Hey,
I made a track recently, and I had 2 Thors with similar patches, with both LFO 2s at 0.34 Hz, and initially, the LFOs were out of phase, and playing nicely off each other. Since loading the track up again, they are both in phase, effecting the sound at the same time. I thought the 'delay' knob would push it back, but when I turn that up I can't hear the effect of the LFO at all. I guess I could use little LFO since it has a phase knob, but I really like the sound exactly as it is and was wondering if anyone knows about this.
Cheers
Thor LFOs - what governs the phase/when it starts?
The LFO starts when the Thor instance is created, and then it's free running. When you originally set up the Thors they were of course created at different times, so their LFOs were out of phase. But when you reload the song, they are both created at exactly the same time...Bloma wrote: ↑30 Aug 2022Hey,
I made a track recently, and I had 2 Thors with similar patches, with both LFO 2s at 0.34 Hz, and initially, the LFOs were out of phase, and playing nicely off each other. Since loading the track up again, they are both in phase, effecting the sound at the same time. I thought the 'delay' knob would push it back, but when I turn that up I can't hear the effect of the LFO at all. I guess I could use little LFO since it has a phase knob, but I really like the sound exactly as it is and was wondering if anyone knows about this.
Cheers
So your best bet is using an external LFO with a phase setting.
Or as a temporary workaround you could select one of the Thors, delete it and then hit Ctrl-Z to undo the operation -- Now they should be out of phase again.
Or if you're OK with a 180 degree phase difference you could invert the LFO amount on one of the Thors.
Brilliant, thanks for the explanation!buddard wrote: ↑30 Aug 2022The LFO starts when the Thor instance is created, and then it's free running. When you originally set up the Thors they were of course created at different times, so their LFOs were out of phase. But when you reload the song, they are both created at exactly the same time...Bloma wrote: ↑30 Aug 2022Hey,
I made a track recently, and I had 2 Thors with similar patches, with both LFO 2s at 0.34 Hz, and initially, the LFOs were out of phase, and playing nicely off each other. Since loading the track up again, they are both in phase, effecting the sound at the same time. I thought the 'delay' knob would push it back, but when I turn that up I can't hear the effect of the LFO at all. I guess I could use little LFO since it has a phase knob, but I really like the sound exactly as it is and was wondering if anyone knows about this.
Cheers
So your best bet is using an external LFO with a phase setting.
Or as a temporary workaround you could select one of the Thors, delete it and then hit Ctrl-Z to undo the operation -- Now they should be out of phase again.
Or if you're OK with a 180 degree phase difference you could invert the LFO amount on one of the Thors.
- crimsonwarlock
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Yeah, that's true but I ment that you can trigger the lfo's at any point in time, so you can set the phase-alteration.
- crimsonwarlock
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From the OP I got that the notes for each Thor are playing in sync, so using key-sync won't solve his problem.
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- crimsonwarlock
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Not sure about this, but setting one LFO to another speed for a few seconds and then back to its initial setting might do the trick.
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If inverting polarity doesn’t do the trick, this approach would get you there with a little trial/error. I would automate one of the two LFOS on bar one (assuming there is at least a bar before this patch plays) up/down slightly for a beat and experiment with the amount or time factor until you get the sound you’re looking for. From then on, hitting play after loading will automatically ‘restore’ this offset, BUT you would need to mute this clip after the initial run to prevent further shifting.crimsonwarlock wrote: ↑30 Aug 2022Not sure about this, but setting one LFO to another speed for a few seconds and then back to its initial setting might do the trick.
An alternative is to automate key sync ON and add a single note to reset sync slightly before the above rate shift - that way you could make it work every time you hit play without concerns about further changes.
All of this can happen in less than a bar I would think, the only other thing to consider is maybe muting the instrument during that bar to prevent hearing any of this!
Selig Audio, LLC
That got it, cheers!crimsonwarlock wrote: ↑30 Aug 2022Not sure about this, but setting one LFO to another speed for a few seconds and then back to its initial setting might do the trick.
And that fixed the offset, thanks seligselig wrote: ↑30 Aug 2022If inverting polarity doesn’t do the trick, this approach would get you there with a little trial/error. I would automate one of the two LFOS on bar one (assuming there is at least a bar before this patch plays) up/down slightly for a beat and experiment with the amount or time factor until you get the sound you’re looking for. From then on, hitting play after loading will automatically ‘restore’ this offset, BUT you would need to mute this clip after the initial run to prevent further shifting.crimsonwarlock wrote: ↑30 Aug 2022Not sure about this, but setting one LFO to another speed for a few seconds and then back to its initial setting might do the trick.
An alternative is to automate key sync ON and add a single note to reset sync slightly before the above rate shift - that way you could make it work every time you hit play without concerns about further changes.
All of this can happen in less than a bar I would think, the only other thing to consider is maybe muting the instrument during that bar to prevent hearing any of this!
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