Graphix Bug (Reason 13)

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Heigen5
Posts: 1569
Joined: 25 Sep 2018
Location: Finland / Suomi

20 Oct 2024

jitter_in_the_gfx.jpg
jitter_in_the_gfx.jpg (252.37 KiB) Viewed 963 times
Some jitter in the graphics, noticed this while programming. :puf_smile:

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Loque
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Joined: 28 Dec 2015

20 Oct 2024

Report it.
Reason13, Win10

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Heigen5
Posts: 1569
Joined: 25 Sep 2018
Location: Finland / Suomi

20 Oct 2024

Loque wrote:
20 Oct 2024
Report it.
Done. By the way, I used contact us, because after deleting my url-history, I forgot the beta-forum's address.

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Heigen5
Posts: 1569
Joined: 25 Sep 2018
Location: Finland / Suomi

20 Oct 2024

Hey, if you look at the pic on the OP's first post - you can see the EXCITER's circle having a jitter too, as of
my combi's backdrop deosn't have this jitter in the original png-file.
Here's my combi's backdrop:
https://www.reflexion-x.com/downloads/M ... apon_6.png

Can someone confirm this by loading my backdrop into the mastering section?

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SoundObjects
Posts: 124
Joined: 10 Dec 2018

20 Oct 2024

I have some of those graphic glitches around but only when using the application zoom other than 100%.
(mixer vu meter segments, gost lines in drum player etc.)
When I look at some of the videos from youtube I often see the same glitches on other computers running RS.
Thought it was a known problem.
The Universe Is Vibrating

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Heigen5
Posts: 1569
Joined: 25 Sep 2018
Location: Finland / Suomi

20 Oct 2024

SoundObjects wrote:
20 Oct 2024
I have some of those graphic glitches around but only when using the application zoom other than 100%.
(mixer vu meter segments, gost lines in drum player etc.)
When I look at some of the videos from youtube I often see the same glitches on other computers running RS.
Thought it was a known problem.
Well yeah, I have a zoom 140% in my case. I don't know how the graphics engine in Reason is, but it seems like your perfect combi skin can get jittered. :lol:

Steedus
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Location: Melbourne, AU

20 Oct 2024

Reported this back in R12 testing.... I got the feeling most people were sick of hearing someone nit-pick the graphics haha :redface:

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Loque
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Joined: 28 Dec 2015

20 Oct 2024

Steedus wrote:
20 Oct 2024
Reported this back in R12 testing.... I got the feeling most people were sick of hearing someone nit-pick the graphics haha :redface:
Maybe it's just low priority.

But the more ppl report it and this bug makes ppl leave Reason, the priority may increase...
Reason13, Win10

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Heigen5
Posts: 1569
Joined: 25 Sep 2018
Location: Finland / Suomi

21 Oct 2024

This bug was confirmed by the Props and they will look at it asap. It is a bug of the 140% zoom (not sure about the other zoom-resolutions).
But yeah, every time you find a bug - then one should report it asap.

PS. Can someone send the betaforum's link please, - I cleared all my browser history and lost the url.


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StephenHutchinson
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Joined: 27 Sep 2019
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21 Oct 2024

When Objekt came out, I found that the "O" in Objekt was skewed on the Combinators (but not on the synth itself). I reported it and as of today, it hasn't been acknowledged nor fixed. It is an easy fix, as I tried moving the skewed pixels to one side and it was fine. I now use this version for any custom Objekt combinators I've made and will make. Below is what it looks like:

Objekt Combi Misalignment.jpeg
Objekt Combi Misalignment.jpeg (61.85 KiB) Viewed 591 times
:reason: Reason User Since Version 1.0
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ShadowMatriks
Posts: 57
Joined: 01 Jul 2024

24 Oct 2024

Still on R12.

There's all sorts of graphical bugs when at anything other than stock zoom. There's timing issues with players when moving the play head around the sequencer, that I can't replicate consistently, but are there. I swear it's the most haunted (buggy) version of Reason I've used!

When I was without an internet connection it crackled like mad (even though I'd done the offline authentication thing) and was instantly cured when connected again!

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