Search found 477 matches
- 10 May 2023
- Forum: RE Development and SDK Discussion
- Topic: re-cmake open source release
- Replies: 47
- Views: 36984
Re: re-cmake open source release
I just tried without any option at all: if you compile (on Windows) in Debug mode, this is what you get C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\Llvm\x64\bin\clang-cl.exe /c /I"D:\Downloads\com.acme.TestO3-plugin\build\re-logging-src\src\cpp\logging" /I"D:\Downloads\c ...
- 10 May 2023
- Forum: RE Development and SDK Discussion
- Topic: re-cmake open source release
- Replies: 47
- Views: 36984
Re: re-cmake open source release
It might be because you are building in debug mode. Have you tried building in release mode? (using -R) option? If that doesn't work, ping me at my email and I will see what I can do.
- 07 May 2023
- Forum: RE Development and SDK Discussion
- Topic: RE Edit | Release
- Replies: 30
- Views: 11907
Re: RE Edit | Release
Just released a minor update 1.4.1:
- Added ability to load a project by simply dragging it from the Finder (resp. File Explorer) onto the main window
- Disable saving preferences when there are multiple instances running (to avoid conflicts)
- Fixed visibility property type and owner
- 07 May 2023
- Forum: RE Development and SDK Discussion
- Topic: Knob shadows
- Replies: 6
- Views: 919
Re: Knob shadows
You can also take a look at the Stock graphics (which you can download here https://a.phcdn.se/developers/RackExtensionSDK/Graphics/RE2D_Stock_Graphics_1_1.zip) and see that all the shadows are baked in. All the knobs have a transparent background so they can be dropped on any foreground while still...
- 30 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: Display.lua and context sensitive menu for knob
- Replies: 4
- Views: 1101
Re: Display.lua and context sensitive menu for knob
That is exactly what I do in the source code I pointed to yesterday. I have custom displays whose only job is to handle the interaction and static decorations layered on top with visibility switch. And then you need to split the frames into individual images (like I have BankToggleAOn.png and BankTo...
- 29 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: Dynamically change from toggle to momentary?
- Replies: 6
- Views: 864
Re: Dynamically change from toggle to momentary?
@buddard LOL I just tried... Screen Shot 2023-04-29 at 10.36.52.png So I guess I was wrong and indeed that is not possible. That being said, I am pretty sure you can implement your own button behavior by using a custom display since a custom display CAN have a RT property in its list of dependent pr...
- 29 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: Dynamically change from toggle to momentary?
- Replies: 6
- Views: 864
Re: Dynamically change from toggle to momentary?
Since the UI elements are static and cant change at runtime, I thought maybe I could have two overpaying buttons , one a toggle and one a momentary and switch the visibility of them programmaticly. So far I have had no success, has anyone achieved this (or an alternative) before please?" I don't se...
- 28 Apr 2023
- Forum: VST Plugins
- Topic: Announcing SAM-SPL 64 VST release
- Replies: 8
- Views: 1166
Re: Announcing SAM-SPL 64 VST release
I just released a new version 1.5.0 with the following release notes:
- Added support for MP3, Flag, Ogg Vorbis (in addition to WAV and AIFF)
- Added error message when issue with loading file
- Fixed sound issues with Bitwig Studio
- Fixed drag and drop bug
- 21 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: re-cmake open source release
- Replies: 47
- Views: 36984
Re: re-cmake open source release
I just release a new version of re-cmake 1.6.0 which solves the issue that Murf was encountering. Uses Clang toolchain on Windows by default: SIMD support out of the box (SIMD does not work without Clang) Use a similar compiler provided with the RE SDK Windows Instructions: Make sure you provision t...
- 20 Apr 2023
- Forum: Rack Extensions
- Topic: Dice Analog Synthesizer Rack Extension released
- Replies: 24
- Views: 3326
- 20 Apr 2023
- Forum: VST Plugins
- Topic: VST tiny in Reason 12
- Replies: 37
- Views: 12624
Re: VST tiny in Reason 12
I want to add to this thread... This is what my own plugin looks like on Windows 4K monitor in Reason12 (downloaded couple days ago) Reason12 VST3.jpg and this is what the same plugin looks like with the VST3 Plugin Test host application that comes with the VST3 SDK VST3PluginTestHost.jpg Clearly Re...
- 09 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: How to implement a "Run" button
- Replies: 12
- Views: 6979
Re: How to implement a "Run" button
Thank you @buddard. The description makes a lot of sense. I wished we didn't have to jump through hoops to implement what seems to be a trivial behavior. Reading your description, I realized I ended up doing something similar for my AB12 switch (I guess I am getting old, not even remembering what I ...
- 08 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: How to implement a "Run" button
- Replies: 12
- Views: 6979
How to implement a "Run" button
This is a repost from the internal Reason dev forum, in case somebody here knows the answer... I want to implement a button that behaves exactly like the Run button found in devices like Dr Rex or Chord Sequencer: Screen Shot 2023-04-08 at 10.30.27.png 1) the user can press the Run button, to toggle...
- 03 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: re-cmake open source release
- Replies: 47
- Views: 36984
Re: re-cmake open source release
Thanks Yan but no need, I am happy for the time being. One question though, the C++ compiler seems to be more strict than when using build45.py, is there anyway to set cmake to use the same level of compliance please? An example is that I have a library .cpp file that has a class that is not declar...
- 03 Apr 2023
- Forum: RE Development and SDK Discussion
- Topic: re-cmake open source release
- Replies: 47
- Views: 36984
Re: re-cmake open source release
Yes I am a mac person but I do test it on Windows as well: I have tested it with Visual Studio Code (not Visual Studio) or directly the command line, but of course with the Visual Studio build tools 2019. I also install CMake separately (from the https://cmake.org/download/ page). I don't see why V...
- 02 Apr 2023
- Forum: Reason General
- Topic: Reason 12.5.3 Released — Audio resets on patch change, Master section automation bug fix
- Replies: 49
- Views: 9265
Re: Reason 12.5.3 Released — Audio resets on patch change, Master section automation bug fix
I personally just wished that patches, especially hot fixes like this one, was not a 1.6GB download...
- 02 Apr 2023
- Forum: Rack Extensions
- Topic: Must Have Rack Extensions for Trance Production?
- Replies: 27
- Views: 4224
Re: Must Have Rack Extensions for Trance Production?
Also, if you do a search in the Reason browse for "Trance", make sure you also search for "Tarnce" otherwise you might miss some results... (ex: Synchronous "Minimal Tarnce.repatch")
- 31 Mar 2023
- Forum: RE Development and SDK Discussion
- Topic: re-cmake open source release
- Replies: 47
- Views: 36984
Re: re-cmake open source release
Yes I am a mac person but I do test it on Windows as well: I have tested it with Visual Studio Code (not Visual Studio) or directly the command line, but of course with the Visual Studio build tools 2019. I also install CMake separately (from the https://cmake.org/download/ page). I don't see why Vi...
- 30 Mar 2023
- Forum: RE Development and SDK Discussion
- Topic: re-cmake open source release
- Replies: 47
- Views: 36984
Re: re-cmake open source release
Hi Yan, I am having trouble getting re-cmake working. I have downloaded the re-blank-plugin project, I am using Windows 10 and MS VS 2022. When I run python configure.py -p "C:\Users\murf\Projects\Reason\SDK" I get: -- Fetching re-cmake from https://github.com/pongasoft/re-cmake/archive/refs/tags/v...
- 25 Mar 2023
- Forum: Reason General
- Topic: First critical error in 16+ years of using reason. Can't open saved song!
- Replies: 8
- Views: 996
- 19 Mar 2023
- Forum: RE Development and SDK Discussion
- Topic: Old Prop Dev forum is totally closed?
- Replies: 9
- Views: 1349
Re: Old Prop Dev forum is totally closed?
It works for me too (https://www.reasonstudios.com/forum/forumdisplay.php?f=31). It was mentioned a few months back that they were planning to move to a new forum and thus close this one and NOT migrate the data... so if there is really some info you want from the old forum, now is the time to copy...
- 19 Mar 2023
- Forum: RE Development and SDK Discussion
- Topic: Old Prop Dev forum is totally closed?
- Replies: 9
- Views: 1349
Re: Old Prop Dev forum is totally closed?
It works for me too (https://www.reasonstudios.com/forum/forumdisplay.php?f=31). It was mentioned a few months back that they were planning to move to a new forum and thus close this one and NOT migrate the data... so if there is really some info you want from the old forum, now is the time to copy ...
- 28 Feb 2023
- Forum: RE Development and SDK Discussion
- Topic: Panel UI caching old versions?
- Replies: 7
- Views: 1732
Re: Panel UI caching old evrsions?
This is a known issue since the introduction of HD. Recon simply caches the UI so any changes you make does not show. The only solution (until Recon gets fixed) is to bust the cache every time you start it. If you use re-cmake, then using the -Z option when invoking any command (re.sh -Z install) do...
- 20 Feb 2023
- Forum: RE Development and SDK Discussion
- Topic: RE Edit | Release
- Replies: 30
- Views: 11907
Re: RE Edit | Release
Another big release 1.4.0 , with the following changes: * Implemented Undo History / Timeline (quickly undo/redo multiple operations) * Easily show/hide a widget even if there is no visibility property defined ( icon) * Added an "All" widgets tab in the Widgets window (in this tab, widgets are sorte...
- 08 Feb 2023
- Forum: Reason General
- Topic: How to report VST3 issues?
- Replies: 2
- Views: 448
Re: How to report VST3 issues?
I got confirmation that it is not working in the current version, but is working in the upcoming one (not available yet). So clearly the bug that is affecting my plugin was fixed (and it must affect other plugins as well FWIW).