Crackling Kick

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Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 20 Jan 2020

Hi everybody,

do you have idea how to recreate this kind of "crackling" kick?
scricchiolii.zip
I don't mean the "high frequencies" kick, but the layer at the beginning.
A sort of farting/rippling sound.

Not sure how to achieve it.
Any idea?

Thanks
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Loque
Posts: 7786
Joined: 28 Dec 2015

Post 20 Jan 2020

Waveshaper, Distortion, Overdrive...maybe dynamic. Since those algorithms depend on the input and its dynamics, you may shape that too. An EQ can often help to shape the final distortion/overdrive signal. Sometimes parallel processing is needed.

I would start with a high pitched, loud and fast decaying (fast decay on pitch and amp) kick.
:reason: 11, Win10 64Bit.

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Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 20 Jan 2020

Loque wrote:
20 Jan 2020
Waveshaper, Distortion, Overdrive...maybe dynamic. Since those algorithms depend on the input and its dynamics, you may shape that too. An EQ can often help to shape the final distortion/overdrive signal. Sometimes parallel processing is needed.

I would start with a high pitched, loud and fast decaying (fast decay on pitch and amp) kick.
Thanks for the reply.

Yeah, of course its a matter of distortion :) I've tried tons of plugins/fxs, but nothing really become like that crank sound :?
Note: its generated by a VST.

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Loque
Posts: 7786
Joined: 28 Dec 2015

Post 20 Jan 2020

Nowhk wrote:
20 Jan 2020
Loque wrote:
20 Jan 2020
Waveshaper, Distortion, Overdrive...maybe dynamic. Since those algorithms depend on the input and its dynamics, you may shape that too. An EQ can often help to shape the final distortion/overdrive signal. Sometimes parallel processing is needed.

I would start with a high pitched, loud and fast decaying (fast decay on pitch and amp) kick.
Thanks for the reply.

Yeah, of course its a matter of distortion :) I've tried tons of plugins/fxs, but nothing really become like that crank sound :?
Note: its generated by a VST.
Maybe this can help a bit:
viewtopic.php?f=5&t=7514231
:reason: 11, Win10 64Bit.

User avatar
aeox
Posts: 2760
Joined: 23 Feb 2017

Post 20 Jan 2020

Nowhk wrote:
20 Jan 2020
Hi everybody,

do you have idea how to recreate this kind of "crackling" kick?

scricchiolii.zip

I don't mean the "high frequencies" kick, but the layer at the beginning.
A sort of farting/rippling sound.

Not sure how to achieve it.
Any idea?

Thanks
Sorta?(see attachment)

The example you showed doesn't remind me of a kick :P
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Image

User avatar
Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 20 Jan 2020

aeox wrote:
20 Jan 2020
Nowhk wrote:
20 Jan 2020
Hi everybody,

do you have idea how to recreate this kind of "crackling" kick?

scricchiolii.zip

I don't mean the "high frequencies" kick, but the layer at the beginning.
A sort of farting/rippling sound.

Not sure how to achieve it.
Any idea?

Thanks
Sorta?(see attachment)

The example you showed doesn't remind me of a kick :P
Thanks for the try!
But not, I'm not looking for that part of sound.
That's a simple high-freq-content with pitch/amp decay.

The part I'm looking for is the "clicking" part in the beginning. It seems a sort of aggressive fast-vibrato...
Not sure how to explain it hehe

User avatar
Loque
Posts: 7786
Joined: 28 Dec 2015

Post 20 Jan 2020

Nowhk wrote:
20 Jan 2020
aeox wrote:
20 Jan 2020

Sorta?(see attachment)

The example you showed doesn't remind me of a kick :P
Thanks for the try!
But not, I'm not looking for that part of sound.
That's a simple high-freq-content with pitch/amp decay.

The part I'm looking for is the "clicking" part in the beginning. It seems a sort of aggressive fast-vibrato...
Not sure how to explain it hehe
Such "vibratos" comes from overdriven signals. The overdrive just creates additional harmonics, which often sounds like a longer decaying/sustaining sound. So its just the click/decay of the kick which is creating this "vibrato" in combination with a distortion-like device.

Because i did not heard much low end, i speculate its a high pitch and short decay for this pitch envelope which is also very loud and maybe its parallelprocessed with a HPF. Just speculation ofc. This needs some experiments to recreate exactly.
:reason: 11, Win10 64Bit.

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aeox
Posts: 2760
Joined: 23 Feb 2017

Post 20 Jan 2020

Nowhk wrote:
20 Jan 2020
aeox wrote:
20 Jan 2020

Sorta?(see attachment)

The example you showed doesn't remind me of a kick :P
Thanks for the try!
But not, I'm not looking for that part of sound.
That's a simple high-freq-content with pitch/amp decay.

The part I'm looking for is the "clicking" part in the beginning. It seems a sort of aggressive fast-vibrato...
Not sure how to explain it hehe
Oh, well that sound is even easier :D its frequency modulation with a fast decay env with overdrive/dist
Image

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aeox
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Joined: 23 Feb 2017

Post 20 Jan 2020

I'll make the sound and send you the project when I'm off work
Image

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Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 20 Jan 2020

aeox wrote:
20 Jan 2020
I'll make the sound and send you the project when I'm off work
Nice :puf_smile: Can't wait your attempt! Hope we are talking about the same stuff hehe

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aeox
Posts: 2760
Joined: 23 Feb 2017

Post 20 Jan 2020

Nowhk wrote:
20 Jan 2020
aeox wrote:
20 Jan 2020
I'll make the sound and send you the project when I'm off work
Nice :puf_smile: Can't wait your attempt! Hope we are talking about the same stuff hehe
I guess your wording is confusing me a little.

Are you talking about this part then?
2.zip
Once I know, I can get it more accurate. Looking at the waveform it looks like a quantization effect going on. Nothing is smooth and it's all huge steps. Will experiment more once I hear back from you
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Image

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Nowhk
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Joined: 28 Apr 2017

Post 20 Jan 2020

aeox wrote:
20 Jan 2020
Nowhk wrote:
20 Jan 2020

Nice :puf_smile: Can't wait your attempt! Hope we are talking about the same stuff hehe
I guess your wording is confusing me a little.

Are you talking about this part then?2.zip

Once I know, I can get it more accurate. Looking at the waveform it looks like a quantization effect going on. Nothing is smooth and it's all huge steps. Will experiment more once I hear back from you
Nope! I don't really talk about "the sound itself". More than the clicking effect that get out of my speakers while playing the clip.
Here I've isolated only the "scratching" sound:
scricchiolii_2.zip
Hope it is more noticeable? :puf_smile:
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Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 20 Jan 2020

Here's a better example:
scricchiolii_relevant spectrum 600-20k.zip
I've EQ HP at 600 and LP at 20K. I've isolated the "crank" sound.

If I layer this with a proper kick, I got some fancy effects.
So, what I'm looking for is that crank part :twisted:

Any clues?
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User avatar
aeox
Posts: 2760
Joined: 23 Feb 2017

Post 20 Jan 2020

Nowhk wrote:
20 Jan 2020
aeox wrote:
20 Jan 2020


I guess your wording is confusing me a little.

Are you talking about this part then?2.zip

Once I know, I can get it more accurate. Looking at the waveform it looks like a quantization effect going on. Nothing is smooth and it's all huge steps. Will experiment more once I hear back from you
Nope! I don't really talk about "the sound itself". More than the clicking effect that get out of my speakers while playing the clip.
Here I've isolated only the "scratching" sound:

scricchiolii_2.zip
Hope it is more noticeable? :puf_smile:
Gotcha, that sounds and looks like it's got really low bit depth and I think that is actually the overall effect you are after here. I mean, it's gotta be something to do with that to create that clicking..


So what are you doing with this sample? Layering on top of a kick?
Image

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Nowhk
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Joined: 28 Apr 2017

Post 21 Jan 2020

aeox wrote:
20 Jan 2020
Nowhk wrote:
20 Jan 2020

Nope! I don't really talk about "the sound itself". More than the clicking effect that get out of my speakers while playing the clip.
Here I've isolated only the "scratching" sound:

scricchiolii_2.zip
Hope it is more noticeable? :puf_smile:
Gotcha, that sounds and looks like it's got really low bit depth and I think that is actually the overall effect you are after here. I mean, it's gotta be something to do with that to create that clicking..


So what are you doing with this sample? Layering on top of a kick?
Yes, the idea is to layer with other kicks. But first, I need to understand how to create these kind of clicking :puf_smile:
Do you have any idea?

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aeox
Posts: 2760
Joined: 23 Feb 2017

Post 21 Jan 2020

Nowhk wrote:
21 Jan 2020
aeox wrote:
20 Jan 2020


Gotcha, that sounds and looks like it's got really low bit depth and I think that is actually the overall effect you are after here. I mean, it's gotta be something to do with that to create that clicking..


So what are you doing with this sample? Layering on top of a kick?
Yes, the idea is to layer with other kicks. But first, I need to understand how to create these kind of clicking :puf_smile:
Do you have any idea?
In the sample you have, I am fairly sure that the clicking is artifacts from a quantizer (resampler does this stuff) You're just going to have to experiment with that and work out your own version of it.



See the random spikes? Those add clicks on top of the clicks from the square type waveform, it makes that clicking pattern you hear. Like I said, I believe it's artifacts from a resampler/quantizer. I'm still not sure why you need this exact sound so bad though,
Image
Although your example doesn't sound very pleasant to me, I'm curious to hear what you are using it for? I mean do you have an audio example?
Image

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Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 21 Jan 2020

aeox wrote:
21 Jan 2020
Image
This seems a nice wave :) How do you make it? Square + pwm (I think) + what? Those spikes are added by what? Any example?
aeox wrote:
21 Jan 2020
Although your example doesn't sound very pleasant to me, I'm curious to hear what you are using it for? I mean do you have an audio example?
Long story :P I'm making noise music, and I'm experimenting somethings new hehe

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aeox
Posts: 2760
Joined: 23 Feb 2017

Post 21 Jan 2020

Nowhk wrote:
21 Jan 2020
aeox wrote:
21 Jan 2020
Image
This seems a nice wave :) How do you make it? Square + pwm (I think) + what? Those spikes are added by what? Any example?
aeox wrote:
21 Jan 2020
Although your example doesn't sound very pleasant to me, I'm curious to hear what you are using it for? I mean do you have an audio example?
Long story :P I'm making noise music, and I'm experimenting somethings new hehe
I'm getting close results with resampler and decitmort2. Do you have these? Any quantizer effects?
Image

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Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 22 Jan 2020

aeox wrote:
21 Jan 2020
Nowhk wrote:
21 Jan 2020

This seems a nice wave :) How do you make it? Square + pwm (I think) + what? Those spikes are added by what? Any example?


Long story :P I'm making noise music, and I'm experimenting somethings new hehe
I'm getting close results with resampler and decitmort2. Do you have these? Any quantizer effects?
Yes, but those spikes looks very "random" and not periodic. Modulation? Can you share the project? Thanks :)

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Nowhk
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Joined: 28 Apr 2017

Post 23 Jan 2020

@aeox can you? :P Please don't abandon me haha

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aeox
Posts: 2760
Joined: 23 Feb 2017

Post 23 Jan 2020

Nowhk wrote:
22 Jan 2020
aeox wrote:
21 Jan 2020


I'm getting close results with resampler and decitmort2. Do you have these? Any quantizer effects?
Yes, but those spikes looks very "random" and not periodic. Modulation? Can you share the project? Thanks :)
Yea they are random because it's from when you lower the bit depth with a quantizer, and lower the dithering the right amount it starts to have these artifacts that are random.

If you have something like decimort2, then it needs to run through the right kind of distortion after that. because it's very processed, i'm never going to get it exactly how that sounds. You just need to experiment and come up with your own version of it. :thumbs_up:

Something that might help to achieve that "beating" clicking sound that is hitting the distortion, is something detuned. I did get results that I felt were close enough, but you are after a particular sound and you are the one to judge when it sounds right.

That's all i've got man, good luck on getting the sound you want :)
Image

User avatar
Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 23 Jan 2020

aeox wrote:
23 Jan 2020
Nowhk wrote:
22 Jan 2020

Yes, but those spikes looks very "random" and not periodic. Modulation? Can you share the project? Thanks :)
Yea they are random because it's from when you lower the bit depth with a quantizer, and lower the dithering the right amount it starts to have these artifacts that are random.

If you have something like decimort2, then it needs to run through the right kind of distortion after that. because it's very processed, i'm never going to get it exactly how that sounds. You just need to experiment and come up with your own version of it. :thumbs_up:

Something that might help to achieve that "beating" clicking sound that is hitting the distortion, is something detuned. I did get results that I felt were close enough, but you are after a particular sound and you are the one to judge when it sounds right.

That's all i've got man, good luck on getting the sound you want :)
Thanks. Do you have the reason project of your own experiment? With Decimort? So I can just from it, getting the sample you use on resampler (a square tune?).

User avatar
aeox
Posts: 2760
Joined: 23 Feb 2017

Post 27 Jan 2020

Nowhk wrote:
23 Jan 2020
aeox wrote:
23 Jan 2020


Yea they are random because it's from when you lower the bit depth with a quantizer, and lower the dithering the right amount it starts to have these artifacts that are random.

If you have something like decimort2, then it needs to run through the right kind of distortion after that. because it's very processed, i'm never going to get it exactly how that sounds. You just need to experiment and come up with your own version of it. :thumbs_up:

Something that might help to achieve that "beating" clicking sound that is hitting the distortion, is something detuned. I did get results that I felt were close enough, but you are after a particular sound and you are the one to judge when it sounds right.

That's all i've got man, good luck on getting the sound you want :)
Thanks. Do you have the reason project of your own experiment? With Decimort? So I can just from it, getting the sample you use on resampler (a square tune?).
Sorry for the delayed response. Ya, i'll put something together for you
Image

StrokerX
Posts: 29
Joined: 30 May 2017

Post 27 Jan 2020

aeox wrote:
21 Jan 2020
Nowhk wrote:
21 Jan 2020

Yes, the idea is to layer with other kicks. But first, I need to understand how to create these kind of clicking :puf_smile:
Do you have any idea?
In the sample you have, I am fairly sure that the clicking is artifacts from a quantizer (resampler does this stuff) You're just going to have to experiment with that and work out your own version of it.



See the random spikes? Those add clicks on top of the clicks from the square type waveform, it makes that clicking pattern you hear. Like I said, I believe it's artifacts from a resampler/quantizer. I'm still not sure why you need this exact sound so bad though,
Image
Although your example doesn't sound very pleasant to me, I'm curious to hear what you are using it for? I mean do you have an audio example?
Agreed. But... to me sounds like 3-4 Maelstroms in a combo...some metal....squares...maybe even an alligator on just the highs of one maelstrom? Wish I could be more helpful but I think starting with that might get you somewhere...

User avatar
Nowhk
Posts: 46
Joined: 28 Apr 2017

Post 29 Jan 2020

aeox wrote:
27 Jan 2020
Nowhk wrote:
23 Jan 2020

Thanks. Do you have the reason project of your own experiment? With Decimort? So I can just from it, getting the sample you use on resampler (a square tune?).
Sorry for the delayed response. Ya, i'll put something together for you
Awesome :) Can't wait to hear your experiments :D

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