The transport bar and a couple of other things (like the regroove mixer) aren’t in HD … yet*
*I can only assume it will get updated too at some point but RS haven’t promised anything to my knowledge.
The transport bar and a couple of other things (like the regroove mixer) aren’t in HD … yet*
adfielding wrote: ↑16 Jul 2021While my "the splash screen is rubbish" comment was totally glib and should be taken as such, I do think it's funny that there are people insisting that the splash screen isn't at all important in an update currently dedicated primarily to graphical improvements.
Does that mean it should be smudgy and blurry though?
I never seen nothing wrong with it whats the problem?QVprod wrote: ↑16 Jul 2021adfielding wrote: ↑16 Jul 2021While my "the splash screen is rubbish" comment was totally glib and should be taken as such, I do think it's funny that there are people insisting that the splash screen isn't at all important in an update currently dedicated primarily to graphical improvements.
Why would it be important? The graphical improvements are related to usability of the software. There’s no functional of the splash screen for the user. The splash screen is by far the least important part of the program and it’s only there for a few seconds. I also use Machine, Studio One and Pro Tools, and none of those splash screens are what I would consider phenomenally better… and if they are, I personally haven’t noticed because it has no effect on my use of those programs…and again, it only lasts a few seconds…
I understand we have visual art connoisseurs here, but the point about the splash screen really seems like majoring in the minors.
ok thanks that explains it then but begs the question whats the point in half hi-res the other half smudged?
It's an early access release. They will likely fix the rest of it before the full release that people (non R+ folks) will actually have to pay money for.
Nah im on the perpetual 12 upgrade for free (kinda cos i paid for 11 upgrade)
Actually, the subs are the ones who are paying at the moment. I double checked my bank account and can confirm that I haven't paid a nickel for this hot mess.
VariableX wrote: ↑16 Jul 2021Nah im on the perpetual 12 upgrade for free (kinda cos i paid for 11 upgrade)
but i did pay $1 for a smudged screen and a look around 12+ lol - cest la vie as they say.
don't get me wrong i'm not complaining just kinda surprised to be honest, if something isnt ready dont release it R+ or not, is my opinion
You both know I mean the real actual upgrade price . R+ users have the opportunity to try this out but also have the option or ignoring it and enjoying the core of what R+ offers.
Oh dear!! Looks like the control has fallen INTO the rack extension!! Hi-res 3D FX!
Sadly it's depressing people are getting hung up on the bloody startup splash screen as that's the least of its troubles. But if you can't beat 'em...
Sure, different people's mileage may vary, and even I'd be cautious to suggest I know a lot more than most , so it's fine you disagree but since you're defending it as at least acceptable, consider this:EnochLight wrote: ↑15 Jul 2021I'll be the first to say that the way hi-res assets are being handled in Reason 12 (currently) could absolutely be improved. Some hi-res areas missing on the transport are just some (among others), and not having an actual way to zoom into things on a per-device basis is a 100% let down, especially for those of us who prefer to work in Reason DAW standalone. In RRP, things seem to work a lot better, IMHO, at least since it's just "the rack".JiggeryPokery wrote: ↑15 Jul 2021And at that point, the marketing should read "Reason HD: It's like staring at a Vaseline-smeared monitor through cataracts."
Anyway, if your biggest complaint is how displays like your example on NNXT's editor are being handled, I seriously have to disagree that it's really that big of a deal. Vaseline?? Come on man, really. Yeah the text obviously needs to be improved, but is it shit? NOPE. Is it a total mess of blur? NOPE. Is it slightly blurrier than stock 11?
And yes, I absolutely agree that the text is crisper on Reason 11, but the text on R+ 12 preview is absolutely scaled into a workable resolution that is far better than the static text and labels below it.
You're a dev, so it's clear you know a lot more than most of us when it comes to how things work "behind the scenes" when it comes to RE's. I hoping you're right about it being a bug that can be "fixed" or improved by the time 12 or 12.1 comes along. But even if it doesn't improve, it's still absolutely usable a not the travesty you seem to be making it out to be.
Enoch, you seriously need to learn what hyperbole is!EnochLight wrote: ↑15 Jul 2021Vaseline?? Come on man, really. Yeah the text obviously needs to be improved, but is it shit? NOPE. Is it a total mess of blur? NOPE. Is it slightly blurrier than stock 11?JiggeryPokery wrote: ↑15 Jul 2021And at that point, the marketing should read "Reason HD: It's like staring at a Vaseline-smeared monitor through cataracts."
Except once you’ve eaten surströmming five or six times in a klämma you get used to it and hardly notice it’s there. I guess it can still leave a bad taste in your mouth though.
... something occurs to me ... Snowcrash from Neal Stephenson ... it is a VirusJiggeryPokery wrote: ↑17 Jul 2021Sadly it's depressing people are getting hung up on the bloody startup splash screen as that's the least of its troubles. But if you can't beat 'em...
Whether one chooses to enable a splash screen—where such an option is available—or not, to state it has no function to the user I'm sorry to tell you, is simply not true: you may just not realise how much you do actually rely on it in some situations.
The splash is an indicator to the user that a program is active and loading, and that you've not misclicked. This can be particularly useful in programs that take a long time to initialise, such as Reason, or Windows itself, which has a full-screen splash after POST, or a large (read: bloated) app that takes a while to initialise, like Photoshop, that shows the modules it's loading, or even games, for example, again, often full-screen splashes where they give the user an indication of how long they can expect the loading process to take. I bet you uses splashes way more than you think you do.
Splashes for Windows startup programs, i.e. those horrid but necessary little infestations in the tasbar, AV, RGB and password managers etc, I'd kinda guess most of us would turn those off, as useful as they are in some places, some people do find them annoying when they get lots one-after-the-other.
Now, I'd suggest that one of the problems of Reason 12 right now is that a) every time you change resolution, which in practice is not going to be regular event, or b) opening a songfile via the browser from just your startup template, which isn't ok because this you do moreorless every session, it looks like the bloody program has crashed. Not only does it close ALL its tabs/windows down, it also disappears from Task Managers "Apps" sections. In tests here R12 compared to R11 even where you have fully precached graphics at that scale, its 25-40% longer load times, and this is from a 960EVO NVMe, GTX1070 with a 1800X with DDR3200, an older but still very respectable setup. It's taking 90 seconds to load a 31 device song file.
And yet the feedback Reason gives is that you've just crashed to deskop.
Now, to be fair, it does do the same thing in Reason 10, too, but personally I never twigged this before because the load times were fast enough [or, I'm wondering, maybe they doesn't shut the template file's windows down as early as they're doing now in R12???] that you don't have to time to be aware of this "faux crash-to-desktop" effect. Right now, it's literally thirty seconds of desktop. The [lack of] feedback RS gives to the user during a loading process given the users' prior experience with using computers is literally that the program has crashed.
Anyhoo, the splash itself. Yes, it's awful. First time I loaded it was literally "ow, my eyes, what's the retina burn in aid of? I thought this release was meant be beneficial to ailing eyesights?!". Fluorescent colours are for building sites, not IPS computer panels, it's like they're waving shouting at you "hey! look at us!". Hmm... Not waving but drowning. So ultimately it's a red herring. Sure, it's a full-on radioactive surströmming that'll leave you with a complete cell-breakdown at the DNA level if you get too close to the screen while looking at it. But it's herring nonetheless.
... yepp, I prefer eating it with "knäckebrot und quark" and you're right, its like this R12 release, it leaves a bad aftertaste
fullforce wrote: ↑16 Jul 2021That's not a splash screen, idiot.guitfnky wrote: ↑16 Jul 2021
game splash screens are the worst. stuff like Battlefield where the game loads into a splash screen, but doesn’t do f$&k all else until you press a button, and then you have to wait for THAT to load. how dumb is it to load a damn picture and not even start loading the actual game behind the scenes. sorry, rant over.
Have you read Neal Stephenson's The Diamond Age: A young ladies illustrated primer?
I know. I'm just leveraging my frustration about the current state of things off of your post about who will be paying. Just a little friendly fire. No ill will implied.
The current state is not worth asking about because they are bound to fix/improve the current situation.TritoneAddiction wrote: ↑17 Jul 2021So I'm gonna ask some basic questions. If someone can give some simple dumbed down answers it would be much appreciated. I'm sure these questions have already been answered to some extent, but I don't have the willpower to plow through the entire thread.
All I'm really wondering here is: If I would get Reason 12 (in it's current state, let's assume it doesn't get better than this) and I only use the normal 100% scaling. Would this Hi Res thing slow Reason down at all? Basically if we ignore the visual changes, will the Hi Res affect anything else in Reason? Would already computer heavy projects be even heavier on the computer, so that shit is more likely to start stutter and stuff? Also are loading times for songs, instruments, effects longer in R12 compared to R11?
I know that all devices has to load properly the first time with this upgrade. Is this only for that particular project/reason file or will it be fixed forever for every future project as well? It's not unusual that I switch between different projects. Would every device have to be adjusted again for every new song I make?
Honestly I'm mostly longing for the new sampler and that's the main reason I want to upgrade. Better graphics is cool and all, but if this Hi Res stuff change my Reason experience for the worse in any way, I'm not sure it's worth it.
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