I think that one was there before. I haven't tried from Kontakt but I was able to drag and drop midi from BFD3 to Reason's sequencer in earlier versions, at least.
10.3 is out!
- esselfortium
- Posts: 1456
- Joined: 15 Jan 2015
- Contact:
Sarah Mancuso
My music: Future Human
My music: Future Human
I can’t recreate this behaviour in Win 10.mcatalao wrote: ↑17 Apr 2019Confirmed (you need to have a single device, or feed EVERYTHING in your mix to left or right to test it). And in windows happens too, and to the right it mutes.
Yet it doesn't render reason useless, because i'd say one rarely have a mix with multiple instruments turned to hard left or hard right (even if you mixed in a LCR way, you'd still mix some stuff center and had stuff feeding right or left).
The behaviour is also broken if you add a send with a stereo algorithm (feeding audio from the left to the right channel and vice versa).
Anyway.... more stuff to be fixed. Good Catch!
VST3 does support multiple, sample-accurate automation events per buffered batch. So you can have larger buffers, and high-resolution automation. But it's up to the host to generate those events, and the plug-in to accept them.WongoTheSane wrote: ↑17 Apr 2019FWIW, it's not Reason-specific: all other DAWs behave the same when dealing with VSTs. It's always a trade-off between automation/CV resolution and DSP usage.
Noticing that I can now utilize stacks of UAD plugs with no problem.
However, confirming the panning issue when using VST (stereo effect) on the master bus insert but only happens when panned hard left (100% plays back in mono) and hard right (100% crackles and pops and intermittently drops out)
However, confirming the panning issue when using VST (stereo effect) on the master bus insert but only happens when panned hard left (100% plays back in mono) and hard right (100% crackles and pops and intermittently drops out)
I'm a bit on the fence (as far as automation goes), if this will be a problem for my workflow and if it is an issue even at 44100. I mean, at 1024 samples buffer size we're talking about an automation detail at 1/44 of a second.ScuzzyEye wrote: ↑17 Apr 2019VST3 does support multiple, sample-accurate automation events per buffered batch. So you can have larger buffers, and high-resolution automation. But it's up to the host to generate those events, and the plug-in to accept them.WongoTheSane wrote: ↑17 Apr 2019FWIW, it's not Reason-specific: all other DAWs behave the same when dealing with VSTs. It's always a trade-off between automation/CV resolution and DSP usage.
I get that cv routings at/from stuff like lfo's and stuff like that can generate quirks, but to be honest I've never expected reason to integrate CV functionality and back cabling on Vsts and they did.
Anyway, if Vst3 allows high resolution automation I believe they will intruduce it when Vst3 is supported. But IMHO, everything comes at a cost so... Let's see.
- Data_Shrine
- Posts: 517
- Joined: 23 Jan 2015
Yes that is why I am worried about the GUI update for HD/Retina displays (if they ever do it). Will only half the software be displayed in high-res ? Just kidding.. right ?Luxuria wrote: ↑17 Apr 2019There is always a catch when it comes to Reason's new features.
Improved performance but be careful not to get technical with the CV routing.
Back when they added PDC. It works but only under certain conditions that don't break traditional routing so don't be splitting channels and routing them to a 6:2 mixer.
It seems that the rack paradigm is always changing when traditional DAW features are added in.
I notice the CV weirdness even at 128 samples.. Hmm not sure how I am going to handle this just yet.
I use plenty of gate/cv (but typically not feedback loops) and haven't noticed anything weird yet. Not even at 2048 buffer size.
I do notice great improvements in CPU efficiency. Many projects that caused Reason to show the "computer too slow…" message now play with 2 bars of CPU.
I do notice great improvements in CPU efficiency. Many projects that caused Reason to show the "computer too slow…" message now play with 2 bars of CPU.
Yes, it's a pleasure! I can run 2 Melda MXXX VSTs and Adaptiverb VST at the same time (before I could only run one of these at a time).ruso2018 wrote: ↑18 Apr 2019I use plenty of gate/cv (but typically not feedback loops) and haven't noticed anything weird yet. Not even at 2048 buffer size.
I do notice great improvements in CPU efficiency. Many projects that caused Reason to show the "computer too slow…" message now play with 2 bars of CPU.
Your settings should be ok for the Buchla. Do you have Power-Saving enabled in Windows?MrBlue wrote: ↑16 Apr 2019Loque
Posts: 4959
Contact: Contact Loque
Yesterday
MrBlue wrote: ↑Yesterday
A hair disappointed by version 10.3, my Buchla Easel from Arturia still cracks on some presets and especially when there are several voices ...
Which settings? CPU, buffer, sample rate, OS?
Core I7-3630QM 2.40Ghz 32 Go RAM
Sample rate : 48000
Buffer : 224
Windows 10
Reason12, Win10
Well, it is just something we should check, because this was in the past one of the most troubling things. I personally recognized since the update to 10.3, that everything works WAAAAYYYYYY smooooother than before with power settings enabled.
Check here to get your settings: https://www.isunshare.com/windows-10/3- ... ws-10.html
Reason12, Win10
Loque. Are you saying we should now enable Power Saving? I’ve always had it disabled for better performance.Loque wrote: ↑18 Apr 2019Well, it is just something we should check, because this was in the past one of the most troubling things. I personally recognized since the update to 10.3, that everything works WAAAAYYYYYY smooooother than before with power settings enabled.
Check here to get your settings: https://www.isunshare.com/windows-10/3- ... ws-10.html
🗲 2ॐ ᛉ
- diminished
- Competition Winner
- Posts: 1880
- Joined: 15 Dec 2018
Sorry for interrupting. For testing, could you guys please put the (FSB- ) "Synchrogator" combi as an insert / in series on some audio ? I believe this patch is a CPU killer, either because of 10.3 or because it's always been.
Most recent track: resentment (synthwave) || Others: on my YouTube channel •ᴗ•
I just say, before 10.3 everything imediatly starts crackling and now it works very smooth. OFx there is some point where i need to turn it off again. Now i can runa Europa and play it without any problems, add some fxx and everything is still smooth. If i enter the "song-mode" it starts crackling and i turn power saving off. All in all its much smoother, faster and better on my side. Cudos!MrFigg wrote: ↑18 Apr 2019Loque. Are you saying we should now enable Power Saving? I’ve always had it disabled for better performance.Loque wrote: ↑18 Apr 2019
Well, it is just something we should check, because this was in the past one of the most troubling things. I personally recognized since the update to 10.3, that everything works WAAAAYYYYYY smooooother than before with power settings enabled.
Check here to get your settings: https://www.isunshare.com/windows-10/3- ... ws-10.html
Reason12, Win10
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At 512, 18 of them (in series) brings the DSP up to 4 bars. Just one isn't noticeable. This is in the context of a song with a dozen tracks playing at the same time.diminished wrote: ↑18 Apr 2019Sorry for interrupting. For testing, could you guys please put the (FSB- ) "Synchrogator" combi as an insert / in series on some audio ? I believe this patch is a CPU killer, either because of 10.3 or because it's always been.
- diminished
- Competition Winner
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Thank you Wongo for your help. Hmm, odd. I'll have to investigate further and see what the issue is. It all went to shit when I put this in my chain.WongoTheSane wrote: ↑18 Apr 2019At 512, 18 of them (in series) brings the DSP up to 4 bars. Just one isn't noticeable. This is in the context of a song with a dozen tracks playing at the same time.diminished wrote: ↑18 Apr 2019Sorry for interrupting. For testing, could you guys please put the (FSB- ) "Synchrogator" combi as an insert / in series on some audio ? I believe this patch is a CPU killer, either because of 10.3 or because it's always been.
Most recent track: resentment (synthwave) || Others: on my YouTube channel •ᴗ•
There is a middle-ground between 64 frame buffers and larger buffer sizes.
For example, how about allowing a combinator switch for single batches within the combinator. That would give users the freedom to create contained funky CV routings within a combinator while processing other devices in successive batches.
Another middle ground (though much more advanced), is allowing for automatic batch minimisation, whereby devices in loops (and only in the loops) can run in single 64 frame batches at a time. This allows you to do some funky CV, but only incur the cost for short batches in that particular case.
This also can be limited to combinators with a switch (low-latency, buffer-size, auto).
For example, how about allowing a combinator switch for single batches within the combinator. That would give users the freedom to create contained funky CV routings within a combinator while processing other devices in successive batches.
Another middle ground (though much more advanced), is allowing for automatic batch minimisation, whereby devices in loops (and only in the loops) can run in single 64 frame batches at a time. This allows you to do some funky CV, but only incur the cost for short batches in that particular case.
This also can be limited to combinators with a switch (low-latency, buffer-size, auto).
No one?anDre wrote: ↑17 Apr 2019Hello to everyone, i updated to 10.3 and i have problems with Grain, it crackles badly since 10.3. Do you guys have the same problems or is something wrong on my system.
Can you guys please test something for me? Open an empty song, load Grain in the rack, load a poly/pad patch for eg "Dysney Strings" and play some chords. It crackles so badly here, its unusable, while the DSP bar shows max 1 tick. No matter if i switch any of the performance option on or off, it gets no better, even changing buffersizes makes no big difference.
I have no clue, on 10.2 i never had such problems with Grain, maybe this is a bug?
I just tried while a game was still running in the background and consumes a complete core, played a bunch of chords, power saving is turned on and man....it played so smooth and barly touches a DSP bar....I have 64 samples, 44khz, multi core and HT on.anDre wrote: ↑18 Apr 2019No one?anDre wrote: ↑17 Apr 2019Hello to everyone, i updated to 10.3 and i have problems with Grain, it crackles badly since 10.3. Do you guys have the same problems or is something wrong on my system.
Can you guys please test something for me? Open an empty song, load Grain in the rack, load a poly/pad patch for eg "Dysney Strings" and play some chords. It crackles so badly here, its unusable, while the DSP bar shows max 1 tick. No matter if i switch any of the performance option on or off, it gets no better, even changing buffersizes makes no big difference.
I have no clue, on 10.2 i never had such problems with Grain, maybe this is a bug?
So, no, it plays fine on my side.
Check, if your ASIO driver is used.
Reason12, Win10
- manuel radioact77
- Posts: 38
- Joined: 09 Jun 2017
For what it's worth:
Reason user since version 4 (actually since before that, since Rebirth)
I upgraded from Reason 9.5.4d5 to 10.3.
So, just in terms of performace and how Reason 10.3 runs a 9.5.4d5 project I just opened my last project wich was fairly heavy with
2 instances of Arturia's Synclavier, 1 Arturia Mini V3, 2 instances of Addictive drums, 2 Legends, 1 Korg Mono/Poly, 5 audio tracks with lots of processing, Waves' NLS Channel and SSL Comp on the master bus, plus a lot of bus/group processing with Soundtoys, more Waves, Valhalla, Arturia compressors, u-He Colour Copy delay, etc.
Note: My send effects (reverbs, delays, chorus) are going through mix channels.
So: in a very unscientific experience only based in very basic comparison i'd say in this project i experienced about 30% of performance improvement. Reason 10.3 is handling this project very smoothly and easily.
Nothing weird or wrong in terms of how the project runs or sounds with Reason 10.3, not even with the send effects through the mix channels. Everything is good. Plus, as said before, a fairly good performance boost, as expected.
Very satisfied costumer here.
Intel 7 6700HQ
16 GB RAM,
512 GB SSD HD and 3.5 Terabyte external Hard drive HDD 7200 rpm
Line 6 KB 37 A/D, 44100Hz; 24 bit, buffer size at 1024.
Peace
Reason user since version 4 (actually since before that, since Rebirth)
I upgraded from Reason 9.5.4d5 to 10.3.
So, just in terms of performace and how Reason 10.3 runs a 9.5.4d5 project I just opened my last project wich was fairly heavy with
2 instances of Arturia's Synclavier, 1 Arturia Mini V3, 2 instances of Addictive drums, 2 Legends, 1 Korg Mono/Poly, 5 audio tracks with lots of processing, Waves' NLS Channel and SSL Comp on the master bus, plus a lot of bus/group processing with Soundtoys, more Waves, Valhalla, Arturia compressors, u-He Colour Copy delay, etc.
Note: My send effects (reverbs, delays, chorus) are going through mix channels.
So: in a very unscientific experience only based in very basic comparison i'd say in this project i experienced about 30% of performance improvement. Reason 10.3 is handling this project very smoothly and easily.
Nothing weird or wrong in terms of how the project runs or sounds with Reason 10.3, not even with the send effects through the mix channels. Everything is good. Plus, as said before, a fairly good performance boost, as expected.
Very satisfied costumer here.
Intel 7 6700HQ
16 GB RAM,
512 GB SSD HD and 3.5 Terabyte external Hard drive HDD 7200 rpm
Line 6 KB 37 A/D, 44100Hz; 24 bit, buffer size at 1024.
Peace
Last edited by manuel radioact77 on 18 Apr 2019, edited 2 times in total.
Sorry, same as Loque, I could also not replicate this issue either. I tried with both new Render audio option On and Off and HT On and off also.anDre wrote: ↑18 Apr 2019No one?anDre wrote: ↑17 Apr 2019Hello to everyone, i updated to 10.3 and i have problems with Grain, it crackles badly since 10.3. Do you guys have the same problems or is something wrong on my system.
Can you guys please test something for me? Open an empty song, load Grain in the rack, load a poly/pad patch for eg "Dysney Strings" and play some chords. It crackles so badly here, its unusable, while the DSP bar shows max 1 tick. No matter if i switch any of the performance option on or off, it gets no better, even changing buffersizes makes no big difference.
I have no clue, on 10.2 i never had such problems with Grain, maybe this is a bug?
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Superior Drummer 3 max out the DSP bar alone windows 8 8g ram 8 core runs fine in Studio One. I have send statistics enabled is that enough?
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No issue now maybe the sample cashe was still loading.Goriila Texas wrote: ↑18 Apr 2019Superior Drummer 3 max out the DSP bar alone windows 8 8g ram 8 core runs fine in Studio One. I have send statistics enabled is that enough?
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