This is probably the only effect I truly miss after switching from Reason.
Here's what the manual says about Erosion:
The Erosion effect degrades the input signal by modulating a short delay with altered noise or a sine wave. This adds noisy artifacts or aliasing/downsampling-like distortions that sound very digital.
It's such a brilliant effect for ditying up the signal or adding high frequencies. Any idea if this is possibly to build in Reason including any REs?
I bought the RM-1 in hopes it could do something similar, but it's not quite the same.
Would be a great idea for a RE!
Live's Erosion effect in Reason?
I was thinking Thor as well... Most likely with outside distortion... You probably could build that, Orthodox, no?orthodox wrote:Have you tried to build it in Thor?
I'm not sure if I understand it correctly, but you can modulate Chorus Delay with one of the Oscs.
D.
I'm not familiar at all with Live's Erosion effect TBH, but as said above Thor could be worth a try ... except I'd rather try applying FM to the comb filter instead of using the chorus.
Completely forgot about the comb filter...
Built with CF-101:
Built with CF-101:
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- Maybe Erosion FX [Run].zip
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Here's my own attempt with Thor's comb filter, added some extra features to make up for possible lack of accuracy : https://dl.dropboxusercontent.com/u/728 ... ockoff.cmb
The closest I get is using Pulveriser and it's actually pretty close. Use the Comb filter and the random or sine waveform as modulation. I put the filter before the squash section so I could add some nice compression and further dirt to the modulated signal. Thor should work similarly and gives you more options for modulation filtering.
Ok, here's another variant, now with Pulverizer, the only stock device to use audio rate modulation.fceramic wrote:CV is way too slow for audio rate modulation like this. You'll need to use an audio signal or built-in modulation source.
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- Maybe Erosion FX 2 [Run].zip
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