Italophile wrote: ↑
08 Sep 2021
avasopht wrote: ↑
06 Sep 2021
Is this on a Mac laptop?
That definitely has a much higher pixel density than Windows at 100%
Pixel density has absolutely nothing whatsoever to do with whether you are running Windows or macOS. It is entirely dependent on the resolution of your monitor & graphics card.
You're both sort of correct. The problem is that, counter-intuitively, 100% actually means different things on macOS and Windows. It also isn't quite clear what 100% means at all times within Reason 12 either.
Technically when using a HiDPI display with Reason 12, the 100% zoom setting is a misnomer as we aren't actually getting a dot-for-dot display of the same assets that 100% showed on a standard definition monitor. As far as I can tell, 100% application zoom on a HiDPI display is actually getting the @2x assets so the rack device appear to take up the same amount of space on the screen as the 100% zoom setting does on a standard definition monitor.
The way Windows and macOS define their scaling also differs.
macOS has moved into HiDPI with more sensible language, on HiDPI native laptop displays, the option 'Default for display' will automatically ensure everything is the correct size to appear at '100% size' in high definition (although there are actually twice as many pixels drawing the assets within the display, to give the sharpness). Outside of the default, within the scaling options, the user can choose to have 'More space' or 'Larger text' which essentially scales all assets up or down. Given the large resolution of the Apple retina screens and app assets, no definition is ever lost through doing this scaling - things just either get smaller or larger.
However, on the Windows side - using a HiDPI display with the 100% scale setting will result in tiny text and icons. Windows 10 usually has to be run in 150% scaling or higher to actually be a sensible size to interact with on a HiDPI display.
Therefore a like-for-like comparison of Windows and Mac screenshots on HiDPI devices apparently isn't immediately trivial, as a Windows setup on HiDPI will already likely have an element of scaling taking place beforehand; altering the final output.