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The Rise

Posted: 22 Aug 2017
by ThisIsNotTheMusic
I am currently working on developing a good rise before the 'drop' for a Drum n Bass track. I'm basically using some high sine tones and white noise along with an increasing tempo to the drum notes and bringing the volume and mod wheel up to create the rise. I'm interested in Reasonistas experience in creating such a movement - any favourite instruments, effects, techniques, presets - advice on suitable tones to use in relation to other tones in the song i.e. use some bass as well as high notes, use the same type of tones as in the main melody etc. Also interested in any advice on the 'breath' between the rise and the drop, whether to leave it empty or just use some white noise, or something else to fill the small break. Any help or examples much appreciated. Thanks.

Re: The Rise

Posted: 23 Aug 2017
by aeox
I usually take the lead synth and play a long note. Using filter and volume automation to sweep open the sound while the pitch is rising

Re: The Rise

Posted: 23 Aug 2017
by Wickline
Heavy reverb on saw waves also sounds good but you have to automate a mute/fade out at the end to keep it from ringing through the drop.

Re: The Rise

Posted: 23 Aug 2017
by ThisIsNotTheMusic
aeox wrote:
23 Aug 2017
I usually take the lead synth and play a long note. Using filter and volume automation to sweep open the sound while the pitch is rising
Ah yes, I was missing that consistency in sound, now much improved, thank you.

Re: The Rise

Posted: 23 Aug 2017
by ThisIsNotTheMusic
Wickline wrote:
23 Aug 2017
Heavy reverb on saw waves also sounds good but you have to automate a mute/fade out at the end to keep it from ringing through the drop.
This is a great tip, applied and it definitely sounds nice. Thank you.

Re: The Rise

Posted: 24 Aug 2017
by Loque
HPF filter on all with stutter for short rises.

Re: The Rise

Posted: 24 Aug 2017
by Oquasec
A clean reinstall of reason 9 made the dsp bar normal again.

Re: The Rise

Posted: 24 Aug 2017
by ThisIsNotTheMusic
Oquasec wrote:
24 Aug 2017
A clean reinstall of reason 9 made the dsp bar normal again.
A bit off topic but nonetheless interesting!

Re: The Rise

Posted: 25 Aug 2017
by Vince-Noir-99
Try printing a long reverb of some of the tracks and reverse it.

Re: The Rise

Posted: 26 Aug 2017
by Jagwah
Quadelectra's Beatchop can literally make a rise out of anything.

As for the 'breath' gap it will always be subjective, but I find white noise sweeps can be useful in such situations.

Re: The Rise

Posted: 28 Aug 2017
by ThisIsNotTheMusic
My Rise still sucks. I'll try all the suggestions above.

Re: The Rise

Posted: 28 Aug 2017
by Wickline
Many times the rise isn't just one thing. It's usually a bunch of stuff stacked together with automated filters, levels, and anything else that can help make the sound move.

Re: The Rise

Posted: 28 Aug 2017
by Wickline
If you want to post your reason file, I could take look at it.

Re: The Rise

Posted: 28 Aug 2017
by aeox
Maybe it would help if we could hear it

Re: The Rise

Posted: 30 Aug 2017
by scratchnsnifff
Rob papen synths and synapse audio's antidote are awesome at making riders, there are many other synths that have a pitch bend range of +2-4 octaves layer a long pitch bending note with white noise and maybe a percussion sample with reverb (bounced to audio) and reverse it also layer a reversed impact sample they should all end at the same point to have the most tension/suspense sometimes il have a reverse impact into a normal impact so it swooshes into itself and as for a pitch bending synth to make on like I said automate the pitch bend and other parameters like using an LFO to the filter or amp with an increasing speed, or the cutoff on a phaser and even the feedback could be cool :p hope this helps

Re: The Rise

Posted: 03 Sep 2017
by ThisIsNotTheMusic
Will try and attach a file. Can't attach a .wav though.

Re: The Rise

Posted: 03 Sep 2017
by aeox
ThisIsNotTheMusic wrote:
03 Sep 2017
Will try and attach a file. Can't attach a .wav though.
It has to be in a zip I think

Re: The Rise

Posted: 03 Sep 2017
by ThisIsNotTheMusic
Ok, here it is .... I still have to try a few of the suggestions - I just never have enough time it seems! Argh no it isn't HTTP error! ok now it's there.

Re: The Rise

Posted: 08 Sep 2017
by Jagwah
ThisIsNotTheMusic wrote:
03 Sep 2017
Ok, here it is .... I still have to try a few of the suggestions - I just never have enough time it seems! Argh no it isn't HTTP error! ok now it's there.
I agree it's not rising enough. Maybe cut a sample of the rise you have and put it in an NNXT or NN19 and loop it then use the pitch bend to bend up more. Beatchop is really good at this, very smooth.

Re: The Rise

Posted: 08 Sep 2017
by aeox
ThisIsNotTheMusic wrote:
03 Sep 2017
Ok, here it is .... I still have to try a few of the suggestions - I just never have enough time it seems! Argh no it isn't HTTP error! ok now it's there.
I think the most important part is having a good foundation of synth work with drums and structure to start creating the build/rise.


Here is an example:



There are a few things being layered to achieve this sort of build up/rise.

First there is the punchy snare and kick drum and the way I structured them.

A bass growl type synth.

The lead melody that ends up sustaining a note that starts to pitch rise.

Subtle accompanying chord stabs in the background.

White noise (Impacts) and the same thing reversed.

Cymbal rides.

All of these things combine together to create a rising effect.

Re: The Rise

Posted: 09 Sep 2017
by aburazaru
I'll prolly get called out for being lazy (which I totally am) but after building many of these types of things from scratch, I've become a fan of the dada life riser plugin. Route a few channels through it or duplicate them into it > fade those channels in with the drop > use the plugin > automate everything slamming back to the track. It doesn't work for EVERYTHING so I've only used it a few times, but here's an example.


Re: The Rise

Posted: 09 Sep 2017
by aeox
aburazaru wrote:
09 Sep 2017
I'll prolly get called out for being lazy (which I totally am) but after building many of these types of things from scratch, I've become a fan of the dada life riser plugin. Route a few channels through it or duplicate them into it > fade those channels in with the drop > use the plugin > automate everything slamming back to the track. It doesn't work for EVERYTHING so I've only used it a few times, but here's an example.

viewtopic.php?f=8&t=7502051&p=340853&hi ... le#p340853

Re: The Rise

Posted: 10 Sep 2017
by Jagwah
A quick and rough example of using Beatchop on your rise, taking your time you can get very intricate with how it rises:
Document1.mp3
(430.7 KiB) Downloaded 92 times