Drag and replace samples(like kicks) in Sequencer
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Hello,
Is there a way to drag and replace a sample, like kick or clap, in Sequencer?
Or we should first delete the sample that is in the sequencer, then add the other sample? ( It's kind of annoying)
Is there a way to drag and replace a sample, like kick or clap, in Sequencer?
Or we should first delete the sample that is in the sequencer, then add the other sample? ( It's kind of annoying)
- crimsonwarlock
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Reason has several drum samplers available. If you load your drum samples into Redrum or Kong and sequence those, replacing a drum sample is much less work than when you have the samples directly in the sequencer.
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You forgot some features:
- slice audio
- monophonic pitch correct
- transpose
- randomize notes
- explode into lanes
- clips + blocks
- comp audio takes
- add labels to clips
and a few more.
- slice audio
- monophonic pitch correct
- transpose
- randomize notes
- explode into lanes
- clips + blocks
- comp audio takes
- add labels to clips
and a few more.
This, to me, is the biggest drawback with the idea that I frequently see these days of folks just dragging drum samples into the sequencer. Not saying it's not a valid workflow, and I recall Ryan even did a video on this several years ago, but it always seemed simpler to me to use one of the built in drum devices and midi notes to build up the track and easily audition different samples. You can always bounce a specific drum track to audio later if you need to do some audio editing in the sequencer.
In other DAWs you can use this workflow a bit more effectively, I used to use it in Pro Tools frequently for example.
The reason it worked OK in Pro Tools (and other DAWs) was you could just replace the file in the audio folder and open the session file and all instances would be automatically replaced. Plus you could quantize audio clips and a few other features that made it a workable alternative. But the main reason I worked that way in PT was the lack of a decent sampler after my Sample Cell hardware was no longer compatible with my current computer. This was around the same time (early 2003) I got into Reason since I needed a sampler replacement and found I could get that AND a whole lot more with Reason!
The reason it worked OK in Pro Tools (and other DAWs) was you could just replace the file in the audio folder and open the session file and all instances would be automatically replaced. Plus you could quantize audio clips and a few other features that made it a workable alternative. But the main reason I worked that way in PT was the lack of a decent sampler after my Sample Cell hardware was no longer compatible with my current computer. This was around the same time (early 2003) I got into Reason since I needed a sampler replacement and found I could get that AND a whole lot more with Reason!
Selig Audio, LLC
+1 for this having it in drum sampler makes this much easier than individual samples in the time line.crimsonwarlock wrote: ↑22 Jan 2023Reason has several drum samplers available. If you load your drum samples into Redrum or Kong and sequence those, replacing a drum sample is much less work than when you have the samples directly in the sequencer.
I like to drag a load of the same samples into Kong or live's drum rack. This way you can then enter in your pattern (eg 4/4 kick pattern) and tab up through the keyboard auditioning different samples. I do this for every single perc instrument and find its a great way to chose elements quickly from a wide choice.
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Thank you all guys
So, it's better to load drum in a Kong or Redrum.
So, it's better to load drum in a Kong or Redrum.
... or into NNXT, Mimic, or one of the other devices that can load samples.
- crimsonwarlock
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One big benefit of working with a (drum) sampler is that you can sequence your drum patterns with sounds that kinda works, and then try out different samples for each drum and hear the result in context of your drum pattern (or the whole track for that matter). This gives a much better idea of a sample working or not, than when you only audition one-shots in the browser.
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And TONS of other benefits, like velocity, tuning, envelopes, filters…
The drum sample directly in the arrangement workflow always baffles me.
The drum sample directly in the arrangement workflow always baffles me.
- crimsonwarlock
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It seems to be an FL Studio thing, I constantly see it in FL Studio tutorials and live streams. Because some somewhat famous producers work that way in FL Studio (as they probably never used a real drum machine), everyone is copying that workflow. And FL Studio does have a drum sampler, go figure… so much for following the prosAnotherMathias wrote: ↑27 Jan 2023The drum sample directly in the arrangement workflow always baffles me.
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I never worked that way either, but there are situations, where it's very useful.AnotherMathias wrote: ↑27 Jan 2023And TONS of other benefits, like velocity, tuning, envelopes, filters…
The drum sample directly in the arrangement workflow always baffles me.
For example:
Reversing a sample. You can easily and perfectly align/time it in the sequencer. (TBH, I only subconsciously know what align means. xD Positioning perfectly on the grid? : ) )
Cutting/trimming a sample. Sometimes a cut can create a really useful click. You can trim the ends to perfection, and add just the right amount of fade.
Manually editing dynamics. Change the volume of any part of the sample. Maybe raise a bit of the beginning, and create a nice attack. Or if a drum is too modern (compressed into diarrhea), you can further cut it in half or so, and fade out the second half.
There you have it. Arguably, manual sample editing can even beat a sampler, when it comes to flexibility. And you can make all kinds of changes to any sample hit, you wish.
- Creativemind
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when are we getting slice by song position pointer? lol! oh and track folders and time markers. There's also automation including 1 curve and auto-crossfading no-one's mentioned.
Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3
- Creativemind
- Posts: 4903
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Nah seen Logic users and I think a guy I know works that way in Ableton.crimsonwarlock wrote: ↑27 Jan 2023It seems to be an FL Studio thing, I constantly see it in FL Studio tutorials and live streams. Because some somewhat famous producers work that way in FL Studio (as they probably never used a real drum machine), everyone is copying that workflow. And FL Studio does have a drum sampler, go figure… so much for following the prosAnotherMathias wrote: ↑27 Jan 2023The drum sample directly in the arrangement workflow always baffles me.
Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3
- crimsonwarlock
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I'll bet those are all FL Studio fugitivesCreativemind wrote: ↑27 Jan 2023Nah seen Logic users and I think a guy I know works that way in Ableton.crimsonwarlock wrote: ↑27 Jan 2023
It seems to be an FL Studio thing, I constantly see it in FL Studio tutorials and live streams. Because some somewhat famous producers work that way in FL Studio (as they probably never used a real drum machine), everyone is copying that workflow. And FL Studio does have a drum sampler, go figure… so much for following the pros
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At the risk of sounding dismissive, I bet it's a bit of a short attention span/instant gratification thing.
You see a sample, you see an arrangement view, so you drag one to the other, and soon you have a beat. No need to learn any devices/plugins. There's no interest in having it be a real-time playable instrument, either from a MIDI keyboard or even pads.
Personally I would find that to be such a joyless process!
You see a sample, you see an arrangement view, so you drag one to the other, and soon you have a beat. No need to learn any devices/plugins. There's no interest in having it be a real-time playable instrument, either from a MIDI keyboard or even pads.
Personally I would find that to be such a joyless process!
I liked working this way in Pro Tools around 2000-2003, because at the time it gave me more quality and precision than I had trying to sync drum machines. Plus, I had tons of samples to work with since I had started with CMI and then S900 for drums from the start (never owned an actual ‘drum machine’!).AnotherMathias wrote: ↑27 Jan 2023At the risk of sounding dismissive, I bet it's a bit of a short attention span/instant gratification thing.
You see a sample, you see an arrangement view, so you drag one to the other, and soon you have a beat. No need to learn any devices/plugins. There's no interest in having it be a real-time playable instrument, either from a MIDI keyboard or even pads.
Personally I would find that to be such a joyless process!
Folks looked at me pretty much the same way as you describe above, but as a drummer/programmer of many years at that point it was as much a way to deal with technical issues as a way to work differently for a while (until I got Reason!) and avoid falling into workflow ruts. That’s how MY brain works, fwiw…
Selig Audio, LLC
The more possibilities and flexibilities I have, the better.
Sometimes, I created whole drum kits daily with Subtractor, then loaded them up in GoldWave (been using it since 23 years now!) and continued the sample editing. Of course, some tasks are more comfortable to do inside Reason's sequencer now.
Sometimes, I created whole drum kits daily with Subtractor, then loaded them up in GoldWave (been using it since 23 years now!) and continued the sample editing. Of course, some tasks are more comfortable to do inside Reason's sequencer now.
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LikeRobC wrote: ↑27 Jan 2023I never worked that way either, but there are situations, where it's very useful.AnotherMathias wrote: ↑27 Jan 2023And TONS of other benefits, like velocity, tuning, envelopes, filters…
The drum sample directly in the arrangement workflow always baffles me.
For example:
Reversing a sample. You can easily and perfectly align/time it in the sequencer. (TBH, I only subconsciously know what align means. xD Positioning perfectly on the grid? : ) )
Cutting/trimming a sample. Sometimes a cut can create a really useful click. You can trim the ends to perfection, and add just the right amount of fade.
Manually editing dynamics. Change the volume of any part of the sample. Maybe raise a bit of the beginning, and create a nice attack. Or if a drum is too modern (compressed into diarrhea), you can further cut it in half or so, and fade out the second half.
There you have it. Arguably, manual sample editing can even beat a sampler, when it comes to flexibility. And you can make all kinds of changes to any sample hit, you wish.
This is what I really look for in my tracks.
This is how i usually do if I need to have variations of a one hit drum sample (eg. a kick).
1) Drag the sample in a audio track in the sequencer
2) create, on another track, a Kong, a ReDrum, a NN19, Mimic, whatever sample device with empty slots
3) load the unmodified drum sample in the sampler's (eg. Kong) empty slot 1
4) edit the sample in the sequencer then bounce it in a single clip and load into slot 2
5) repeat for other variation of the same sample and load them in the subsequent slots 3, 4, 5 etc.
6) use the midi to recall the samples from the (e.g.) Kong into the sequencer.
Best of both worlds!
Yeah, going back and forth both methods is an even better way when it comes to doing things that aren't possible in the sequencer.Quarmat wrote: ↑01 Feb 2023This is how i usually do if I need to have variations of a one hit drum sample (eg. a kick).
1) Drag the sample in a audio track in the sequencer
2) create, on another track, a Kong, a ReDrum, a NN19, Mimic, whatever sample device with empty slots
3) load the unmodified drum sample in the sampler's (eg. Kong) empty slot 1
4) edit the sample in the sequencer then bounce it in a single clip and load into slot 2
5) repeat for other variation of the same sample and load them in the subsequent slots 3, 4, 5 etc.
6) use the midi to recall the samples from the (e.g.) Kong into the sequencer.
Best of both worlds!
Hi this seems to be the best place to ask this somewhat similar question.
In my comp editor I can see a sample name with "(imported)" at the end. I have cut this sample up lots and arranged it in the sequencer and would like to know if it is possible to replace the sample with another.
I wanted to do a second round of external manipulation but keep the hours worth of previous cutting up and organisation in the sequencer I have already, to avoid the pain of redoing it. The sample world be the same length and tempo.
Is this even possible?
Thanks in advance.
In my comp editor I can see a sample name with "(imported)" at the end. I have cut this sample up lots and arranged it in the sequencer and would like to know if it is possible to replace the sample with another.
I wanted to do a second round of external manipulation but keep the hours worth of previous cutting up and organisation in the sequencer I have already, to avoid the pain of redoing it. The sample world be the same length and tempo.
Is this even possible?
Thanks in advance.
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