Detecting the pitch of kicks
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- Posts: 115
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Try soloing the kick against a sine wave source, sweep the pitch of the sine until it matches the kick then route the sine into a tuner.
Or use your ears.
Or use your ears.
To add more techniques to the pile:
Use a high Q parametric EQ boost and sweep until you find the most (loudest) energy (use metering), and that is the frequency of the kick.
I of course use ColoringEQ because it's already tuned to semitones, so you immediately know the pitch of the kick, and because adding saturation makes it even easier to hear the pitch. Plus it has a peak hold meter, which allows you to find the highest level quickly.
Use a high Q parametric EQ boost and sweep until you find the most (loudest) energy (use metering), and that is the frequency of the kick.
I of course use ColoringEQ because it's already tuned to semitones, so you immediately know the pitch of the kick, and because adding saturation makes it even easier to hear the pitch. Plus it has a peak hold meter, which allows you to find the highest level quickly.
Selig Audio, LLC
The fundamental frequency of the kick
The initial attack(or click) doesn't matter at all from my test. It's too short to make a tone.
The starting pitch of the kick is not as important as the ending pitch of the kick. How fast the pitch decays is important but as long as it decays to that fundamental lower pitch, it'll sound musical from my experiments. But you can take it a step further and try to make even the starting pitch harmonic as well, maybe 7 or 19 semitones higher or something. Adjusting the sus and decay to get the correct tonal balance of each portion.
The way I do it (which there is no right or wrong way as long as it sounds good) is by using one synth to create the fundamental and then doing a lot of processing /parallel processing on that kick. Creating overtones, eq, compression, etc. So the attack, body, and tail are all the same synth playing one note. All the higher harmonics being overtones of the fundamental.
If you're layering samples then I'd probably just make sure your fundamental is where you want it. The others are less crucial for a musical sound in the mix.
- Boombastix
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Lol, I don't think anyone really knows Also, looking at a spectrum with a moving average curve and low resolution in the lower register and think you can determine the note when the separation of each note is around 3-4Hz... And add to that the pitch is changing a lot during the kicks duration, that is about 0.2 sec. Well, yeah, lot's of witchcraft here
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I use this https://www.reasonstudios.com/shop/rack ... -analyzer/
With a peak hold
And
To get a rough estimate
With a peak hold
And
To get a rough estimate
- Boombastix
- Competition Winner
- Posts: 1929
- Joined: 18 May 2018
- Location: Bay Area, CA
So the 50 and 63Hz bar on that device can tell it was maybe a F# or a C or something in between, further convoluted by the display time averaging (maybe 0.5 sec) for a kick that lasts around 0.25 sec. How is that useful?Billy wrote: ↑19 Aug 2020I use this https://www.reasonstudios.com/shop/rack ... -analyzer/
With a peak hold
And IMG_1283.JPG
To get a rough estimate
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Disclaimer - I get 10% as well.
Disclaimer - I get 10% as well.
Boombastix wrote: ↑19 Aug 2020Lol, I don't think anyone really knows Also, looking at a spectrum with a moving average curve and low resolution in the lower register and think you can determine the note when the separation of each note is around 3-4Hz... And add to that the pitch is changing a lot during the kicks duration, that is about 0.2 sec. Well, yeah, lot's of witchcraft here
If it works it works
I initially started tuning kicks because of certain genres that I've tried to make over the years almost required it. What I mean is that in order to achieve a certain sound, tuning your loudest instrument that is taking up a lot of room in the mix is generally a good practice(especially when it's coexisting with the bass synth in a edm style track.) Especially if you aren't trying to volume duck or dynamic eq everything. That's why I do it at least
It depends on what sounds best for you and what type of genre you are producing
I usually find it easier to hear the pitch of the kick by playing it one or two octaves above the original pitch. And after pitching it correctly I just transpose it back down to the original octave range.
A disadvantage is that the sample can get really short, but you can temporarily add a reverb with a long tail to hear it better.
A disadvantage is that the sample can get really short, but you can temporarily add a reverb with a long tail to hear it better.
That's where the saturation (or limiting) technique helps, adding some sustain so you can better hear the pitch ring out.buddard wrote: ↑20 Aug 2020I usually find it easier to hear the pitch of the kick by playing it one or two octaves above the original pitch. And after pitching it correctly I just transpose it back down to the original octave range.
A disadvantage is that the sample can get really short, but you can temporarily add a reverb with a long tail to hear it better.
But there is still the problem of pitch bend, which on some sounds (both electronic and acoustic) I've found to be too strong to determine any single/obvious note reference.
Meaning, sometimes you cannot determine one clean pitch for a kick, so you either compromise or find another sample - or do what I suggested in my first post which is to add your own fundamental at a specific pitch of your choosing.
Selig Audio, LLC
I have tried alot of way but this is probably the best way for me.
Im thinking i will do a video where i detect all the kicks in FSB
Im thinking i will do a video where i detect all the kicks in FSB
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If you hang out with drummers long enough, you'll end up learning how to play the drums. And, if you're interested enough, some of them will show you the 'ins and outs'.
r11s
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