So there are many who quoted back. I will try to pin point everything, please keep in mind that i am not a english native speaker.
At first i never said to ditch everything. I was just saying it is unuseable in todays perspective. I like the rack idea and the wires but they are old code which i guess nobody wants to touch because it would brake a lot of stuff. I know this in nearlly every company i worked for, everybody has this „old dirty code“ somewhere that nobody wants to touch. It is possible to have the racks and wires, but not in this technological fashion. Built it technological new with new ideas.
Second i work in the design industry since 1996 and in the UX industry since 2007. I am not a fancy doll with stupid ideas, i am a realistic person who works closely with devs. My perspective reflects my experience in the software industry. So maybe there lies my hard opinion about reason grounded.
adfielding wrote: ↑
26 Mar 2019
While I agree that skeumorphism as a design choice has massively waned in popularity over the past decade or so, I think a large part of Reason's appeal is directly tied to its immediately recognisable rack interface. Everybody knows how cables work, and even if you don't know how certain devices work in Reason you can still flip the rack around and get immediate visual feedback on how everything's connected. I agree that it can get messy, though - but flattening the rack in favour of a less skeumorphic look seems a bit like using a sledgehammer to crack a walnut.
There are definitely areas where Reason could see some improvement interface-wise, but I think gutting the rack for something less skeumorphic would essentially rob Reason of the very thing that makes it unique in the first place.
So because all of you like it, defend it, does it mean it is good? I work with a lot of young devs (20 -27) out there and some are making music, they consider it complicated, even people who has some or way more clues about daw software say this. Buddies of mine using Logic and they used everything, while others are on hardware only. So when somebody is calling a product complicated it means they will use another one which is better to use. Apple does a good job here they create a good transition between garrage band and logic by reducing cognitive load. A skeuomorphic approach was used by apple for the iOS UI to create an easier adaption to all sorts of people to use a new interface used by touch.
I guess that the functionalities that you love so much could also be created with better and newer technologies. It hasn‘t changed, ever. Imagine iOS or Windows in their first version still today.
I have seen this with adobe currently. While back in the days everybody was thinking by buying Macromedia at the time nobody could compete anymore against Adobe. Than Sketch popes out and took the whole interface and webmarket. There are others Affinity, Flinto, Invision, Zeplin, Abstract which are now funded with millions because UX is going way more important in the software industry.
selig wrote: ↑
26 Mar 2019
I agree, and at this point it’s long past the point where Reason could ditch the current UI approach. REs alone are pretty much set in stone - can you imagine getting all the devices updated by all the devs (some that are no longer living or at least not interested in the format)?
Even if you’re just talking about the back panel, it would be a minor nightmare - and to what end? At best, any alternative UI would be a lateral move IMO.
The way I see it, there would have to be so many ground level changes required to get away from the skeuomorphic approach as to make it more logical just to create a brand new DAW from the ground up.
Like i said above this is maybe old code but technologies changes. In the end they can rely on it as long as they want but in the end it will need to take the next step, someday. A lot of VSTs may not work on the next mac version because they won‘t support 32 bit anymore. It is another thing but like i said environments change. Softwares need to adapt and evolve. Not only platform-wise but also in marketing, where everybody is telling you how easy it is. We know music isn‘t easy there is more behind the curtain.
My guess is that the graphics are the main isuess in performance on mac at least. It needs to be drawn by the applications core, make images scrollable, flipable, animated and all the other stuff thats going on while being in sync with the music, so what happens when the graphic card glitches? Just a guess.
Instead of having this i would like to have more performance and a more usable interface. It is used since... forever. So therefore i guess the basework havn‘t changed that much? As a software company you need to adapt new technologies and move on. If you hold still others will get you. The REs in the store could be updated, too. If the developer are still interessted in supporting the plattform.
I didn‘t heard iOS devs cry when iOS7 was coming out.
boingy wrote: ↑
27 Mar 2019
It's a pretty silly word too! I can't speak for others but I still enjoy the wobbling cables whenever I flip the rack around. It's entirely unnecessary but it's a nice little touch. And if you don't like them you can always grey them out, or hide them completely, or just hide the autorouted ones.
I like the cables, too. But ask yourself it is any better than it was in Reason 5? Is there any improvement? Your own colored cables to get it organized?, multikabel to get it organized or any new stuff on the back of the rack to make it organized?. Thats what i am talking about, they should ask their self things like that, they haven‘t.
dvdrtldg wrote: ↑
26 Mar 2019
"Skeuomorphism is dead" is such a silly comment. All it means is "I don't like it because it's currently out of fashion"
Because i was dropping skeuomorphism is dead, it doesn‘t mean i want something „trendy“ like other silly teen designers. All it means is that your comment is way more unusable than you thought.