@groggy1: it's true that before VSTs were added, Reason practically never crashed (at least in my experience).
It's still very stable once you've sorted out the "bad egg" VSTs, though.
As some have already said, there are things VSTs can do that REs can't.
However, you don't need them just like you don't really *need* REs. They are still nice to have, though.
I don't think that VST support was the reason that no other (major) features have been added in the recent updates, so I don't agree with 4)
It's not _that_ hard, and as far as I read, the code has basically been around for 10 years and just needed some polishing.
avasopht wrote: ↑27 Mar 2018
@bsp: brilliant work!
Who knows, maybe some day your code will get acquired and you can retire to a beachside condo where you may code and make speakers squirm to your heart's content.
thanks and haha
wouldn't that be something !
although: it would be a bit selfish and at the risk of not being in the best interest of the users. It's not unheard of that SW that gets bought out eventually disappears in a drawer somewhere, never to be seen again.
Well, for now I'll continue burning the midnight oil and "wasting" some overtime, weekends and holidays for this.
I like the way it went with Blender (was crowd-funded and became open source) but you need a lot of users for this.
(on a side note, donations / pay-what-you-want simply don't work. I've tried it in the past, and so have other devs (including Propellerhead))
Unfortunately, the market for special purpose audio tools is very small, a few thousand units already mean a huge success.
If you want to make money with software/audio plugins, you're better off releasing many small devices rather than one big one (it's not unlike the indie games market).
Putting up a paywall around the product could also easily result in only few people using it (unless you do a lot of advertising, which is not my thing).
Then there's the moral aspect to it. Compared to many other parts of the world, I'm already very fortunate as a European (well, and I have a daytime job. doesn't make me filthy rich but it's enough to get by).
Finally, the support aspect. In case of this meta-host plugin, writing a software that allows ppl to load all kinds of 3rd party binaries could be a real support nightmare, and I don't really have the resources for any support to begin with (or proper manuals, which are still on my todo-list).
So, it will probably be a free binary, and maybe I'll open-source it at some point.
Anyways, here's a (last) demo video that I just recorded. Today I added modmatrix input and velocity mappers (via cubic spline editors), it's a really useful feature:
p.s.: The reason why I posted the previous video in the first place is that after I recorded it in order to show it to someone else in private, I had to learn that Vimeo does not allow you to set a video status to private and just send out the link to some individuals, unless you have a pro account, which I don't.
So I either had to delete it, or simply make it available to everyone (and why not post it here then).
Not meaning to derail your thread, please carry on!