[solved] Reason 12 heavy graphic glitches

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Hoschie
Posts: 4
Joined: 25 Mar 2025

Post 25 Mar 2025

Hey guys,

need some help,

changed my old system (Desktop PC, WIn 10) to a new win 11 laptop.

Since then i have so much trouble launching Reason 12 and it make it unuseable because of graphic glitches.

Searched the forum before but the tips didn't help yet.

My Rig:
Laptop HP I7 10850H
Nvidia Quadro T2000
32 GB Ram

Updated all drivers and software to the latest!

Launched Reason 10 and other apps doesn't show these massive glitches

Also launched a support ticket at reasonstudios btw

Thanks in advance
Cheers

Video of the glitches:


tanni
Posts: 248
Joined: 19 Jul 2015

Post 26 Mar 2025

I strongly suspect that it is due to the graphics drivers

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Pepin
RE Developer
Posts: 796
Joined: 16 Jan 2015

Post 26 Mar 2025


Hoschie
Posts: 4
Joined: 25 Mar 2025

Post 26 Mar 2025

Pepin wrote:
26 Mar 2025
Maybe try the instructions here:
https://help.reasonstudios.com/hc/en-us ... k-this-out
Yes it works!
Same came from the support today.
Problem solved! Thanks!

aquil
Posts: 79
Joined: 19 May 2017
Location: Germany

Post 29 Mar 2025

Disabling hardware acceleration isn’t a great solution, because it shifts more of the rendering load to the CPU, which can noticeably affect performance depending on the system. I’ve got the same issue, by the way, and I’m using this workaround too.

Reason Studios should consider dropping OpenGL for the Windows version of Reason and move to something more modern like Vulkan or DX12.

By the way, there’s a second workaround: you can redirect OpenGL rendering to DX12 using special DLLs. That way, the issues disappear while keeping hardware acceleration enabled.

Specifically, I used these DLLs: https://docs.mesa3d.org/drivers/d3d12.html.
I downloaded a precompiled version from here: https://github.com/mmozeiko/build-mesa/releases (mesa-d3d12-x64-25.0.1).

The package contains both an opengl32.dll and a dxil.dll, which I copied into the Reason 13 folder. This wrapper translates OpenGL calls to DX12.

Use at your own risk.

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jam-s
Posts: 3375
Joined: 17 Apr 2015
Location: Aachen, Germany

Post 29 Mar 2025

aquil wrote:
29 Mar 2025
Disabling hardware acceleration isn’t a great solution, because it shifts more of the rendering load to the CPU, which can noticeably affect performance depending on the system. I’ve got the same issue, by the way, and I’m using this workaround too.

Reason Studios should consider dropping OpenGL for the Windows version of Reason and move to something more modern like Vulkan or DX12.
NVIDIA should rather fix their drivers to have proper OpenGL support (esp. given the ludicrous prices they ask for their hardware). Still moving the rendering pipeline to Vulkan wouldn't be bad either. (Keep in mind that easy portability for Reason also helps in getting it to run on new platforms/OS like ARM or maybe linux in some desirable future.

aquil
Posts: 79
Joined: 19 May 2017
Location: Germany

Post 30 Mar 2025

I hardly think you’ll be able to get NVIDIA to fix the OpenGL part of the current graphics drivers, which apparently only cause problems with Quadro cards and only in Reason (starting from version 12). It makes much more sense to use DX12 for the Windows build, especially since it further reduces CPU load due to lower overhead and also improves compatibility.

User avatar
Pepin
RE Developer
Posts: 796
Joined: 16 Jan 2015

Post 30 Mar 2025

In a post several years ago, RS mentioned the issue described in that support article was caused by an update to the Skia graphics library. Not sure if there's been followup on that.

I wouldn't assume there's something wrong the NVIDIA driver, even if disabling OpenGL fixes the problem.

Skia does have a Vulkan implementation fwiw.

Hoschie
Posts: 4
Joined: 25 Mar 2025

Post 31 Mar 2025

aquil wrote:
29 Mar 2025
Disabling hardware acceleration isn’t a great solution, because it shifts more of the rendering load to the CPU, which can noticeably affect performance depending on the system. I’ve got the same issue, by the way, and I’m using this workaround too.

Reason Studios should consider dropping OpenGL for the Windows version of Reason and move to something more modern like Vulkan or DX12.

By the way, there’s a second workaround: you can redirect OpenGL rendering to DX12 using special DLLs. That way, the issues disappear while keeping hardware acceleration enabled.

Specifically, I used these DLLs: https://docs.mesa3d.org/drivers/d3d12.html.
I downloaded a precompiled version from here: https://github.com/mmozeiko/build-mesa/releases (mesa-d3d12-x64-25.0.1).

The package contains both an opengl32.dll and a dxil.dll, which I copied into the Reason 13 folder. This wrapper translates OpenGL calls to DX12.

Use at your own risk.
Thanks! I'll have a look.
Mentioned some performance issues yesterday.
Hope the new "workaround" will fix it.

aquil
Posts: 79
Joined: 19 May 2017
Location: Germany

Post 15 Apr 2025

Hoschie wrote:
31 Mar 2025
Thanks! I'll have a look.
Mentioned some performance issues yesterday.
Hope the new "workaround" will fix it.
Due to graphical glitches or artifacts in Reason when using an NVIDIA graphics card, here's a current workaround provided directly by the Reason Studios team that may resolve the issue until an official fix is released:

Open the NVIDIA Control Panel, look for the setting called “Threaded Optimization,” and disable it specifically for Reason (you can set this per application).

I’ve just tried this workaround myself, and I can confirm that the graphical issues are completely gone on my end. Everything is running smoothly again now.

Hoschie
Posts: 4
Joined: 25 Mar 2025

Post 15 Apr 2025

aquil wrote:
15 Apr 2025
Hoschie wrote:
31 Mar 2025
Thanks! I'll have a look.
Mentioned some performance issues yesterday.
Hope the new "workaround" will fix it.
Due to graphical glitches or artifacts in Reason when using an NVIDIA graphics card, here's a current workaround provided directly by the Reason Studios team that may resolve the issue until an official fix is released:

Open the NVIDIA Control Panel, look for the setting called “Threaded Optimization,” and disable it specifically for Reason (you can set this per application).

I’ve just tried this workaround myself, and I can confirm that the graphical issues are completely gone on my end. Everything is running smoothly again now.
Thanks again!
Tried it and the glitches are gone.
I'll set it to the Reason.exe only.
Performance is superb and the text is sharp again

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