It's free for all 10.x users until May 31. If you're on an earlier version, you're getting a lot more than just the Drum Sequencer though if you upgrade.
That's a fantastic question! I'd bounce it off of Props - let us know what you find out!
It's free for all 10.x users until May 31. If you're on an earlier version, you're getting a lot more than just the Drum Sequencer though if you upgrade.
That's a fantastic question! I'd bounce it off of Props - let us know what you find out!
I own Euclid Rhythm Generator and would by Euclidean if you add an arpeggiator function to Euclidean. I know that there is a combinator patch for Euclid Rhythm Generator that sort of generates arpegios, but it's not a real arpeggiator (the melody notes are generated by the normal arp and the rhytm by Euclid: this sometimes generates melodies that only use the root note).buddard wrote: ↑08 May 2018No problem!mataya wrote: ↑08 May 2018Hi,
I really have no intentions to be rude or something like that. I'm just trying to figure out, what is the benefit of having this device as a player as oppose to standard RE you already have in the shop.
The only thing that comes to my mind is no cabling? I enjoy that making cable connections actually. Is there something about stacking different players? Because "stacking" Re's is also possible in different kind of ways. I'm just struggling in this moment.
Thank you for answering. Would really appreciate it.
M
They both have their pros and cons. If you're happy with Euclid it's of course not absolutely necessary to get Euclidean.
What sets Euclidean apart is that:
- It's polyphonic
- It is sample-accurate since it does MIDI out instead of CV out
- It's controlled by MIDI in, i e it plays while one or more keys are held
- It's velocity sensitive (unless Velocity Mode is set to Fixed)
- It has built-in controls for Hold and Retrig
- It responds to the Run button inside combinators when the main sequencer is stopped
I don't get it either but I wonder if step sequencer heads are the majority. Step sequencers from my perspective = boring drum tracks with little expression. I do like that old Robotic Bean Euclid device though.NekujaK wrote: ↑08 May 2018Maybe I just don't get it, but I've always programmed my drums directly in Reason's sequencer lane, where I have access to all of Kong's pads, can make sequences any length, have full control over velocities, can slide and shuffle, and make pattern blocks. If I want to apply a pseudo probability function, I randomize the velocities.
Much like Scales and Chords, the new Drum Sequencer works as a quick shortcut to tasks which most likely can be done elsewhere. However, these devices simply make it easier to write something you otherwise wouldn't have thought about, which can be a blessing when being creatively stuck in old habits.NekujaK wrote: ↑08 May 2018Maybe I just don't get it, but I've always programmed my drums directly in Reason's sequencer lane, where I have access to all of Kong's pads, can make sequences any length, have full control over velocities, can slide and shuffle, and make pattern blocks. If I want to apply a pseudo probability function, I randomize the velocities.
I appreciate that there are several features of convenience in the new drum sequencer, but this device doesn't strike me as revolutionary or groundbreaking.
Honestly, for me there are a couple of reasons why i love sequencers and the biggest one is the hands on feel to create drum loops. And by hands on i mean tweaking knobs and pushing buttons. And another one is to fire off different patterns at will. And the third is to have special means to manipulate sequences.Runner2x wrote: ↑08 May 2018I don't get it either but I wonder if step sequencer heads are the majority. Step sequencers from my perspective = boring drum tracks with little expression. I do like that old Robotic Bean Euclid device though.NekujaK wrote: ↑08 May 2018Maybe I just don't get it, but I've always programmed my drums directly in Reason's sequencer lane, where I have access to all of Kong's pads, can make sequences any length, have full control over velocities, can slide and shuffle, and make pattern blocks. If I want to apply a pseudo probability function, I randomize the velocities.
Edit/Addition: After seeing the review that Hydlide did, I can see some neat features in the new drum sequencer. I still know people use Redrum though so that is what I don't understand. Maybe not anymore though.
It is included full time.
Yes that is new as well as there is a new setting in the harmonic generator although I don’t know how to use it to get a useable result yet
According https://help.propellerheads.se/hc/en-us ... er-article the drum player is also free for reason intro.EnochLight wrote: ↑08 May 2018That's a fantastic question! I'd bounce it off of Props - let us know what you find out!
I believe the new setting is a "lag" for user wavetable position in the filter section. Think of it like smoothing/interpolation I guess? Maybe not exactly the same, but it has a similar effect and reduces any harshness or crackling in the filter section as you sweep the user table.scratchnsnifff wrote: ↑08 May 2018Yes that is new as well as there is a new setting in the harmonic generator although I don’t know how to use it to get a useable result yet
It’s important to note that the drum sequencer is not a stock device. It is a paid for $69 rack extension separate from the 10.1 update. But is currently on offer for a limited time. What you’re getting from 10.1 are the updated SDKs and a new feature in Europa.NekujaK wrote: ↑08 May 2018Maybe I just don't get it, but I've always programmed my drums directly in Reason's sequencer lane, where I have access to all of Kong's pads, can make sequences any length, have full control over velocities, can slide and shuffle, and make pattern blocks. If I want to apply a pseudo probability function, I randomize the velocities.
I appreciate that there are several features of convenience in the new drum sequencer, but this device doesn't strike me as revolutionary or groundbreaking. Also, sample loading in Europa is nice, but again, aren't there other synths that can already do this?
Not trying to be negative - I got lots of mad love for the Props and Reason. I'm just getting impatient waiting for meaningful improvements (performance, editing features) while the Props continue to distract us with inconsequential fluff.
I know performance fixes are on the way, but I just needed to gripe a little... woke up on the wrong side of the bed today
Drum Sequencer is really meant as a quick and easy way of getting it done - drag it to a Kong (or synth, or whatever) and start making an instant pattern. You can also build Combi with it, which is simply not possible with the main sequencer. Also, your pseudo-probability approach in the main sequencer may work for you, but that's more of a cumbersome (IMHO) work-around compared to how easy it is to accomplish in Drum Sequencer. The way probability works in Drum Seq in much more fine-tuned, allowing you to control probability right down to the percentage on each and every hit.NekujaK wrote: ↑08 May 2018Maybe I just don't get it, but I've always programmed my drums directly in Reason's sequencer lane, where I have access to all of Kong's pads, can make sequences any length, have full control over velocities, can slide and shuffle, and make pattern blocks. If I want to apply a pseudo probability function, I randomize the velocities.
I appreciate that there are several features of convenience in the new drum sequencer, but this device doesn't strike me as revolutionary or groundbreaking.
to add to this, some of us tend towards using the same/similar drum patterns if we’re manually playing them into the sequencer. using a pattern programmer is an easy way to break out of that rut, and find new and interesting rhythms you otherwise might not have.EnochLight wrote: ↑09 May 2018Drum Sequencer is really meant as a quick and easy way of getting it done - drag it to a Kong (or synth, or whatever) and start making an instant pattern. You can also build Combi with it, which is simply not possible with the main sequencer. Also, your pseudo-probability approach in the main sequencer may work for you, but that's more of a cumbersome (IMHO) work-around compared to how easy it is to accomplish in Drum Sequencer. The way probability works in Drum Seq in much more fine-tuned, allowing you to control probability right down to the percentage on each and every hit.NekujaK wrote: ↑08 May 2018Maybe I just don't get it, but I've always programmed my drums directly in Reason's sequencer lane, where I have access to all of Kong's pads, can make sequences any length, have full control over velocities, can slide and shuffle, and make pattern blocks. If I want to apply a pseudo probability function, I randomize the velocities.
I appreciate that there are several features of convenience in the new drum sequencer, but this device doesn't strike me as revolutionary or groundbreaking.
But as others have said, certainly some just won't have a use for it. No shame in that! If what you have/do works for you, then you're golden.
Totally get the benefits of the Drum Sequencer player. Deep down, I think the source of my griping is that I'm just not the target audience for most of the recent Reason updates. I use Reason for more "traditional" composing, recording, and mixing and am not into EDM, beat making, glitch, synth tweaking, or loop-based music. Many years ago I used to be, but that's not where my interests lie any more.guitfnky wrote: ↑09 May 2018to add to this, some of us tend towards using the same/similar drum patterns if we’re manually playing them into the sequencer. using a pattern programmer is an easy way to break out of that rut, and find new and interesting rhythms you otherwise might not have.EnochLight wrote: ↑09 May 2018
Drum Sequencer is really meant as a quick and easy way of getting it done - drag it to a Kong (or synth, or whatever) and start making an instant pattern. You can also build Combi with it, which is simply not possible with the main sequencer. Also, your pseudo-probability approach in the main sequencer may work for you, but that's more of a cumbersome (IMHO) work-around compared to how easy it is to accomplish in Drum Sequencer. The way probability works in Drum Seq in much more fine-tuned, allowing you to control probability right down to the percentage on each and every hit.
But as others have said, certainly some just won't have a use for it. No shame in that! If what you have/do works for you, then you're golden.
Sequencer doesn't wow me since Redrum is one of my favorite easy to use part of Reason. They still need to get out of the dark ages with allowing the factor refill on another drive.Reasonable man wrote: ↑09 May 2018I think Redrum still has its merits for testing out stuff.Where redrum excels is using one instrument (kick or snrae for eg) per Redrum using the internal cv connections and audio outs for layering up multple dry, wet, compressed, eq'd signals and balancing them in a 14:2 mixer.
The graphics in this drum sequencer make it easier to see the big picture ( i dont have propulsion) so i'm gonna be using this above every kong in every track from here on in.
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