DearVR pro

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Alandalton
Posts: 31
Joined: 22 Mar 2021

09 Nov 2021

Hi.

Will vst’s like DearVR pro work within Reason? https://www.dear-reality.com/products/dearvr-pro
Can we get the full 360 experience with sounds coming from behind the listener and above and below, not just a 180 degree sound stage?

Thank you.

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jam-s
Posts: 3044
Joined: 17 Apr 2015
Location: Aachen, Germany
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09 Nov 2021

I don't see why it shouldn't work. For example Waves NX (with head tracker) does work in Reason 11 for me. But to be sure I'd check if they've got a demo or trial version to try it first. If they don't have one, check their return policy or ask their support.

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joeyluck
Moderator
Posts: 11037
Joined: 15 Jan 2015

09 Nov 2021

There a free spatializers available. Check these out here: viewtopic.php?t=7502563

I use the Oculus one often in my designs using Reason.

I think the Facebook 360 one is VST3 only now?

kbard
Posts: 121
Joined: 05 Jun 2021

10 Nov 2021

I am using derVR monitor in Reason with quite good success (I tried many free and commercial spatializers but they are not as good as this one imho)

https://www.plugin-alliance.com/en/prod ... nitor.html

Note that it's VT3 only. So I am using it in Reason through VST3 wrapper (DDMF).

Apparently VST3 support in Reason is coming this year.

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orthodox
RE Developer
Posts: 2286
Joined: 22 Jan 2015
Location: 55°09'24.5"N 37°27'41.4"E

10 Nov 2021

kbard wrote:
10 Nov 2021
Apparently VST3 support in Reason is coming this year.
Not so apparent to me.

kbard
Posts: 121
Joined: 05 Jun 2021

10 Nov 2021

orthodox wrote:
10 Nov 2021

Not so apparent to me.
I was referring to a news posted in some Reason videos or something like that. Don't take my words seriously I merely wanted to point out that they said VST 3 support is coming by the end of this year. Maybe I am wrong or out of current things and VST 3 support in Reason is postponed for next year.

Cheers

edit: sorry my bad. It is planned in January.

Image

Alandalton
Posts: 31
Joined: 22 Mar 2021

10 Nov 2021

kbard wrote:
10 Nov 2021
I am using derVR monitor in Reason with quite good success (I tried many free and commercial spatializers but they are not as good as this one imho)

https://www.plugin-alliance.com/en/prod ... nitor.html

Note that it's VT3 only. So I am using it in Reason through VST3 wrapper (DDMF).

Apparently VST3 support in Reason is coming this year.
I use blue cat audio's patchwork as a wrapper in Reason and it works very well.
I must give this a try.
Thanks.

Alandalton
Posts: 31
Joined: 22 Mar 2021

10 Nov 2021

jam-s wrote:
09 Nov 2021
I don't see why it shouldn't work. For example Waves NX (with head tracker) does work in Reason 11 for me. But to be sure I'd check if they've got a demo or trial version to try it first. If they don't have one, check their return policy or ask their support.
Thanks.

Alandalton
Posts: 31
Joined: 22 Mar 2021

10 Nov 2021

joeyluck wrote:
09 Nov 2021
There a free spatializers available. Check these out here: viewtopic.php?t=7502563

I use the Oculus one often in my designs using Reason.

I think the Facebook 360 one is VST3 only now?
Thanks.

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challism
Moderator
Posts: 4657
Joined: 17 Jan 2015
Location: Fanboy Shill, Boomertown

11 Nov 2021

I'm moving this to the VST forum.
Players are to MIDI what synthesizers are to waveforms.

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