Hoboys wrote: ↑27 Nov 2021
crimsonwarlock wrote: ↑27 Nov 2021
Can you make windows scale an individual window of a certain application, or a plugin in this case? ... No it can't, you can scale the desktop and EVERYTHING scales with it. However, you bring this as an argument as to how RS should be able to scale INDIVIDUAL plugin windows, something that windows itself does NOT do. I'm not wrong here, you are.
you CAN magnify anything in wondows - a window or even just the mouse focus in a circle or a rectangle. That's a reduction of the same windows tech that's used for scaling and it's called Magnifier.
OK, last try to make this clear to you.
I've loaded a VST with scaling capabilities into RS and opened it on my desktop. It can scale down to 70%, and I did so to emulate a very tiny VST window.
Screenshot 2021-11-28 114348.jpg
Next, I used windows magnifier to enlarge this tiny window, and that looks like this:
windows-magnifier.jpg
But when I don't use magnifier and instead use the VST's own scaling, that looks like this:
vst-scaled.jpg
I hope you can see the difference. You can try this yourself with any plugin that is scalable. When you magnify a set of pixels, you can only stretch the available pixels without getting any more detail. This is what windows magnifier does. It cannot magically guess what is not available in the original screen.
Proper scaling of a VST plugin can only be achieved by having high-resolution graphics available that can interpolate to smaller window sizes, or having a vector-based UI that can be redrawn on higher resolutions. Both can only be handled by the plugin itself, and therefore can only be implemented by the plugin developer.
So there you have it. Windows can not scale a plugin window because 'blowing up' the pixel size is definitely NOT scaling. And I see very little use in RS making it possible to 'magnify' a VST window because that would be as ugly and unusable as windows magnifier, and on top of that Windows magnifier already does that so why implement that inside RS.
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