guitfnky wrote: ↑20 Oct 2021
yes, because I love Reason and want to see its DAW, with so much potential, finally grow up.
in the meantime, I’ll continue to use RRP, and post my concerns here, where I’m comfortable knowing RS will see (some/most of) them.
Reason needs to decide which master it serves. It's got some good stuff for mixing and composition, but sometimes it feels a little half-cocked.
Is it supposed to be our go-to tool for mixing? Or as a kick-ass insert via RRP?
I'm of two minds.
In an ideal world, it would have a little tab for a mixing view (or something), a tab for experimenting and building up your track in blocks, a tab for a timeline arranger, and one more tab for ... wait for it ... sound frikkin design.
This is how Live, FLStudio, Muzys (predecessor of MuLab), Bitwig and Maschine work. It's great for workflow.
The sound design tab could facilitate patch building, or streamline the process of generating samples from your synths that could then be fed into traditional samplers, Grain, Mimic or Europa. It could resemble the sample section of NNXT, but instead of loading samples, you load source combinator patches that supply a sample. There could be another combinator patch that controls how those sounds are modulated. Then you press a button that spits out samples that can drive Europa or some yet-to-be-created synth.
One thing we often forget is that Reason and the other DAWs listed above are much more geared towards "creative" music-making with the distinction being a departure from pure timeline based projects. While the others have dedicated tabs for blocks/patterns/sequencers, Reason had Matrix and ReDrum's patterns.
Now Reason has blocks and players, but I don't find them has as smooth as the others; though it is a comfortable workflow for me.
Reason has always been a joy to mix in - especially when they brought in MClass, but the SSL and REs changed our expectations and maybe even the features we wanted most.
Judging by the last 10 years, unless the switch to Agile dramatically accelerates the rate of feature development, there's going to have to be a hard decision about what sort of features/needs they focus on at the expense of the rest.
Do we want new devices? New creative composition modes? Players? Development of the RE platform? Assimilation as a regular DAW?