Nektar Panorama Remote Maps Thread

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AttenuationHz
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Post 30 Oct 2017

Carly(Poohbear) wrote:
30 Oct 2017
AttenuationHz wrote:
29 Oct 2017
....
First thing lets name the maps so we know which maps we are talking about.

ReasonTalk maps or RTs maps, those are maps we produce and manage
Tim's maps, Come straight from Nektar

Yeah RT is probably the easiest thing to type...

Ch knobs are the pitch of individual steps it displays the note# on screen. I would put Velocity on faders reason being 0-127 and you can control 8 steps in one go as opposed to only controlling 2 steps at the same time with finger/thumb.

Any map that picks up grab in error will have to be rewritten to the old system. You have to completely stop play back in order to grab on the maps that have movement europa/grain EnvPo, step Steps. I have not tested grab on VST but I'd reckon iZoptope Iris2 and FabFilter Twin2 will be picked up on grab in error also because both use modulation that ghost moves knobs on the VST.

You tell the map to use the new grab system by naming the of the device

Code: Select all

Map	Device Name		"_Step"		HOME
but if you rename the map to:

Code: Select all

Map	Device Name		"Step"		HOME
It produces an error on the Panorama

So that is the reason why those maps that pick up grab in error will have to be rewritten to the old system.

X5 is the only spare button so that could switch faders to X1-4. Velocity for steps (x1)1-8, (x2)9-16, (x3)17-24, (x4)25-32. Width for steps 1-8, 9-16, 17-24, 25-32. Repeat for steps 1-8, 9-16, 17-24, 25-32 each press of X5 could display X1-4 to new pages. The width would be great on the faders but also the global width on fader 9 as well as the global velocity on fader 9 when each are selcted would work out good. The mode and repeat have less to change to so they might be better suited to encoders. Mode 4 states Repeat 8.



Perhaps X1 pitch steps 1-8 second function X1 pitch steps 17-24. X2 pitch steps 9-16 second function pitch steps 25-32 on the ch knobs. I would use 16 steps mostly. You gain the 2 extra X buttons which could be mapped to shuffle, offset etc.
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Carly(Poohbear)
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Post 30 Oct 2017

AttenuationHz wrote:
30 Oct 2017
.....
FYI I'm working on this map (Step Note Recorder) have about 95% done.

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AttenuationHz
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Post 30 Oct 2017

Carly(Poohbear) wrote:
30 Oct 2017
AttenuationHz wrote:
30 Oct 2017
.....
FYI I'm working on this map (Step Note Recorder) have about 95% done.
If you comment out a control on the new maps it breaks the grab on the map and you can still use the map in Reason grab just won't work.
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Carly(Poohbear)
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Post 30 Oct 2017

AttenuationHz wrote:
30 Oct 2017
Carly(Poohbear) wrote:
30 Oct 2017


FYI I'm working on this map (Step Note Recorder) have about 95% done.
If you comment out a control on the new maps it breaks the grab on the map and you can still use the map in Reason grab just won't work.
I have dropped a new mapping P1, this map was missing a lot mappings added about 20 maps including the New version Step Note Recorder.

Can you see if the new RT map loads.

https://www.dropbox.com/sh/sberq7vvyfit ... T4sra?dl=0


Step Note Rec -Updated
Aeon Organic
Aeon Synth
Blackpole
Strontium-90
4Mer
Emotnl Piano
ST-1
Battle-Axe
Driver
Lotus Compressor
DS3603
FZ3603
OD3603
EVE-MP5
SW4-C
MC-1
E-DSLFO
Steerpike
Megasaur


Thanks

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AttenuationHz
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Post 30 Oct 2017

Carly(Poohbear) wrote:
30 Oct 2017
AttenuationHz wrote:
30 Oct 2017


If you comment out a control on the new maps it breaks the grab on the map and you can still use the map in Reason grab just won't work.
I have dropped a new mapping P1, this map was missing a lot mappings added about 20 maps including the New version Step Note Recorder.

Can you see if the new RT map loads.

No problem.

Got an error on line 40003 but commented out and works fine

Code: Select all

//Map	Modulation		Elevation		
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Carly(Poohbear)
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Post 30 Oct 2017

AttenuationHz wrote:
30 Oct 2017
Carly(Poohbear) wrote:
30 Oct 2017


I have dropped a new mapping P1, this map was missing a lot mappings added about 20 maps including the New version Step Note Recorder.

Can you see if the new RT map loads.

No problem.
Updated again, found 2 more missing mappings
Disperser
FutzBox



Now for the big match up of Tim's vs RT mappings...

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AttenuationHz
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Post 30 Oct 2017

Carly(Poohbear) wrote:
30 Oct 2017
AttenuationHz wrote:
30 Oct 2017


No problem.
Updated again, found 2 more missing mappings
Disperser
FutzBox



Now for the big match up of Tim's vs RT mappings...
Step is the only one I have. That Random function works great on velocity/width. Encoder 8 is Missing "08" "16" 24" "32" underneath.
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Carly(Poohbear)
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Post 30 Oct 2017

AttenuationHz wrote:
30 Oct 2017
Carly(Poohbear) wrote:
30 Oct 2017


Updated again, found 2 more missing mappings
Disperser
FutzBox



Now for the big match up of Tim's vs RT mappings...
Step is the only one I have. That Random function works great on velocity/width. Encoder 8 is Missing "08" "16" 24" "32" underneath.
That's normal for encoder 8, it does not work with any mapping... (well it does appear I think in one view, but it's a bug)

At least the mapping loaded for the others :)

I did think about putting pitch on the faders so you could randomise them as well, thoughts?

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AttenuationHz
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Post 30 Oct 2017

Carly(Poohbear) wrote:
30 Oct 2017
AttenuationHz wrote:
30 Oct 2017


Step is the only one I have. That Random function works great on velocity/width. Encoder 8 is Missing "08" "16" 24" "32" underneath.
That's normal for encoder 8, it does not work with any mapping... (well it does appear I think in one view, but it's a bug)

At least the mapping loaded for the others :)

I did think about putting pitch on the faders so you could randomise them as well, thoughts?
Perhaps. Might get a bit mad though randomising pitch better to have the control imo. I mapped global velocity to fader 9 and put transpose on display 8 works nice. Offset might be nice to have also on an encoder and shuffle mode.
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Carly(Poohbear)
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Post 30 Oct 2017

AttenuationHz wrote:
30 Oct 2017
Carly(Poohbear) wrote:
30 Oct 2017


That's normal for encoder 8, it does not work with any mapping... (well it does appear I think in one view, but it's a bug)

At least the mapping loaded for the others :)

I did think about putting pitch on the faders so you could randomise them as well, thoughts?
Perhaps. Might get a bit mad though randomising pitch better to have the control imo. I mapped global velocity to fader 9 and put transpose on display 8 works nice. Offset might be nice to have also on an encoder and shuffle mode.
I did think about doing a second page for the main encoders for the other stuff.

Missing

Manual Reset
Offset
Slide
Shuffle Mode
Manual Transpose

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AttenuationHz
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Post 30 Oct 2017

Carly(Poohbear) wrote:
30 Oct 2017
AttenuationHz wrote:
30 Oct 2017


Perhaps. Might get a bit mad though randomising pitch better to have the control imo. I mapped global velocity to fader 9 and put transpose on display 8 works nice. Offset might be nice to have also on an encoder and shuffle mode.
I did think about doing a second page for the main encoders for the other stuff.

Missing

Manual Reset
Offset
Slide
Shuffle Mode
Manual Transpose
I'd say rootkey and scale would be the ones to set and forget I would edit them onto the second page on the map on my pc. Transpose you would get more use from maybe. Manual reset and offset would make for nice effect.
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AttenuationHz
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Post 09 Nov 2017

Magma Sonic - Classic Filter Very hard map to write :lol:

Code: Select all

//************************************************************************
//***********************   Mapping by Atten   ***************************
//************************************************************************
Scope	MagmaSonic	drno.magmasonic.ClassicFilter


Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
Map	Bypass		Enabled					Instrument

Map	Device Name		"Classic Filter"		INST
Map	Patch Name		Magma Sonic			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

//Display buttons
Map	X1_Labeli		"On"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		"Spice"			Instrument
Map	X4_Labeli		"HP/LP"			Instrument
Map	X5_Labeli		"12/18dB"			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		0		NORMAL	Instrument
Map	X3		Switch on/off		INVERT	Instrument
Map	X4		Hp/Lp		INVERT		Instrument
Map	X5		Filter type		INVERT	Instrument

//Display Encoders
Map	Name Element 1		"Cut Off"			Instrument
Map	Name Element 2		"Res."			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		"Spice"			Instrument
Map	Name Element 8		"Volume"			Instrument
Map	Ch Knob 1		Cutoff		Name	Instrument
Map	Ch Knob 2		Resonance		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		Spice		Name	Instrument
Map	Ch Knob 8		Volume		Name	Instrument

//**********************************************************************************
//********************************** THAT IS ALL ***********************************
//**********************************************************************************
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Carly(Poohbear)
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Post 09 Nov 2017

AttenuationHz wrote:
09 Nov 2017
Magma Sonic - Classic Filter Very hard map to write :lol:

Code: Select all

//************************************************************************
//***********************   Mapping by Atten   ***************************
//************************************************************************
Scope	MagmaSonic	drno.magmasonic.ClassicFilter


Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
Map	Bypass		Enabled					Instrument

Map	Device Name		"Classic Filter"		INST
Map	Patch Name		Magma Sonic			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

//Display buttons
Map	X1_Labeli		"On"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		"Spice"			Instrument
Map	X4_Labeli		"HP/LP"			Instrument
Map	X5_Labeli		"12/18dB"			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		0		NORMAL	Instrument
Map	X3		Switch on/off		INVERT	Instrument
Map	X4		Hp/Lp		INVERT		Instrument
Map	X5		Filter type		INVERT	Instrument

//Display Encoders
Map	Name Element 1		"Cut Off"			Instrument
Map	Name Element 2		"Res."			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		"Spice"			Instrument
Map	Name Element 8		"Volume"			Instrument
Map	Ch Knob 1		Cutoff		Name	Instrument
Map	Ch Knob 2		Resonance		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		Spice		Name	Instrument
Map	Ch Knob 8		Volume		Name	Instrument

//**********************************************************************************
//********************************** THAT IS ALL ***********************************
//**********************************************************************************
Thanks, I have updated the main maps with it, every bit helps :)

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AttenuationHz
Posts: 1813
Joined: 20 Mar 2015
Location: Back of the Rack

Post 09 Nov 2017

Carly(Poohbear) wrote:
09 Nov 2017
AttenuationHz wrote:
09 Nov 2017
Magma Sonic - Classic Filter Very hard map to write :lol:

Code: Select all

//************************************************************************
//***********************   Mapping by Atten   ***************************
//************************************************************************
Scope	MagmaSonic	drno.magmasonic.ClassicFilter


Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2

Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
Map	Bypass		Enabled					Instrument

Map	Device Name		"Classic Filter"		INST
Map	Patch Name		Magma Sonic			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2

//Display buttons
Map	X1_Labeli		"On"			Instrument
Map	X2_Labeli		""			Instrument
Map	X3_Labeli		"Spice"			Instrument
Map	X4_Labeli		"HP/LP"			Instrument
Map	X5_Labeli		"12/18dB"			Instrument
Map	X1		0		BYPASS	Instrument
Map	X2		0		NORMAL	Instrument
Map	X3		Switch on/off		INVERT	Instrument
Map	X4		Hp/Lp		INVERT		Instrument
Map	X5		Filter type		INVERT	Instrument

//Display Encoders
Map	Name Element 1		"Cut Off"			Instrument
Map	Name Element 2		"Res."			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		""			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		"Spice"			Instrument
Map	Name Element 8		"Volume"			Instrument
Map	Ch Knob 1		Cutoff		Name	Instrument
Map	Ch Knob 2		Resonance		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		0		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		Spice		Name	Instrument
Map	Ch Knob 8		Volume		Name	Instrument

//**********************************************************************************
//********************************** THAT IS ALL ***********************************
//**********************************************************************************
Thanks, I have updated the main maps with it, every bit helps :)
I have another one done here for when its released!
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AttenuationHz
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Post 10 Nov 2017

Pongasoft CVA-7 Analyser

Code: Select all

//************************************************************************
//***********************   Mapping by Atten   ***************************
//************************************************************************
Scope	pongasoft	com.pongasoft.CVA7
//*********************************************************
Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2
Define Group	Scale	Integer	Raw	Percent
//*********************************************************
Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
Map	Device Name		"CVA-7"		INST
Map	Patch Name		Pongasoft			Instrument	Patch 1
Map	Patch Name		Analyser			Instrument	Patch 2
//Display buttons  ****************************************
Map	Page Name		"%"			Instrument	Raw
Map	Page Name		"RAW"			Instrument	Percent
Map	Page Name		"INT"			Instrument	Integer
Map	X1_Labeli		"INT"			Instrument	Integer
Map	X1_Labeli		"%"			Instrument	Raw
Map	X1_Labeli		"RAW"			Instrument	Percent
Map	X1_ch		Scale=Integer			Instrument	Raw
Map	X1_ch		Scale=Raw			Instrument	Percent
Map	X1_ch		Scale=Percent			Instrument	Integer
Map	X1		Numeric Scale		INST	Instrument	Raw
Map	X1		Numeric Scale		INST	Instrument	Percent
Map	X1		Numeric Scale		INST	Instrument	Integer
//*********************************************************
Map	X2_Labeli		"KeyOn"			Instrument
Map	X2		Keyboard		CTRL	Instrument
//*********************************************************
Map	X3_Labeli		"Live"			Instrument
Map	X4_Labeli		"Reset"			Instrument
Map	X5_Labeli		"Colour"			Instrument
Map	X3		Live View		CTRL	Instrument
Map	X4		Min Max Reset		RETRIG	Instrument
Map	X5		Color		INVERT	Instrument
//Display Encoders  ****************************************
Map	Name Element 1		"Scroll"			Instrument
Map	Name Element 2		"Zoom"			Instrument
Map	Name Element 3		""			Instrument
Map	Name Element 4		""			Instrument
Map	Name Element 5		"Graph"			Instrument
Map	Name Element 6		""			Instrument
Map	Name Element 7		"Scale"			Instrument
Map	Name Element 8		"Auto"			Instrument
Map	Ch Knob 1		Graph Scroll		Name	Instrument
Map	Ch Knob 2		Zoom		Name	Instrument
Map	Ch Knob 3		0		Name	Instrument
Map	Ch Knob 4		0		Name	Instrument
Map	Ch Knob 5		Graph Select		Name	Instrument
Map	Ch Knob 6		0		Name	Instrument
Map	Ch Knob 7		Scale		Name	Instrument
Map	Ch Knob 8		Min Max Auto Reset		Name	Instrument
//**********************************************************************************
//********************************** THAT IS ALL ***********************************
//**********************************************************************************
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Carly(Poohbear)
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Post 15 Nov 2017

AttenuationHz wrote:
10 Nov 2017
.......

Looking for P1 users to test the attached map... There are 700 devices mapped.
PanoramaTempP1.zip
(of course the map in the zip file will have to be renamed)

If you can copy to clipboard and paste any errors here as I will need to fix them locally.

Note: I have all the maps in a database now, I should be able to turn any new maps or changes from Nektar within hours of getting them.

Thanks
PoohBear
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AttenuationHz
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Post 16 Nov 2017

Carly(Poohbear) wrote:
15 Nov 2017
AttenuationHz wrote:
10 Nov 2017
.......

Looking for P1 users to test the attached map... There are 700 devices mapped.

PanoramaTempP1.zip
(of course the map in the zip file will have to be renamed)

If you can copy to clipboard and paste any errors here as I will need to fix them locally.

Note: I have all the maps in a database now, I should be able to turn any new maps or changes from Nektar within hours of getting them.

Thanks
PoohBear
Only error same error in the last map. Guessing because there is no mod wheel on the P1.

Code: Select all

 Map	Modulation		Elevation		
Failed to load control surface: Nektar, PanoramaP1.
Map File Errors:
Line 33033: Map entry with unknown control surface item.
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AttenuationHz
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Post 16 Nov 2017

Rob Papen Spec

Code: Select all

//*************************************************************************************
//*********************************Mapping by Atten************************************
//*************************************************************************************
Scope	Rob Papen	com.robpapen.RPSpec

Define Group	Mode	Instrument	Mixer	Transport	Channel
Define Group	force_patch_Feedback	Patch 1	Patch 2
Define Group	Spec_mode	Combine	Left	Right	Stereo
Map	Mixer Mode		Mode=Mixer
Map	Instrument Mode		Mode=Instrument
Map	Transport Mode		Mode=Transport
Map	Channel Mode		Mode=Channel
Map	Device Name		"RP Spec"		INST
Map	Patch Name		Spectogram			Instrument	Patch 1
Map	Patch Name		Patch Name			Instrument	Patch 2
//Map	Page Name		""			Instrument
//Display buttons  ****************************************
Map	X1_Labeli		"Rob"			Instrument
Map	X2_Labeli		"Papen"			Instrument
//_______________________________________________
Map	Page Name		"Stereo"			Instrument	Left
Map	Page Name		"L/R"			Instrument	Right
Map	Page Name		"Left"			Instrument	Stereo
Map	Page Name		"Right"			Instrument	Combine
Map	X4_Labeli		"Stereo"			Instrument	Left
Map	X4_Labeli		"Right"			Instrument	Right
Map	X4_Labeli		"Left"			Instrument	Stereo
Map	X4_Labeli		"L/R"			Instrument	Combine
Map	X4_ch		Spec_mode=Combine		TOGGLE_ON	Instrument	Left
Map	X4_ch		Spec_mode=Left		TOGGLE_ON	Instrument	Right
Map	X4_ch		Spec_mode=Right		TOGGLE_ON	Instrument	Stereo
Map	X4_ch		Spec_mode=Stereo		TOGGLE_ON	Instrument	Combine
Map	X4		Spectogram Mode		CTRL	Instrument	Left
Map	X4		Spectogram Mode		CTRL	Instrument	Right
Map	X4		Spectogram Mode		CTRL	Instrument	Stereo
Map	X4		Spectogram Mode		CTRL	Instrument	Combine
Map	X5_Labeli		"Freeze"			Instrument
Map	X5		Freeze Spectogram		CTRL	Instrument
//Display Encoders  ***************************************
Map	Name Element 1		"Boost"			Instrument
Map	Name Element 2		"Hold"			Instrument
Map	Name Element 3		"Release"			Instrument
Map	Ch Knob 1		Boost		Name	Instrument
Map	Ch Knob 2		Hold		Name	Instrument
Map	Ch Knob 3		Release		Name	Instrument
//**********************************************************************************
//********************************** THAT IS ALL ***********************************
//**********************************************************************************
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Carly(Poohbear)
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Post 16 Nov 2017

AttenuationHz wrote:
16 Nov 2017
Carly(Poohbear) wrote:
15 Nov 2017



Looking for P1 users to test the attached map... There are 700 devices mapped.

PanoramaTempP1.zip
(of course the map in the zip file will have to be renamed)

If you can copy to clipboard and paste any errors here as I will need to fix them locally.

Note: I have all the maps in a database now, I should be able to turn any new maps or changes from Nektar within hours of getting them.

Thanks
PoohBear
Only error same error in the last map. Guessing because there is no mod wheel on the P1.

Code: Select all

 Map	Modulation		Elevation		
Failed to load control surface: Nektar, PanoramaP1.
Map File Errors:
Line 33033: Map entry with unknown control surface item.
Weird as I took that from the P1 map I had, anyway updated my db and changed the mapping.

So can double check this one.

Many thanks
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AttenuationHz
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Post 16 Nov 2017

Carly(Poohbear) wrote:
16 Nov 2017
....

Code: Select all


33043	Map	Name Element 6		"Dry-Wet"			Instrument
33044	Map	Name Element 6		"Elevatio"			Instrument
Failed to load control surface: Nektar, PanoramaP1.
Map File Errors:
Line 33044: Map entry: control surface item already mapped in this scope.
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Carly(Poohbear)
Posts: 2246
Joined: 25 Jan 2015
Location: UK

Post 17 Nov 2017

AttenuationHz wrote:
16 Nov 2017
Carly(Poohbear) wrote:
16 Nov 2017
....

Code: Select all


33043	Map	Name Element 6		"Dry-Wet"			Instrument
33044	Map	Name Element 6		"Elevatio"			Instrument
Failed to load control surface: Nektar, PanoramaP1.
Map File Errors:
Line 33044: Map entry: control surface item already mapped in this scope.
Rookie mistake.....DOH!!

Hope this one is OK as I have already updated the dropbox.
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AttenuationHz
Posts: 1813
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Location: Back of the Rack

Post 17 Nov 2017

Carly(Poohbear) wrote:
17 Nov 2017
AttenuationHz wrote:
16 Nov 2017

Code: Select all


33043	Map	Name Element 6		"Dry-Wet"			Instrument
33044	Map	Name Element 6		"Elevatio"			Instrument
Failed to load control surface: Nektar, PanoramaP1.
Map File Errors:
Line 33044: Map entry: control surface item already mapped in this scope.
Rookie mistake.....DOH!!

Hope this one is OK as I have already updated the dropbox.
I'd say so it was the only error. I'll double check later.
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AttenuationHz
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Joined: 20 Mar 2015
Location: Back of the Rack

Post 20 Nov 2017

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Map	Plugin View		Proxy Open Plugin Window			Instrument
Shift and View ;)
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Carly(Poohbear)
Posts: 2246
Joined: 25 Jan 2015
Location: UK

Post 23 Nov 2017

Dropbox updated..716 maps in total https://www.dropbox.com/sh/sberq7vvyfit ... T4sra?dl=0

New Mapping

Code: Select all

Rainwaves                      co.uk.rainwaves.Ivy
Alien Seed Tech                com.alienseed.KRON
GForce Software                com.gforcesoftware.ChamberTronRE
kiloHearts                     com.kilohearts.PhaseDistortion
Kuassa                         com.kuassa.EfektorCH3604
Kuassa                         com.kuassa.EfektorFL3606
Kuassa                         com.kuassa.EfektorPH3605
Kuassa                         com.kuassa.EfektorTR3604
Lectric Panda LLC              com.lectricpanda.Rostnomo
Retouch Control                com.retouchcontrol.grid64N
Robotic Bean                   com.roboticbean.TimeSlider
Speo                           com.speomusic.Trust
Synapse Audio Software         com.synapseAudioSoftware.SynapseRE160
Red Rock Sound                 ru.redrocksound.MBL
u-he                           vst.acEU.ACE(x64)
<VST_MAP>                      vst.DUE2.DUNE2
Native Instruments GmbH        vst.NiM2.Maschine 2
<VST_MAP>                      vst.Spr2.Spire-1_1
TAL-Togu Audio Line            vst.uno4.TAL-U-NO-LX-V2-64
Mapping Updated
None

New Files Added
None

Files updated
Panorama.remotemap <P4 and P6
PanoramaP1.remotemap <P1

https://www.dropbox.com/sh/sberq7vvyfit ... T4sra?dl=0

NOTE: The file Panorama(P1).remotemap contains all the mappings talked about on this thread + any that Nektar have released them selves.

This file has to be replace\merged and can be found at:-

Windows: C:\ProgramData\Propellerhead Software\Remote\Maps\Nektar
OSX: //Library/Application Support/Propellerhead Software/Remote/Maps/Nektar


When backing up the existing file, back it up to a totally new directory (there have been issues reported if backing up in place).

Up on the DropBox location there are 3 other directories

Comment Plates
This contains comments for the RE\VST in question (Not a complete list),
it used the free TMA-9 Commentator by Jiggery-Pokery https://shop.propellerheads.se/rack-ext ... mmentator/

individual Mappings
This contains individual RE maps (Not a complete list)

individual VST Mappings
This contains individual VST Mappings (not a complete list)



PoohBear

-------------------------------------------------------------------------------------------------------
Recent Music made with Reason
(Electronic) Poly Madness
(Electronic) Solar Dance
(Electronic) Into The Night
(Upbeat) The Players Took Me There Made in Reason 9 with heavy use of the players
(Electronic) 5 Steps (Video added) Updated
------------------------------------------------------------------------------------------
My Soundcloud Page ....... Nektar Mappings
------------------------------------------------------------------------------------------
Last edited by Carly(Poohbear) on 23 Nov 2017, edited 1 time in total.

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geronimo
Posts: 327
Joined: 17 Jan 2015
Location: France

Post 23 Nov 2017

In all innocence, can we use the P1 file for the Panorama P4 or P6 ?

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