How Many Staff Are There At Reason Studios?

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aeox
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22 Feb 2020

Boombastix wrote: ↑
22 Feb 2020
From my perspective a more interesting question would be: How many coders do they have working on coding new DAW features. 1-2 maybe?

Some companies are really good at staying focused on core business development, others tend to branch out developing peripheral things and then on top of that start to add overhead. Most companies fail to succeed with non-core business activities.
I think RS with Allihopa, RE in web-browser, RE in Elk, they lost focus on DAW development and RE SDK development. Now the SDK is unable to attract most plugin developers, and the documentation is a mess in my opinion, and the DAW features is falling behind while the others add 20-50 new features/fixes each upgrade cycle.

Of course some things are annoying but has fairly easy work arounds, other things have not and then you have a hard time to use Reason.

When everything is crackling and you are unable to track freeze, it is very hard to continue. You have to manually bounce, put in place holders, make not of what was originally used, and do that with 3-4 tracks just to continue, then put them back if you want to compose an alternative verse part or bridge. That is just horrendous.
VST midi out is another of those that doesn't have a "functional" work around.
Midi comping (while recording), same thing, doesn't have a "functional" work around.

1. Track freeze.
2. VST midi out.
3. Midi comping.

Those features are much needed to actually write / produce songs.

I know the community wish list is long, but all that is secondary to me, as they are "nice to haves" but won't stop me from making great composition/productions.

As for "their current list":
High resolution GPU-accelerated graphics. (mattias said they are hard at work on this). No my top priority: All my VSTs are nice and large, so when I need to dial in stuff in an RE it is not very often and I put my nose closer to the screen, takes my <1sec.

Group/fold tracks and mix channels No my top priority: Sure nice to stay organized, but this is only needed with many many tracks, using the big synths makes my 3.5GHz 4-core i7 crackle long before organization is an issue. Track freeze is WAY more important.

Faster browser search Yeah the browser sucks, but my VSTs has, most of the time, super nice browsers. But unless I can choose my default RE folder and RE patch, it will fall short. Unless my personal RE patch folder, my Refill patches, AND factory patches for one and the same RE are all showing up in one window that allows tagging, and favorite-ing, then it falls short. My VSTs does that...
Track freeze is right up there with those listed . But i'm waiting until more data comes in before sharing results

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Creativemind
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22 Feb 2020

bxbrkrz wrote: ↑
22 Feb 2020
The OP asked. The thread answered.
Case closed? ;)
Not yet man. We still have plenty of discussion and speculation yet and this thread has become very interesting indeed. You can all thank me later. πŸ˜‚
:reason:

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

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anko
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22 Feb 2020

joeyluck wrote: ↑
22 Feb 2020
Hey maybe my joke was bad...but there are actually 5 staffs in my picture lol
yes, each wizard was holding a staff = 5 staffs. seems to have fallen through the cracks. i thought it was funny. but that's no guarantee anybody else would. lol. :thumbs_up:

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bxbrkrz
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22 Feb 2020

Creativemind wrote: ↑
22 Feb 2020
bxbrkrz wrote: ↑
22 Feb 2020
The OP asked. The thread answered.
Case closed? ;)
Not yet man. We still have plenty of discussion and speculation yet and this thread has become very interesting indeed. You can all thank me later. πŸ˜‚
Saying Thank You NOW!
Why wait for page 6?
:D :thumbs_up:
757365206C6F67696320746F207365656B20616E73776572732075736520726561736F6E20746F2066696E6420776973646F6D20676574206F7574206F6620796F757220636F6D666F7274207A6F6E65206F7220796F757220696E737069726174696F6E2077696C6C206372797374616C6C697A6520666F7265766572

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Creativemind
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22 Feb 2020

Boombastix wrote: ↑
22 Feb 2020
From my perspective a more interesting question would be: How many coders do they have working on coding new DAW features. 1-2 maybe?

Some companies are really good at staying focused on core business development, others tend to branch out developing peripheral things and then on top of that start to add overhead. Most companies fail to succeed with non-core business activities.
I think RS with Allihopa, RE in web-browser, RE in Elk, they lost focus on DAW development and RE SDK development. Now the SDK is unable to attract most plugin developers, and the documentation is a mess in my opinion, and the DAW features is falling behind while the others add 20-50 new features/fixes each upgrade cycle.

Of course some things are annoying but has fairly easy work arounds, other things have not and then you have a hard time to use Reason.

When everything is crackling and you are unable to track freeze, it is very hard to continue. You have to manually bounce, put in place holders, make not of what was originally used, and do that with 3-4 tracks just to continue, then put them back if you want to compose an alternative verse part or bridge. That is just horrendous.
VST midi out is another of those that doesn't have a "functional" work around.
Midi comping (while recording), same thing, doesn't have a "functional" work around.

1. Track freeze.
2. VST midi out.
3. Midi comping.

Those features are much needed to actually write / produce songs.
I would also add Midi Chase, Undo History, Time Markers and Removing those arrows from the midi notes.

Midi Chase / Truncated Notes is vital if you NEED to loop at a point in the song (due to the other elements etc at that point) and it so happens that on one track it is in the middle of a note and so thus won't sound as it's not at a trigger start of the note. Some may say, "move the note temporarily so it aligns with the loop start" but it could be an evolving sound that needs to be at a certain evolvement at that point.

Undo History also (although won't stop you making music necassarily) because if you need to undo something you did half an hour ago, you're pretty stuffed.

Time Markers too so that you can clearly see the sections of the song and skip to them. The clip labels and blocks people state as work around are poor alternatives.

As for those arrows, they become so annoying when in the midi editor. Having to keep zooming out and in again when notes are too small is a right pain in the butt.
:reason:

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

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MannequinRaces
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22 Feb 2020

Why does every freaking thread devolve into a feature request thread, lol?! If the future of Reason depended on a ReasonTalk forum thread staying on topic you guys couldn’t do it, lol. :)

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Creativemind
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22 Feb 2020

bxbrkrz wrote: ↑
22 Feb 2020
Creativemind wrote: ↑
22 Feb 2020


Not yet man. We still have plenty of discussion and speculation yet and this thread has become very interesting indeed. You can all thank me later. πŸ˜‚
Saying Thank You NOW!
Why wait for page 6?
:D :thumbs_up:
Page 6. This thread has high hopes.
:reason:

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

Proboscis
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22 Feb 2020

EnochLight wrote: ↑
22 Feb 2020
The thing is, this is the exact same thing we've been hearing for the last 16 years... yet - they seem to be doing just fine. ;) Something tells me there's a lot wrong in what's being extrapolated from the data everyone has pulled up in this thread. Still, it's fun to speculate. Nothing is better than armchair business analysis.
Whatever direction Reason Studios will take into the future is anyone's guess. And part of me does feel that something will change, for better or for worse. But if the company of (then) Propellerheads was in dire straights, then there's no way an investment firm would be on board. There would have been plenty of due diligence exercised when evaluating the future potential for profit.

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MrFigg
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22 Feb 2020

joeyluck wrote: ↑
22 Feb 2020
Hey maybe my joke was bad...but there are actually 5 staffs in my picture lol
Hahahahaha. I must be really tired. Missed that. I’ve had 39,5 degrees fever the last four days.
πŸ—² 2ΰ₯ ᛉ

kitekrazy
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22 Feb 2020

EnochLight wrote: ↑
22 Feb 2020
diminished wrote: ↑
22 Feb 2020
Coming back to Reason Studios and the thread: their "popularity per employee-on-payroll" ratio is terrible in comparison and there is no excuse for the glacial speeds they're moving at
kitekrazy wrote: ↑
22 Feb 2020
It seems they lost their way with the economics in the DAW industry.
:lol: :lol: :lol:

The thing is, this is the exact same thing we've been hearing for the last 16 years... yet - they seem to be doing just fine. ;) Something tells me there's a lot wrong in what's being extrapolated from the data everyone has pulled up in this thread. Still, it's fun to speculate. Nothing is better than armchair business analysis.
or are they?

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joeyluck
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23 Feb 2020

MrFigg wrote: ↑
22 Feb 2020
joeyluck wrote: ↑
22 Feb 2020
Hey maybe my joke was bad...but there are actually 5 staffs in my picture lol
Hahahahaha. I must be really tired. Missed that. I’ve had 39,5 degrees fever the last four days.
At one of the theatres I work, whenever we have a staff meeting, I pull a staff out of props storage and I always think it is the funniest thing lol

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MrFigg
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23 Feb 2020

joeyluck wrote: ↑
23 Feb 2020
MrFigg wrote: ↑
22 Feb 2020


Hahahahaha. I must be really tired. Missed that. I’ve had 39,5 degrees fever the last four days.
At one of the theatres I work, whenever we have a staff meeting, I pull a staff out of props storage and I always think it is the funniest thing lol
And rightly so. These things get even funnier when folk have gotten tired of it and stopped laughing. Always leave them wanting less I say.
πŸ—² 2ΰ₯ ᛉ

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SebAudio
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23 Feb 2020

Proboscis wrote: ↑
22 Feb 2020
EnochLight wrote: ↑
22 Feb 2020
The thing is, this is the exact same thing we've been hearing for the last 16 years... yet - they seem to be doing just fine. ;) Something tells me there's a lot wrong in what's being extrapolated from the data everyone has pulled up in this thread. Still, it's fun to speculate. Nothing is better than armchair business analysis.
Whatever direction Reason Studios will take into the future is anyone's guess. And part of me does feel that something will change, for better or for worse. But if the company of (then) Propellerheads was in dire straights, then there's no way an investment firm would be on board. There would have been plenty of due diligence exercised when evaluating the future potential for profit.
Back in the (early) 2000s days when PH was hype, you had to wait for several years to have a new Reason version. Since 10 years, everyboby is saying that he doesn’t use Reason anymore and PH are dead. There have been far more updates, synths, players, effects in the last 10 years. I guess RS really are still in business.

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aeox
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23 Feb 2020

MrFigg wrote: ↑
22 Feb 2020
joeyluck wrote: ↑
22 Feb 2020
Hey maybe my joke was bad...but there are actually 5 staffs in my picture lol
Hahahahaha. I must be really tired. Missed that. I’ve had 39,5 degrees fever the last four days.
I'm still sick too, it's been like 2 weeeks!

I can't even make music because my ears are all messed up and nothing sounds right at the moment

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gdm41
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24 Feb 2020

dioxide wrote: ↑
22 Feb 2020
Bitwig: 17 employees
Image-Line: 43 employees
Reason Studios: 59 employees
PreSonus: 138 employees
Steinberg: 157 employees
Native Instruments: 508 employees
Ableton: 512 employees
Regarding the presonous team: I think "only" 20 people are working on the DAW. the rest is working on hardwareproducts.

source:
https://recording.de/magazin/studio-one ... aech.5428/
Start lending-> http://www.kiva.org

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motuscott
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24 Feb 2020

One to hold the light bulb and a random numbered belligerent mob to shout feature requests at them?
Wait. wrong joke...
Who’s using the royal plural now baby? πŸ§‚

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chimp_spanner
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24 Feb 2020

Boombastix wrote: ↑
22 Feb 2020


Group/fold tracks and mix channels No my top priority: Sure nice to stay organized, but this is only needed with many many tracks, using the big synths makes my 3.5GHz 4-core i7 crackle long before organization is an issue. Track freeze is WAY more important.
I'd say they're equally important tbh. I find it difficult to (re)arrange large projects in the later stages, as the track list is so tall. I can make cuts on the ruler, that's fine. But then I have to very carefully drag select around all the parts I just chopped. More often than not I'm a pixel too big or small and I catch something I don't want, or miss something I do. It's only a little annoyance but it does tend to put me off making big structural changes as I just can't be bothered. Blocks is of course a solution of sorts, but I normally use those in the beginning stages.

Also if you're making drum beats with audio in the arranger (so you can make use of time stretching, reversing, etc.) then it gets really difficult to manage. It forces me to make them in a separate project and then bounce down. I'd love to be able to just fold up all those audio tracks, any automation on their effects and keep it all live in the project, moving it around as one folder clip.

Just things I'm used to doing in Cubase I guess. Grouping instruments together like basses, guitars, vocals, string, brass, etc.

I know they know we want it - probably because I ask for it every chance I get :lol:

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miscend
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24 Feb 2020

dioxide wrote: ↑
22 Feb 2020
Bitwig: 17 employees
Image-Line: 43 employees
Reason Studios: 59 employees
PreSonus: 138 employees
Steinberg: 157 employees
Native Instruments: 508 employees
Ableton: 512 employees
I thought Presonus would be larger than that. Software is a small part of their business. They mainly make speakers, mixing consoles and outboard gear.

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buddard
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24 Feb 2020

Moral of the story: The size of your staff doesn't matter, it's what you do with it that counts.
Robotic Bean

Β Β 

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Creativemind
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24 Feb 2020

buddard wrote: ↑
24 Feb 2020
Moral of the story: The size of your staff doesn't matter, it's what you do with it that counts.
:thumbs_up:
:reason:

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

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Creativemind
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28 Sep 2020

buddard wrote: ↑
24 Feb 2020
Moral of the story: The size of your staff doesn't matter, it's what you do with it that counts.
:lol:

Sorry I'd already thumbsed up this comment. Doh!
:reason:

Reason Studio's 11.3 / Cockos Reaper 6.82 / Cakewalk By Bandlab / Orion 8.6
http://soundcloud.com/creativemind75/iv ... soul-mix-3

jlgrimes
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29 Sep 2020

Yonatan wrote: ↑
22 Feb 2020
dioxide wrote: ↑
22 Feb 2020
Bitwig: 17 employees
Image-Line: 43 employees
Reason Studios: 59 employees
PreSonus: 138 employees
Steinberg: 157 employees
Native Instruments: 508 employees
Ableton: 512 employees
Ableton, what the #"#!% :) NI I kind of expected but also Ableton, well they both have hardware too and both are german based so guess there is some kind of german logic to it.

Wonder about Logic Pro...
That explains why Ableton is one of the more expensive DAWs. But designing hardware probably requires alot more employees than just strictly software.

Amazing though what Reaper does with two employees. That said Reaper is very community based where alot of the users seem to chip in with Customizations, manual writing, video tutorials, and what not. Almost every Reaper update adds features that goes right above my head.



That said I'm pretty sure the number of employees who are actual coders (who actually develop the DAWs) is probably pretty small (maybe somewhat like 10-25%).

jlgrimes
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29 Sep 2020

miscend wrote: ↑
24 Feb 2020
dioxide wrote: ↑
22 Feb 2020
Bitwig: 17 employees
Image-Line: 43 employees
Reason Studios: 59 employees
PreSonus: 138 employees
Steinberg: 157 employees
Native Instruments: 508 employees
Ableton: 512 employees
I thought Presonus would be larger than that. Software is a small part of their business. They mainly make speakers, mixing consoles and outboard gear.
I wonder if that's just the software portion.

Presonus is probably the biggest company I would think (unless they use alot of contractors. I wonder if this list accounts for that).

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bxbrkrz
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01 Oct 2020

Native Instruments: 508 employees still?
757365206C6F67696320746F207365656B20616E73776572732075736520726561736F6E20746F2066696E6420776973646F6D20676574206F7574206F6620796F757220636F6D666F7274207A6F6E65206F7220796F757220696E737069726174696F6E2077696C6C206372797374616C6C697A6520666F7265766572

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