How should I go about creating an air horn sound effect?

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fieldframe
RE Developer
Posts: 1037
Joined: 19 Apr 2016

03 Apr 2018

I'm working on a game soundtrack. As it's set in a sort of sports arena, it has some sound effects associated with making a goal, and currently the developer has this somewhat terrible air horn sound he picked up from Freesound.

I want to make my own air horn that works with the music cue for goals, but I'm not quite sure where to start. I'm thinking either Parsec (additive is good for pipes, right?) or Expanse (there might be a wavetable that would be a good starting point).

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Data_Shrine
Posts: 517
Joined: 23 Jan 2015

05 Apr 2018

If i'm not mistaken there were a bunch of horns in the new R9 sounds (they're probably there in R10 too). They were made with Combi's. Check out they're made and then make your own.

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