Re: Parallel processing question.
Posted: 25 Nov 2015
Stranger, i really am not seeing the practicality on this, but in your limiter example, i was able to almost null the sounds adding 0,07 db to the limiter channel. I couldn't be more precise, but i might try to get it to 0,08 db or 0,06 db with my controllers at home, but i doubt it.
My point is, is 0,07 db difference between both channels at unity that important? That's probably simply the limiter working, it has to do something. You actually can't "dry" that device, unless you disable the limiter and the Knee, witch ultimately will be the same as bypassing the device.
The limiter is working, it is doing something. So it seems at least it attenuates any sound you feed it. By 0,07 (or 0.08 or 0.06) db.
STILL, as Selig said before i don't see where less than 0,1 db is important where this would only happen in completely in phase, same frequency, things that never happen in a normal mix. Or better said, the same sound reversed. And ideally (unless you're searching some particular effect) it's not usually done even on Paralel Channels, IMHO. Same for the usage of VMG-01, it is put and acts on one of the channels, but you never invert the phase.
IMHO, and i mean no disrespect, we got the difference in volume at less than 0,1 db in 120+ dB headroom digital environments, this seems like the audioholic mambo jambo that gets people buiyng wooden knobs for amplifiers and magic stones for high frequency dampening...
My point is, is 0,07 db difference between both channels at unity that important? That's probably simply the limiter working, it has to do something. You actually can't "dry" that device, unless you disable the limiter and the Knee, witch ultimately will be the same as bypassing the device.
The limiter is working, it is doing something. So it seems at least it attenuates any sound you feed it. By 0,07 (or 0.08 or 0.06) db.
STILL, as Selig said before i don't see where less than 0,1 db is important where this would only happen in completely in phase, same frequency, things that never happen in a normal mix. Or better said, the same sound reversed. And ideally (unless you're searching some particular effect) it's not usually done even on Paralel Channels, IMHO. Same for the usage of VMG-01, it is put and acts on one of the channels, but you never invert the phase.
IMHO, and i mean no disrespect, we got the difference in volume at less than 0,1 db in 120+ dB headroom digital environments, this seems like the audioholic mambo jambo that gets people buiyng wooden knobs for amplifiers and magic stones for high frequency dampening...