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How to apply LFO to an audio track

Posted: 19 Feb 2016
by ravisoni
Without having to route audio through Thor, is there a way to apply LFO (aiming for the vibrato effect) using some other reason devices? I have littleLFO and Pulsar, but for the life of me, I can't figure out how to use those directly in an audio channel. The other option that comes to mind is loading the audio track in NNXT sampler, but I was wondering if there's something simpler, something that I could apply directly to the audio mix channel. On the Pulsar, I only see CV outs, and I'm assuming the audio outs are for using it as a synth of sorts since there's no audio in.

If anybody's used other DAWs, say cubase, something analogous to what I'm aiming for would be taking an effect and applying it to a given portion of a clip (as in destructive audio editing).

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by tmask
If it's a monophonic track, you could add a Neptune to it and turn off pitch adjust. Automate the mod wheel for a more humanized vibrato, or connect an LFO the vibrato cv connection on the back.


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Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by ravisoni
tmask wrote:If it's a monophonic track, you could add a Neptune to it and turn off pitch adjust. Automate the mod wheel for a more humanized vibrato, or connect an LFO the vibrato cv connection on the back.


Sent from my iPad using Tapatalk
Hey, thanks for the reply! I tried the neptune as well, but even with pitch adjust/transform/formant turned off, I hear some distortion (or perhaps phased sounds). Am I supposed to adjust some other parameters?

How to apply LFO to an audio track

Posted: 19 Feb 2016
by Olivier
I've never been able to get satisfying results with Neptune for same reason, weird distorted artifacts. I think your best options are probably with either The Polar or Echobode RE. Other than Neptune, stock reason doesn't have what you need.

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by Noplan
It is far away from that what you want to achieve, but you can also use the vocoder and route it to an instrument for some robotic voices and apply LFO.

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by Vince-Noir-99
Perhaps a chorus/flanger will achieve just that (vibrato). Or a delay with an LFO changing the delay time. Shouldn't create artefacts like Neptune does.

By the way, I'm not missing destructive FX printing on audio clips as a feature, but it'd surely be nice to have per-clip audio pitch automation available!

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by Stranger.
ΣΣΣ

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by pushedbutton
Here, use this...
... as an effect on your audio chain. Change the Rate with Rotary 1, the Curve shape with Rotary 2 and turn it on and off with button 1.

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by pushedbutton
Or you might prefer this version...
... if you're so inclined.

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by selig
If you want a simple effect, you can patch an LFO like Pulsar to the audio level CV control of any mixer channel and have instant tremolo - it's not vibrato but it's similar, and quick/easy as well!

As for "per-clip" effects, the simplest/coolest approach IMO would be to simply drag any clip on to any FX/Combi and have the effect instantly applied. Audition and fine tune the FX by adding the effect to the channel in question, then drag your clip to that FX - delete when done! This would be an even simpler approach to what other DAWs currently offer (that I'm familiar with). :)

This could also work for track "Freezing" by drawing a long empty clip in an audio file, then dragging it onto a synth/Combi. Dragging a clip onto a mixer channel would "freeze" the entire channel. Interesting…

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by Stranger.
Now this^ is interesting.. how exactly are you dragging audio from sequencer> to the rack! :P I take it you mean- ' >to channel//track lanes'?

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by selig
Stranger. wrote:
selig wrote: As for "per-clip" effects, the simplest/coolest approach IMO would be to simply drag any clip on to any FX/Combi and have the effect instantly applied.
Now this^ is interesting.. how exactly are you dragging audio from sequencer> to the rack! :P I take it you mean- ' >to channel//track lanes'?
By showing the rack and the sequencer at the same time you could easily drag between them. Maybe a modifier key would be needed to indicate you wanted to create a new audio clip. You could also use the same approach to drag an audio clip over a MIDI clip (both in the sequencer in this case) to effectively render the note clip to an audio clip - endless possibilities, and all without adding any new UI buttons or even menu items. Clean and simple (and versatile), just the way I like it! ;)

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by Stranger.
O,my mistake,i thought you was saying you could -'at this moment'..
Combi attached-look at simple programming,back of rack dials/ratios = very simplez,can be expanded. :thumbs_up:
It depends on where/how you load patch of course!

Re: How to apply LFO to an audio track

Posted: 19 Feb 2016
by selig
Stranger. wrote:
selig wrote:
Stranger. wrote:By showing the rack and the sequencer at the same time you could easily drag between them.
O,my mistake,i thought you was saying you could -'at this moment'..
Combi attached-look at simple programming,back of rack dials/ratios = very simplez,can be expanded. :thumbs_up:
It depends on where/how you load patch of course!

It was "wishful thinking" on my part, that's all!!! ;)

Re: How to apply LFO to an audio track

Posted: 21 Feb 2016
by ravisoni
Thanks for the replies, guys! Bummer, but I'll make do with the options available!

Re: How to apply LFO to an audio track

Posted: 18 Mar 2024
by thedjjudah
Something you can try is to use the free kilo hearts pitch shifter VST and plug an LFO into the pitch jack.