapers to see if I understand more about the waveshapers.
The reason I mentioned saturation knob is because I checked with an oscilloscope and it does the same thing to sine waves.

User avatar
moggadeet
Posts: 94
Joined: 27 Jun 2018
Location: Stuttgart, Germany

09 Jan 2020

aeox wrote:
09 Jan 2020
moggadeet wrote:
09 Jan 2020


Thanks, I think I will experiment with Europa and its waveshapers to see if I understand more about the waveshapers.
The reason I mentioned saturation knob is because I checked with an oscilloscope and it does the same thing to sine waves.
Thanks for the information, I will check it out!

User avatar
aeox
Competition Winner
Posts: 3222
Joined: 23 Feb 2017
Location: Oregon

09 Jan 2020

moggadeet wrote:
09 Jan 2020
aeox wrote:
09 Jan 2020


The reason I mentioned saturation knob is because I checked with an oscilloscope and it does the same thing to sine waves.
Thanks for the information, I will check it out!
It's a free rack extension in t he shop :thumbs_up:

User avatar
selig
RE Developer
Posts: 11739
Joined: 15 Jan 2015
Location: The NorthWoods, CT, USA

09 Jan 2020

moggadeet wrote:
09 Jan 2020
I am clueless about what kind of process was applied to the track / drums group / master.
We are all clueless as to what was applied because we are not seeing the original kick drum. You're asking for a before/after analysis, which is impossible in cases where we only see the "after" (unless we make assumptions).
For all we know, the original waveform was a square. Or it could have been a sine. Or a triangle. Who knows for sure!
All we can do is describe the relative changes we see to the waveform over time, which to me looks like we start with a simple sine wave and morph to a square then add some sort of more complex audio signal (maybe even noise?).
Hearing it would instantly be FAR more revealing and informative than looking only at the waveform IMO.
Selig Audio, LLC

User avatar
aeox
Competition Winner
Posts: 3222
Joined: 23 Feb 2017
Location: Oregon

09 Jan 2020

selig wrote:
09 Jan 2020

Hearing it would instantly be FAR more revealing and informative than looking only at the waveform IMO.
:thumbs_up:

User avatar
moggadeet
Posts: 94
Joined: 27 Jun 2018
Location: Stuttgart, Germany

09 Jan 2020

It was one of the kickdrums (>0:20) in this track, which I made a reference for my productions.



I am getting something similar with the Softube Saturation but not kind of "clean" diagonal clipping. Maybe it is indeed a sine being morphed into a square and not any kind of FX.
Attachments
Untitled.png
Untitled.png (460.52 KiB) Viewed 1302 times

User avatar
selig
RE Developer
Posts: 11739
Joined: 15 Jan 2015
Location: The NorthWoods, CT, USA

09 Jan 2020

If you look at JUST the kick from towards the end (see below), it's based on a simple sine wave, with some saturation maybe. I think you've taking a "look" at the kick with claps from earlier, and thus you're getting a lot of additional information (and why I wanted to hear it before really commenting.
Sorry, the image is zoomed in so looks "pixelated"!
Image
Selig Audio, LLC

User avatar
moggadeet
Posts: 94
Joined: 27 Jun 2018
Location: Stuttgart, Germany

09 Jan 2020

I did not consider that, many thanks for the help! :lightbulb:

User avatar
selig
RE Developer
Posts: 11739
Joined: 15 Jan 2015
Location: The NorthWoods, CT, USA

09 Jan 2020

moggadeet wrote:
09 Jan 2020
I did not consider that, many thanks for the help! :lightbulb:
It's useful in two ways, #1 you now have a "clean" version of the kick to better analyze, and #2, you see how much other sounds contribute to every note in a beat and how having certain sounds hit with the kick actually create a "new" sound (like when the hat/kick together vs kick alone, etc).

Listen near the end of the track and you'll find an exposed kick on the off-beat (not the kick on the down beat).
Selig Audio, LLC

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 13 guests