BEAM: by Lunacy, Yay or nay?

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Aosta
Posts: 1059
Joined: 26 Jun 2017

28 Mar 2024

Very interesting effects plugin but can it all be done with combinators?

Tend the flame

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crimsonwarlock
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Joined: 06 Nov 2021
Location: Close to the Edge

28 Mar 2024

Obviously, REALLY POWERFUL and NEXT LEVEL. Don't you hate those hype statements? So it is basically a modular environment where you can patch basic FX together. All behind a gimmicky UI that adds nothing useful, but surely eats some CPU/GPU cycles.

Yep, I don't see anything that wouldn't be easy to do with a combinator. And I bet people using the grid in Bitwig, or any similar functionality in other DAWs (most have something similar now) aren't impressed either.

So that's a definite nay for me :puf_bigsmile:
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StephenHutchinson
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28 Mar 2024

Got the email this morning... deleted it after 10 seconds.
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tomusurp
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02 Apr 2024

Jesus christ that has to be the worst showcase of a plugin. No before and after, straight to beam playing something with no explanation until the end.

It reminds me of Patcher in FL Studio , just with a fancier UI and easier accessible controls

It has granulizer and other effects. We have Grain for the granulization, but technically we don't have a straight-forward node builder and splitter like Patcher in FL studio or this plugin.

Technically we could take a track and split the parallel signal via the spider splitter and attach to multiple mixer channels and run different insert effects through them so no we don't "need" this. Would it be easier to build with nodes? Yes but barely, and really how many nodes and split channels do you need to make an interesting sound? It seems super impractical to keep evolving a sound with a shit ton of nodes. I wouldn't even be interested in that. Split the sound once or twice, put on some insert fx aka "nodes" and that should be more than enough.

With that perspective this plugin seems really unnecessary
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