https://play.date
Playdate: handheld game system by Panic and Teenage Engineering
They've sold quite a few already.
20,000 units, sold out in 20 minutes, not bad.
20,000 units, sold out in 20 minutes, not bad.
I think the concept is pretty cool. And the crank looks like fun The video is well done. All things considered (with TE being involved), the price isn't terrible. I actually thought it would be higher based on TE's pricing. By the way, some of the Pocket Operators went up in price... So yeah, considering that some Pocket Operators are $99 now, this at $179 seems ok... Maybe the company, Panic had something to do with keeping the price from being too ridiculous.
Yeah that part wasn't clear. They said that's how many games are available now. But then considering some people won't be getting them until later. It would be funny if the games stopped coming and there was no option to renew and you had to buy a new one
Why not. Good luck luckydate!
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- integerpoet
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One subtlety of which folks might not be fully aware is the developer story.
Every unit is a development unit. You don't have to beg the company for a special super-expensive unit in order to develop games. If you're not a game developer, you might not realize how important this is. It's huge.
And although the company will distribute games, this won't be a "walled garden". They say: "From day one, you’ll be able to sideload games on to the Playdate and choose to sell your game separately any way you wish." Again, if you're not a game developer, you might not realize how important this is. It's huge.
It's thought that a large portion of the initial sales have gone to developers eager to experiment. Especially small indie developers, who tend to have interesting ideas which can't be stifled by bureaucracy.
So one of the important aspects of this device is its (potential, eventual) third-party ecosystem.
By the way, it also has an audio input. Who knows what cute things might happen in the music creation space here?
Clearly, the first hardware has limitations, but the platform has a lot of potential.
Every unit is a development unit. You don't have to beg the company for a special super-expensive unit in order to develop games. If you're not a game developer, you might not realize how important this is. It's huge.
And although the company will distribute games, this won't be a "walled garden". They say: "From day one, you’ll be able to sideload games on to the Playdate and choose to sell your game separately any way you wish." Again, if you're not a game developer, you might not realize how important this is. It's huge.
It's thought that a large portion of the initial sales have gone to developers eager to experiment. Especially small indie developers, who tend to have interesting ideas which can't be stifled by bureaucracy.
So one of the important aspects of this device is its (potential, eventual) third-party ecosystem.
By the way, it also has an audio input. Who knows what cute things might happen in the music creation space here?
Clearly, the first hardware has limitations, but the platform has a lot of potential.
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