Alternate hit volumes in Kong

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maxrussell
Posts: 8
Joined: 18 Mar 2016

16 Apr 2019

In my Kong patch I have 4 alternate 909 hits for each drum type (in the nano player).

When I use the alternate layers, the volume of the hit appears to be at a lower volume than if the particular drum type uses a single hit or layer.

How can this be changed to get a more consistent volume or level?

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