Reason Not recognizing a .wav file

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Nerveclinic
Posts: 325
Joined: 30 Jan 2015
Location: Dubai
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11 May 2019

I am dropping a .wav file into a song like I've done many times and suddenly I get error message from Reason that it is not a recognized file. File ends in .wav, the file plays fine in iTunes. When I click "get info" it says it's a .wav file.

Any idea what the issue is?

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Magnus
Posts: 139
Joined: 03 Jul 2018

11 May 2019

Nerveclinic wrote:
11 May 2019
I am dropping a .wav file into a song like I've done many times and suddenly I get error message from Reason that it is not a recognized file. File ends in .wav, the file plays fine in iTunes. When I click "get info" it says it's a .wav file.

Any idea what the issue is?
I've had this happen before, I can always fix it by opening the WAV file in Audacity and exporting it from there as an AIFF file. I find Reason then imports the AIFF version of the file without a problem.

Hope that helps.

mashers
Posts: 435
Joined: 05 Nov 2018

12 May 2019

Maybe the sample rate isn’t correct for Reason to use it. As Magnus said, import and re-export in Audacity should fix it.

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NekujaK
Posts: 631
Joined: 09 Oct 2016
Location: USA

12 May 2019

There are different types of WAV files, and apparently Reason doesn't read all of them. The sample rate shouldn't matter - Reason is great about working with mixed sample rates on the timeline. The Audacity technique mentioned previously should solve the problem.
wreaking havoc with :reason: since 2.5
:arrow: https://soundcloud.com/nekujak-donnay/sets

GRIFTY
Posts: 658
Joined: 16 Jan 2015

12 Aug 2023

currently hitting this issue - imo reason should just work with any audio format you throw at it. I have a giant folder of final fantasy samples I acquired and reason won't read any of them - very annoying to have to export every single one (there's like 500) as AIFF before reason, my sound sampling program, will read any of them

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jam-s
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12 Aug 2023

I think those are most likely 32 bit float wav files which Reason (still) cannot handle. converting to 24bit signed integer should make them loadable.

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joeyluck
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13 Aug 2023

jam-s wrote:
12 Aug 2023
I think those are most likely 32 bit float wav files which Reason (still) cannot handle. converting to 24bit signed integer should make them loadable.
Reason can load 32-bit float, and you can adjust the audio clip level to see the magic, it just can't export 32-bit. Here's some sample files to try: https://www.sounddevices.com/sample-32- ... wav-files/

Poly wav is something Reason won't load. Not sure what else it could be.

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Jackjackdaw
Posts: 1400
Joined: 12 Jan 2019

13 Aug 2023

Did you lift them straight from the game install? They probably have some proprietary info in to stop people robbing them.

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jam-s
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13 Aug 2023

joeyluck wrote:
13 Aug 2023
jam-s wrote:
12 Aug 2023
I think those are most likely 32 bit float wav files which Reason (still) cannot handle. converting to 24bit signed integer should make them loadable.
Reason can load 32-bit float, and you can adjust the audio clip level to see the magic, it just can't export 32-bit. Here's some sample files to try: https://www.sounddevices.com/sample-32- ... wav-files/

Poly wav is something Reason won't load. Not sure what else it could be.
:o When did they add this? (At least they did the usual way of adding features only half-arsed with just the ability to import but skipping the export part. :?)

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Aquila
Posts: 755
Joined: 21 Jan 2015

13 Aug 2023

I've downloaded some breakbeat samples before that used the .wav extension but had some form of lossy compression, possibly even just mislabled mp3 files. Sound Forge, VLC, Media Player Classic etc could open and play them but Reason refused to touch them so I had to convert them first.

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plaamook
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Location: Bajo del mar...

14 Aug 2023

I’ve had this w files from a go pro that were either 32 or 48. Something unusual like that. Rx struggled w them too. Only audacity could smoothly read and export em.
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