JiggeryPokery wrote: ↑30 Aug 2019Always. Feather dusters at ten paces. Meet me on the heath at dawn!![]()
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JiggeryPokery wrote: ↑30 Aug 2019Always. Feather dusters at ten paces. Meet me on the heath at dawn!![]()
I agree with others a dry/wet function would be super helpful as I've always felt it was missing. Can someone here though describe how to do this with the routing?
mashers wrote: ↑30 Aug 2019Interesting, I had never heard of this and having quickly read up on it I understand the principle but cannot imagine how it would sound. You could easily wire this up in Reason using a Spider if you needed to,.diminished wrote: ↑30 Aug 2019Parallel compression, blending between dry and "wet" (compressed) signal.
Because I understand the concept.Goriila Texas wrote: ↑30 Aug 2019If you can’t understand how it would sound how can you come up with a solution?
Obviously if the compressor had a wet/dry knob then you wouldn't use a Spider. I'm just suggesting it as a workaround.Goriila Texas wrote: ↑30 Aug 2019Running a spider is the hard way. Why do that when you could compress audio hard and roll back the wet knob to taste?
You are wrong about that.
Hey chill a bit.Goriila Texas wrote: ↑30 Aug 2019If you can’t understand how it would sound how can you come up with a solution? Running a spider is the hard way. Why do that when you could compress audio hard and roll back the wet knob to taste? If never done it you won’t get the concept.
Thanks man, I'm definitely going to try it. I'll probably stick the setup in a combi and use a line mixer instead of a spider to merge the audio, so I can map two knobs on my controller and twiddle the levels. Or just map one knob and invert the ranges to emulate a wet/dry knob. See, these little "oversights" in the software are inspiring. My latest (not out yet) has been a real journey into sound, and my rack is absolutely ridiculous.diminished wrote: ↑30 Aug 2019Mashers, you're in for a real treat.
Create a parallel channel of your drum bus, turn down the volume of the parallel channel, dial the compressor on the parallel channel to extreme values, like a ratio of 20:1, fast attack, fast release. And now slowly turn up that channel fader and blend dry with wet.
Enjoy your new life![]()
diminished wrote: ↑30 Aug 2019Hey chill a bit.Goriila Texas wrote: ↑30 Aug 2019
If you can’t understand how it would sound how can you come up with a solution? Running a spider is the hard way. Why do that when you could compress audio hard and roll back the wet knob to taste? If never done it you won’t get the concept.
You're right however, doing it with a spider is way more complicated that it has to be, especially if it's somewhere in the middle of your signal chain. Most modern compressors come with a dry/wet knob.
Having that said:
Mashers, you're in for a real treat.
Create a parallel channel of your drum bus, turn down the volume of the parallel channel, dial the compressor on the parallel channel to extreme values, like a ratio of 20:1, fast attack, fast release. And now slowly turn up that channel fader and blend dry with wet.
Enjoy your new life![]()
You are correct that at the basic level, ratio does this. But if you also add saturation to your compressed track (I KNOW I do!), then it's a whole new world. I tend to not use parallel compression on it's own due to the similarities to using Ratio, but when I do I want to be sure the compressed and dry signal have their own level controls, because once you compress a signal it's typically lower than the dry signal. That means at a 50/50 setting of a dry/wet knob you're NOT getting a true 50/50 balance. So I often use a parallel channel for this type of processing, so I can control levels independantly and so I can add saturation etc to the compressed channel.mashers wrote: ↑30 Aug 2019Thanks man, I'm definitely going to try it. I'll probably stick the setup in a combi and use a line mixer instead of a spider to merge the audio, so I can map two knobs on my controller and twiddle the levels. Or just map one knob and invert the ranges to emulate a wet/dry knob. See, these little "oversights" in the software are inspiring. My latest (not out yet) has been a real journey into sound, and my rack is absolutely ridiculous.diminished wrote: ↑30 Aug 2019Mashers, you're in for a real treat.
Create a parallel channel of your drum bus, turn down the volume of the parallel channel, dial the compressor on the parallel channel to extreme values, like a ratio of 20:1, fast attack, fast release. And now slowly turn up that channel fader and blend dry with wet.
Enjoy your new life![]()
I think the problem is that you are confusing "discussion" with "shooting down", and are presuming to know the level of understanding in another person's mind.Goriila Texas wrote: ↑30 Aug 2019Yeah you’re right I get kinda triggered when people who don’t understand feature requests shoot them down. My bad![]()
This is true only as long as both channels are equal level. Once you change the level of one channel, you DO get a slightly different effect - sometimes it's better, sometimes it's not worth the extra routing etc.
I think that's what I am doing with >= 20:1 and other extreme settings
ah, thanks for the quick response. that’s an important point I hadn’t remembered—especially considering if you’re setting the dry/compressed signals by ear, you’re almost never going to have equal levels.selig wrote: ↑30 Aug 2019This is true only as long as both channels are equal level. Once you change the level of one channel, you DO get a slightly different effect - sometimes it's better, sometimes it's not worth the extra routing etc.
But it's ALWAYS worth adding a parallel channel IMO if you're going to ALSO saturate the compressed signal (or otherwise alter it). Parallel saturation is totally different from parallel compression (unless you're compressing so hard you're also distorting), which is why I based my ColoringEQ on parallel saturation.
It's not a requisite on a compressor. The usual utility of a compressor is an insert. The wet dry knob is more related to devices that benefit from a parallel construction.diminished wrote: ↑30 Aug 2019Parallel compression, blending between dry and "wet" (compressed) signal.mashers wrote: ↑30 Aug 2019
I don't understand why a wet/dry parameter would be needed on a compressor. The threshold and ratio are what you use to determine how much of the signal gets compressed and to what extent. What more is needed? What purpose would a wet/dry parameter serve that you cannot already accomplish using ratio?
Woah! Looking good.
Goriila Texas wrote: ↑30 Aug 2019If you can’t understand how it would sound how can you come up with a solution? Running a spider is the hard way. Why do that when you could compress audio hard and roll back the wet knob to taste? If never done it you won’t get the concept.
If I remember correctly it was you that posted on an old thread. Talking about how Reason had a game changer idea for RE. About bringing them to all platforms
Maybe it wasn’t you, but If it was... then this update is exactly what was to come
Lol I want to know if that was you who predicted this. Also, let me know if I’m just crazy and if I should get my tin foil hat
The rack occupies a large area of the screen, and it's a bit strange to see the numbers only through the hover.diminished wrote: ↑30 Aug 2019I agree though, at least MIN, MAX and standard value should be there for the EQ
scratchnsnifff wrote: ↑30 Aug 2019Goriila Texas wrote: ↑30 Aug 2019If you can’t understand how it would sound how can you come up with a solution? Running a spider is the hard way. Why do that when you could compress audio hard and roll back the wet knob to taste? If never done it you won’t get the concept.
If I remember correctly it was you that posted on an old thread. Talking about how Reason had a game changer idea for RE. About bringing them to all platforms
Maybe it wasn’t you, but If it was... then this update is exactly what was to come
Lol I want to know if that was you who predicted this. Also, let me know if I’m just crazy and if I should get my tin foil hat
selig wrote: ↑30 Aug 2019You are correct that at the basic level, ratio does this. But if you also add saturation to your compressed track (I KNOW I do!), then it's a whole new world. I tend to not use parallel compression on it's own due to the similarities to using Ratio, but when I do I want to be sure the compressed and dry signal have their own level controls, because once you compress a signal it's typically lower than the dry signal. That means at a 50/50 setting of a dry/wet knob you're NOT getting a true 50/50 balance. So I often use a parallel channel for this type of processing, so I can control levels independantly and so I can add saturation etc to the compressed channel.
Note that all other things being the same, a 2:1 ratio on an "insert" compressor equals an infinity to one compressor on a parallel channel. Also note, you must lower both channels by 6 dB when adding parallel compression, otherwise you're adding 6 dB overall gain with the parallel channel (in addition to any dynamic changes).
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