i have encountered a really weird problem with a kickdrum in kong. i want to play 3 quick 1/16th kickdrum hits in a row with the same sound (synth kick). but instead of playing the same sound three times it gets louder with every hit, as if doubling the velocity. the hits return back to normal if i play them alone. i have isolated all fx and kong settings but i cant figure out what the problem is. i have set it to monophonic by spreading the hits over 3 pads that mute each other, nothing, so it cant be stacking of the decay.
also, if i copy the plugin 3 times, it works as intended (but then i run out of fx space in the combinator). any help? i just cant figure this out.
version is reason 5
kong synth kick problem
-
- Posts: 1423
- Joined: 21 Sep 2016
I would bounce to audio if all else fails
If you want the same kick sample triggered 3 times in a row. I would just use the sequencer and make sure the velocity is uniform and at 100. Are you playing a pattern on a midi controller? Even clicking on Kong’s pads with your mouse cursor can be velocity sensitive (clicking the bottom of the pad triggers low velocity and the top triggers high)
If you want the same kick sample triggered 3 times in a row. I would just use the sequencer and make sure the velocity is uniform and at 100. Are you playing a pattern on a midi controller? Even clicking on Kong’s pads with your mouse cursor can be velocity sensitive (clicking the bottom of the pad triggers low velocity and the top triggers high)
Mayor of plucktown
hey thx for your answers, i had to use the workaround of using copying the same kick twice, nothing else worked.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 14 guests