Sine energy experiment (Sound Design / Master)
Posted: 12 Sep 2018
I earlier mentioned topics alike, but was lacking time to do anything more than theorizing.
This would be about creating an experimental (pre)mastering standard and to see how it works.
It was inspired by the fact that everyone has a different hearing spectrum, thus people find some sounds more annoying than others. That it seems to be not just dependent on the sounds' harmonics (if at all), but that they don't match an individual's hearing spectrum at all, having crazy boosts for some.
I understand, that there's the 'natural sound reproduction' argument, but if there's anything surprising I noticed, then it's: when hearing anything equalized "flat" to my ears, possibly anything sounds wonderful. It opened a whole new world for me, and there's a reason why I'm hooked on researching it more.
The base idea was and still is to split any sound's frequency spectrum into multiple frequency bands, then take static sine waves at the center frequency of the said bands, and set each band's audio level to match the respective center frequency sine wave's level. When I tried a quick test the other day, I noticed that it didn't really damage dynamics - though I feared it might.
Doing something like this, would result hearing an average loudness similar to said sine waves', while still remaining dynamic.
Now, equalizing our system until we hear each sine wave equally loud, would result in hearing the frequency spectrum of the processed sound more or less equally loud, too.
Not only does this create a pleasant sound in my opinion, but also it would open many new possibilities.
My question is, if I would work this idea out in a slight publication-like fashion, with audio experiments / tests, etc. would anybody read and maybe try it?
It would be all open of course.
I'm mostly interested in people who are open for experimentation and are willing to forget for a moment what's right and what's wrong by whatever standards.
This would be about creating an experimental (pre)mastering standard and to see how it works.
It was inspired by the fact that everyone has a different hearing spectrum, thus people find some sounds more annoying than others. That it seems to be not just dependent on the sounds' harmonics (if at all), but that they don't match an individual's hearing spectrum at all, having crazy boosts for some.
I understand, that there's the 'natural sound reproduction' argument, but if there's anything surprising I noticed, then it's: when hearing anything equalized "flat" to my ears, possibly anything sounds wonderful. It opened a whole new world for me, and there's a reason why I'm hooked on researching it more.
The base idea was and still is to split any sound's frequency spectrum into multiple frequency bands, then take static sine waves at the center frequency of the said bands, and set each band's audio level to match the respective center frequency sine wave's level. When I tried a quick test the other day, I noticed that it didn't really damage dynamics - though I feared it might.
Doing something like this, would result hearing an average loudness similar to said sine waves', while still remaining dynamic.
Now, equalizing our system until we hear each sine wave equally loud, would result in hearing the frequency spectrum of the processed sound more or less equally loud, too.
Not only does this create a pleasant sound in my opinion, but also it would open many new possibilities.
My question is, if I would work this idea out in a slight publication-like fashion, with audio experiments / tests, etc. would anybody read and maybe try it?
It would be all open of course.
I'm mostly interested in people who are open for experimentation and are willing to forget for a moment what's right and what's wrong by whatever standards.