Brace yourselves - rose tinted glasses at the ready.
In the mid to late 90s I was a student at university in Manchester and having the time of my life. The clubs were amazing, the music scene totally cutting edge. I got into producing with an mc303, go shot and bought a jv1080 but really wanted a sampler and some proper tools. Then rebirth came out. Mind blowing amazingness. As a massive rebirth fan I watched the updates on the props website for their new project with baited breath and then it came out. A whole studio with unlimited samplers and polysynths. I could now layer pads onto my drum tracks as I had dreamt of using rebirth. A Rex player to play Rex files like you could on expensive akai and emu samplers.
I have been looking back on the old plan files and my hood propelerheads 20’yrars ago were a completely different company. Just look at some of these rants and indulge me a little:
What else? Hmm. Jonas Andersson started as a programmer in January. Markus Handell started just a few weeks ago. Markus is a Mac programmer, so I'm no longer the lonely Mac developer = good thing. Patrick - the new tech-support guy also started a few weeks ago. We should now be up to our old standard regarding quick support.
And I forgot Oliver! He's working at Propellerhead Germany. Well he actually *is* Propellerhead Germany.
We're seven programmers now and I get to be the development boss! MuHahaha!
We're sort of finished with the Reason 1.0.1 update - we're just collecting stuff like readme files and so on. Very soon we'll start new development. Looking forward!
Now is a good time to send in feature requests for upcoming versions.
Don't bother suggesting a separate sequencer window or VST-plugin support or SoundFont/Akai support - we already got those suggested
I've collected all feature requests and my document is 67 pages long! It includes stuff from the message board, from other message boards, from suggestion emails, criticisms from reviews and our own suggestions - and also a lot of stuff that was taken out of Reason 1.0 because of cost and time.
Fun times ahead!
BTW: we're slow making software and nobody at the office has a clue about what and when. Don't ask us about this since we feel stupid saying "no idea" and "uh-uh" when asked. It gives the impression we are clueless. No – wrong. It reminds us we’re clueless.
But with Reason I often just lean back in my chair and say out laud "This is **** cool!!". The cables often do that to me! So does the big machines - the sampler for instance. Especially when I start to drag and drop things around and the cables gets auto-routed before my eyes. Those are the kind of kicks I get from software
I downloaded 12 songs and 7 of them turned out to be done with a pirated version of Reason.
Pretty sad, huh? :/
PS. No, I won't tell you how i know. And not which ones either. :]
Just checked our fixlist for our class library Smuggler and the fixlist for the latest release (which were almost done with) is over 600 lines long. Makes you wonder how it ever worked in the first place. :]
On the other hand the fixlist for Milestone 9 of Reason is over 1300 lines long and we're not quite finished with that either.
Hi!
I just read an article about "Extreme Programming", a different approach to software development than the traditional "water-fall" (et al) model. Read more about it here:
http://www.extremeprogramming.org
And here:
http://c2.com/cgi/wiki?ExtremeProgramming"
As far as I can tell the ideas behind this methodology is stuff that we at Propellerheads have already been doing for years, although there are certain areas in which we could improve significantly.
Instead we get shiny Ryan super hyped about some bug fix or other that may help some people and total radio silence from the rest of the 4/90 developers they have.
A blast from the past…
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